roguerouge |
Has anyone added this? How did it fit your storytelling? I'm worried about it being a one-off.
More specifically, did you connect it with a part of the AP? I'm thinking of either connecting the AP with the Mahathallah cultists or replacing the derro with another creature that would be a minion of the Aboleth. What do you think?
rkotitan |
I ran it for my group.
I actually planned from the earliest part of the AP. One of the character's cousins (a noble) was kidnapped during the Night of Ashes because of his rebel interests and sent to Deepmar to be used against the Vashnarstill's as leverage at a later date. I pretty much played it exactly as written.
When they were in Vyre the Queen offered the information that Deepmar had been out of touch and that important rebel prisoners had been sent there to her 'close associate' as a gift to cement their relationship.
zimmerwald1915 |
Aside from "because it's [set] there," there isn't much reason to run this adventure in the context of Hell's Rebels. You can bait and switch your players with the idea of rescuing prisoners to fill out their ranks, but 1) that bait gets heavy use in the campaign already and runs the risk of getting overplayed and 2) what's gonna keep them around to finish the adventure once they realized there's nothing for them there? Also, the setup assumes that the PCs are government contractors hired to check up on Deepmar after it missed scheduled reports, and while you can easily write around that, the question of why the government is leaving the field open for rebels and malcontents to usurp its functions?
You could introduce a competing party of government agents, but at this point you're rewriting the adventure so heavily that it's a question of whether it's worth it.
The PFS scenario Out of Anarchy might be a better fit if you're looking to expand Hell's Rebels beyond what's written. It deals heavily in the master tropes of the AP, and allows you to widen the scope of the Silver Ravens' activity beyond one piddling city, if that's what your players want.
Capt. Redbush |
Just started running Deepmar as a side quest on the way to Vyre in Book 3. I had them using Sargaeta as their transport and him receiving a dispatch to check out the colony, per the module's premise. They've only started exploring the colony and fought the gorillon we'll see how it goes!
There is also a planned murder mystery cruise for their trip from Vyre back to Kintargo.
Tangent101 |
I'm using it right now. This is how they are getting in good with the Queen of Delights (I'm planning on the Dinner for when they get Vyre to sign a treaty assisting Kintargo, and the dinner companions will be the other Queens and King of Vyre.) While Cheliax controls the Deepmar colony itself, the Queen of Delights has a contract to keep the colony supplied. Also she owes a favor to the daughter of the Captain in charge of the colony (I tossed this in to explain some of the Queen's interest in Deepmar without her being part of the slavery/indentured servant policy of Cheliax).
Kasoh |
I used it because one of my players had missing parents who had been taken by state police for speaking out about Cheliax so she wanted to go there to find her parents.
Also, a couple of Silver Ravens had been spotted fighting that kukri serial killer when their fight exploded onto the rooftops of Kintargo so they were approached as 'local heroes' to investigate it for the local government, unaware they were also the Silver Ravens.
Mostly, I wanted to have fun with cytellish poison, and boy howdy, did I!
The PC who had parents in Deepmar got hit with it and couldn't remember the entire adventure until much later so we got immediate drama out of finding out her parents had been fleshwarped into monsters by derro and we got it again when the poison wore off and she could form memories again.
Ah...good times.