How do Spheres of Power compare to Path of War balance-wise?


Advice and Rules Questions


I am preparing a two-shot adventure for the RPG weekend at the local hobby shop and wanted to introduce players to some of the 3P pathfinder products. Originally it was going to be focused on Path of War, but now I am considering Spheres of Power for the last premade character.

Since my actual player or DM experience with Spheres of Power is nonexistent - I would appreciate some input from someone familiar with both this product and Path of War - I want to avoid considerable power level gap between the characters.

The campaign is based on monsters-as-PCs theme, since most of the players that will attend are somewhat bored by standard cookie cutter characters they haven't made themselves. It will take place in the Heroes III universe with the players being monsters in the employ of the Dungeon Overlord Mutare after her ascension to dragon-hood.

The party so far consists of:

Dace, a lvl 6 Minotaur Zweihander Sentinel (Warder)
A trip focused defender that can also bring the hurt with raging hunter pounce or cornered frenzy strike that have sweet synergy with his powerful charging gore attack. Usually in Primal Warrior or Iron Tortoise Stance.

Lorelei, a lvl 6 Harpy Steelfist Commando (Warlord)
Damage focused melee warlord, using her flyby attack to safely deliver devastating broken blade strikes, assisted by his lvl 5 Harpy Unchained Rogue (Leadership) Cohort.

Euryale, a lvl 5 lesser* Medusa Soul Hunter (Stalker)
Gradually weakening them with poisoned arrows, before finishing them off with Aura of Misfurtune powered Petrifying Gaze.
* only 6 monstrous HD, -2 Con and Cha and Petrifying Gaze is single target full-round action.

I want the last member to be a lvl 8 Enlightened Troglodyte Beastmaster (Hunter) with a monitor lizard animal companion and the
Bee Keeper and Bolster Beast talents allowing him to throw swarms of bats or insects towards his enemies. Ideally I want the character to be using a spear.

Does anyone have any advice for other talents I should consider for a build like that to make its power level match that of the other 3 characters above.


...Are you sure it's Spheres of Power you want to use for that character? Beastmaster is from Spheres of Might.

I think the key thing to remember is that Spheres of Might is less about damage (which Path of War is very good at), and more about mixing damage and various rider effects. ...Best to just check the numbers, I guess?


Yeah, I totally mean Spheres of Might. Rider effects at the expense of damage is ok as long as the riders are worth it. If a path of war character can outright kill a CR-2 monster in one round, while a Spheres of Might character can deal minor damage and sicken it for example - then it is clearly not worth it.

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