
Sanrinsei |

Hardness work exatcly like DR: if you have 18 damage, and hardness = 15, so math is 18-15=3 damage total.
Be sure that if player in manacles already, he have 3 primary way to escape:
1. With Escape Artist skill (DC may be too hight for success, yes)
2. Break with strength check (DC may be too hight, yes again)
3. Anyone else can break this manacles with strength check or simple by sunder it. (dont sure, but think in such manner manacles have AC = 10 to hit; auto-success in most cases)

Jeraa |
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If an enemy has a tough time using escape artist and also lacks the strength to break the high DC, what does the 15 Hardness and 30 HP do? Can they just attack the manacles for 30 HP and they break or? Would the 15 Hardness be DR 15 essentially?
Hardness is similar to Damage Reduction, but different. Hardness applies to all forms of damage (Even energy damage). Even better, energy damage is usually halved before you even apply hardness - so a 30 damage fire attack is reduced to 15 damage, then the hardness of the manacles is applied, reducing the attack to 0 damage.
Another difference between damage reduction and hardness is that damage reduction usually has some form of damage that overcomes it. Hardness does not (with the general exception of adamantine ignoring hardness 19 and less).