
Stuticus |

Been working on a homebrew class. Many people have done something like this before.
Here is my take on it. Theres quite a bit of info so it needed a google doc (unless there's not actually a character limit to theses posts)
I'm very curious for any feedback you might have.
The core mechanics of the class are posted below so they stand out a bit more.
Culinary Repertoire Su
At first level, a Battle Chef Gains access to their Culinary Repertoire. Chefs keep track of this in something akin to a spell(recipe) book. A battle chef using a recipe that can be obtained at a level 2 lower than their current level, has used the recipe enough that they no longer need to reference their Recipe book to cook (with) that item. \
All Battle Chefs start out with the Following recipes
Combat recipe – This recipe provides a +1 bonus to hit. (at level 5, if used with a Main course, this Bonus increases to +2 and by an additional +1 every 5 levels there after.
Healing recipe – This recipe provides fast healing 1. This bonus increases to Fast Healing 2 at level 10.
In addition A Battle Chef may also cast Detect Poison as a spell like ability a number of times per day equal to their wisdom modifier. And may case Create Water and Purify Food and Drink as a spell like ability at will
Feast
All Bonuses granted by abilities of a Battle Chef are Morale bonuses, unless noted otherwise.
A battle Chef can prepare Dishes from their culinary Repertoire for their Allies, or Enemies, if they can be convinced to eat or imbibe.
At 1st level, these dishes can be one of two types Snack, or Drink. A Person can only benefit from the beneficial effects of a Snack or a Drink, even if they provide different benefits. If a player is currently benefiting from a Snack boon, the effects of the Boon end if they consume a Drink.
A Chef may prepare a number of Dishes equal to ½ there level (minimum 1) plus their wisdom modifier.
These items are created and prepared in the same manner that a Spell caster Prepares Spells.
Snack
A snack, typically providers a beneficial effect for 1 hour. A snack takes 1 minute to consume and no benefit is gained unless the entire snack is consumed within 2 minutes.
Drinks (this is a working name, not sure what else to call it)
A Drink takes a move action to consume, like a potion, if the character possesses any feats that affect potions, those feats apply to Drinks as well(this part may be worded poorly, thought process is feats to drink as a swift action or drink multiple potions). The Beneficial effect of a Drink lasts for 1 Minute, regardless of what effect it might grant or be based on. Drinks can also be thrown as vials like alchemist fire or other similar abilities. Using a Drink in an offensive nature is a Standard Action.
Group Feast
At 5th Level, the Battle Chef has mastered cooking for a large group and can prepare a Main Course, in addition to a Snack or Drink when they prepare their Dishes for the Day.
Main Course
A Main course takes 1 hour to prepare and consume for each person partaking and can be done at the same time the Battle Chefs other dishes are prepared. No benefit is gained form the main course until the end of this hour. This time can overlap at no penalty, with any spell casters that must prepare Spells or Similar Ability to recover class abilities A Main Course must always Grant a Beneficial Effect, and this effect Lasts for 24 Hours, or until a Recipient eats a meal prepared by someone who is not the Battle Chef that granted them the bonus. No person can benefit from more than one Main Dish at a time, however they may Benefit form a Main Dish, and a Snack or a Main Dish and a Drink without loosing either.

CactusUnicorn |

This is a very odd class. The concept is pretty cool. I think the class is very confusing however. From what I can gather, they can create "dishes" each day equal to half their Battle Chef level + their wisdom modifier. At first level, they can only be "combat recipe" or "healing recipe." Also, they must be prepared as either a "snack," which has a longer duration but takes longer to eat, or the faster "drink." Later, at second level they choose a specialty and gain more "dishes" based on that specialty.
If this is how the class works, then I think that it is a pretty good model. However, the amount of recipes or "dishes" they have is incredibly small. They have 2 at 1st, 3 at 2nd, reaching a maximum of 12 at 20th. This class is comparable to the Sorceror in this regard, as they to know a certain amount of "spells," but they know far more than 12 across all spell levels.
I'm not sure if I am right about how it works because there is a lot of random capitalizations, spelling mistakes, and wierd formatting. Great work though. I hope this helps.

Stuticus |

This is a very odd class. The concept is pretty cool. I think the class is very confusing however. From what I can gather, they can create "dishes" each day equal to half their Battle Chef level + their wisdom modifier. At first level, they can only be "combat recipe" or "healing recipe." Also, they must be prepared as either a "snack," which has a longer duration but takes longer to eat, or the faster "drink." Later, at second level they choose a specialty and gain more "dishes" based on that specialty.
If this is how the class works, then I think that it is a pretty good model. However, the amount of recipes or "dishes" they have is incredibly small. They have 2 at 1st, 3 at 2nd, reaching a maximum of 12 at 20th. This class is comparable to the Sorceror in this regard, as they to know a certain amount of "spells," but they know far more than 12 across all spell levels.
I'm not sure if I am right about how it works because there is a lot of random capitalizations, spelling mistakes, and wierd formatting. Great work though. I hope this helps.
Yeah its pretty rough right now, but that's the basic idea. Each Secret Ingredient can have multiple effects in a theme however so the actual amount of abilities you have access to is quite a bit higher, but more restrictive than a proper caster.