
Wibs |
Hi,
Before you answer, I saw there is a trait that allows to read and speak Thassalonian.
PC captured Erylium and tried to talk to her. So, they talked to BRODERT QUINK who might speak Thassalonian.
I was a bit unprepared, so I said he only managed to say Hi to the quasit.
So, now that the players hit level 3, the Barbarian wants to invest a point into Linguistics (since he already has 2) and asked me if he can choose "that strange language the small witch was using".
Technically, I think this is possible, but thematically I find it unlikly, that within the week or two being in Sandpoint he managed to learn so well.
What do you think? Would saying he will learn the language next level would be a good idea? And as there is noone to teach Thassalonian.
Thanks.

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You don't need someone to teach you tha language inorder to learn it. All that is required is you spending the skill ranks. You can explain it however you want flavor/storywise, but he can definitely do it.
Some examples of explanations:
1). The PC apparently has a knack for languages and has learned bits and pieces from the thassilonian inscriptions they've encountered previously
2). The PC had some prior experience with the language in the past and they just realized that it's the same language.
3). The PC has been trying to figure it out as they've been travelling and has finally hit a breakthrough,

Latrecis |
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Hog-piling a bit but RAW, he spends a point, he gets a language. It's not ridiculous to challenge that assumption on plausibility but (being a bit rule-lawyerly - that is too a word!) that would seem to be a restriction/caveat that should be explained when linguistics is first taken. Barbarian player seems well within his(?) rights to assume it works as described in the rulebook.
One underlying assumption with skills (all, not just linguistics) is that the pc has been working on skill X for some time, the arrival of the skill point is just acknowledging a threshold reached - not that the pc didn't know a thing about nobility before yesterday but after putting a skill point in Knowledge (nobility) today suddenly knows the whole royal lineage. You can establish some system where the players indicate what skills they are working on in advance of the next level jump or only let them add points to skills they actually used since the last level jump, etc. but that type of approach seems unnecessarily bureaucratic (to me.) Certainly more realistic but also more overhead.
I would also observe that Quink should absolutely be functional in Thassilonian - hard to see how he could be one of the region's known experts on Thassilon without it (regardless of how much other Thassilonian scholars think he's a nut.) It's reasonable to assume he's the only person in Sandpoint who is. Thassilonian is a rarely known, obscure language, not a dead one. It's also reasonable (despite what I wrote above) that you ask the player for an narrative explanation for how his character would learn Thassilonian. But if the pc's have introduced Quink to the ruins they find in the course of Book 1 (or promise to do so) he should have an extremely positive view of them and be more than willing to help teach the language.

Yossarian |

It's pretty much essential someone in the party can speak read / write Thassilonian in the later parts of the AP. Having said that, it's even more useful for the character who can to have strong knowledge skills in eg: Arcana, History etc. And also read magic, spellcraft, and so on.
As Latrecis suggests: Brodert Quink makes an enthusiastic teacher of the language.

Wheldrake |

In my campaign, the alchemist player religiously collected all sorts of Thassilonian writings, beginning under the glassworks, and then began spending downtime with Quink. A couple levels later, he decided to spend the point in linguistics, so it was very logical.
Have your barbarian state (retroactively) that he's spent time studying the documents and speaking with Quink, and Bob's your uncle!
Or, if he's not at all bookish, say that he had a dream where an ancient sage appeared and spoke to him, leaving him with this sudden amazing knowledge.
Any old pretext will work.

Wheldrake |

Wouldn't it be funny if they thought they were learning Ancient Thassilonian, when in fact they had learnt Abyssal? Imagine their surprise when they try to use it and some slithering shuddersome tentacular horror from beyond the grip of reality shows up.
Bwahaha!

Ghostwolf27 |
How i handled it with my group was he put a point into linguistics and the i had him make a linguistics check to see if he learned it. He didn't think of doing it until level 6-7 and was a replacement character with little exposure to the language so i started the DC at 30 and as he travel and saw more and more i lowered it to 25 then 20. until he learned it. And to keep it fairer for him if he failed he could learn another language instead so he didn't "waste" the point

Wibs |
Wouldn't it be funny if they thought they were learning Ancient Thassilonian, when in fact they had learnt Abyssal? Imagine their surprise when they try to use it and some slithering shuddersome tentacular horror from beyond the grip of reality shows up.
Bwahaha!
Oh, this is good :D But they already brought it to Quink and he started studying it. Luckily, a rogue from Magnimar (PC) will send it away to his boss (captain of the secret guard service in Magnimar) the first night they get it back from Quink.
--edited--
Bacially, the PCs think Quink is a local sage - at the start of the adventure they asked a random person on the streets if there was someone wise in the town and were directed to Quink. So, now if they run out of ideas, they run to him :/