How does a character conceptualize “per HD” for spells and Such?


Advice


For those instances where a character needs something worth something per hit dice of the target how do they non-meta game conceptualize it?

For example soulbind needs an expansive gem per hit dice of the target.


I would picture it as high-HD creatures being objectively more powerful. So if you tried to use a “per HD” spell on a cat, it wouldn’t be too difficult. But if you tried to use that same spell on a great wyrm dragon, it would take a lot more magical power.


Where possible I would usually ignore the issue - it's in the same category as "How does my character with the power to make someone reroll a d20 know what they rolled on a d20?" - something that exists in our world, not theirs.

Failing that, I'd do something along the lines of, "Make a knowledge/spellcraft check to see if you know what quality of gem you'd need in order to bind the soul of this creature."


Through combat skill or mystic mojo, characters actually divide all damage that they take by their level. That's why a high-level character can survive being stabbed multiple times with a sword.

For divine magic, it takes a bigger offering to work on a higher level character, because the Gods know you can afford it.

For soulbind, why shouldn't a higher level creature have a more powerful soul?

Hit dice can be roughly determined empirically by counting stab wounds on dead bodies, or precisely with spells like commune.


I guess “gem quality” vs “power” is the only way to discuss it in character.


Tiny Coffee Golem wrote:
I guess “gem quality” vs “power” is the only way to discuss it in character.

But it isn't really quality either. A larger (but flawed) uncut gem may be a lot more expensive than a tiny well cut one. The larger low quality one may work while the smaller higher quality one may not.


Maybe one example could be the dark tower movie. (Bear with me.)

A sorcerer is able to manipulate anyone except one person. They have an uncanny ability to resist their magic.


Jeraa wrote:
Tiny Coffee Golem wrote:
I guess “gem quality” vs “power” is the only way to discuss it in character.
But it isn't really quality either. A larger (but flawed) uncut gem may be a lot more expensive than a tiny well cut one. The larger low quality one may work while the smaller higher quality one may not.

Expense of a gem is relative and not a good analogy for this. I mean you could buy a gem at a discount and technically it wouldn’t work for the spell. There’s a comic strip about that somewhere. Maybe OOTS


Tiny Coffee Golem wrote:
Jeraa wrote:
Tiny Coffee Golem wrote:
I guess “gem quality” vs “power” is the only way to discuss it in character.
But it isn't really quality either. A larger (but flawed) uncut gem may be a lot more expensive than a tiny well cut one. The larger low quality one may work while the smaller higher quality one may not.
Expense of a gem is relative and not a good analogy for this. I mean you could buy a gem at a discount and technically it wouldn’t work for the spell. There’s a comic strip about that somewhere. Maybe OOTS

Just because you manage to buy a 1000gp gem for a discount doesn't mean it stops being a 1000gp gem.


Tiny Coffee Golem wrote:
Expense of a gem is relative and not a good analogy for this. I mean you could buy a gem at a discount and technically it wouldn’t work for the spell. There’s a comic strip about that somewhere. Maybe OOTS

First panel.

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