Werewolf Problem


Advice

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I created a wearbear bloodline for the fun of it.

You give up your 3rd, 6th, and 12 levels; but they still count towards max skill ranks, ability increases, new feats, caster level, and total character level.
major werebear bloodline
1=+2 Survival
2=Endurance
3=+1 Strength
4=Run
5=Bear Affinity +2 (applies to intimidate, bluff, handle animal, and wild empathy when used against a bear)
6=Beast Shape 2 1/day (bears only)
7=+2 Perception
8=Hybrid Form 1/day (see below)
9=+1 Con
10=Beast Shape 2 3/day (replaces 6th level benefit)
11=Bear Affinity +4 (applies to intimidate, bluff, handle animal, and wild empathy when used against a bear)
12=Hybrid Form 3/day (replaces 8th level benefit)
13=+2 Swim
14=DR 3/silver
15=+1 Wis
16=Beast Shape 2 at will (replaces 10th level benefit)
17=Bear Affinity +6 (applies to intimidate, bluff, handle animal, and wild empathy when used against a bear)
18=Hybrid Form at will (replaces 12th level benefit)
19=+2 Intimidate
20=DR 5/silver
Beast shape 2 and Hybrid Form use your total character level as caster level.
Hybrid Form: You gain the attribute increases, size and size penalties, natural armor, natural attacks, special attacks, and special qualities of beast shape 2 while maintaining a humanoid form and your equipment. Your appearance is that of a humanoid bear. This effect uses the duration of Beast Shape 2.


Well, it seems as though I'm in another bind. Though I've found many ways (Will not say which one I chose) to include a lycan character, I've also notices a crucial thing. Feats.

As a werebear, wolf, or whatever, I need to know if I get monster feats. If so, am I able to gain multiattack due to my 2 claw attacks and bite attack?

Also, since I've never been a level over 4, how many attacks will I be able to do with these three nat. weapons? Can I use all three in one round, and if so, is it a full-round action?


rugbyman wrote:
There's always this for $5. Granted its 3.5 but it should still work without much issue.

That's what I was going to suggest.


If you are not playing Pathfinder Society play, you can take monster feats.
Regardless of your Base Attack Bonus, you can make 1 natural attack as a standard action or all of your natural attacks as a full attack action. But, regardless of how high your BAB becomes, you can only use your natural attacks once (no iterative attacks).
Hope that helps.


Okay. So basically...

I can attack with one nat. attack as a standard action, or with all three attacks, one time, meaning that I can do this:

Claw attack, claw attack w/ -5, bite attack w/-5 (Except w/ multiattack). Is that correct?

And I am not going to buy it for 3.5. I already got chewed out for trying out Samurai in that version. Plus, I'd be here if I had the book, cause it takes me FOREVER to understand stuff. XD


You gain all primary attacks at full BAB and all secondary attacks a -5 (without multiattack). If the claws are primary you make both claw attacks at full bonus.


Oh! Um...cool. That leaves me with feats to spare then (I'd either use bite, or claws individually anyways. Don't want a giant turning into a giant werebear anytime soon XD). Thank you very much.

Sovereign Court

romuken wrote:
PURPLE DRAGON NIGHT: Umm...Well, I wasn't going for the summoner one anymore, but rather a single class (Most likely either bard or fighter), and then my lycanthrope template. I do thank you for the suggestion though. Perhaps I'll multiclass, first as a fighter, then focus on lycanthrope form, and finally go to bard lvl 1. With my group, all characters are currently lvl 2, wich, for me, means I can be fighter 1/were---- 1. After lvl 3, we go to slow progression, but I'll, in turn, be able to use animal form. By lvl 5, I'll be what my CR should be, and continue to level up either as fighter, or as bard.

There seems to be a mistake in the example given by the monsters as PC rule: in the example they say the minotaur should gain its extra level of barbarian when the group is halfway between level 6 and 7. This is incorrect.

As per the actual rule, you need to gain the level halfway between the 2nd and 3rd level gained by the group, but this should say "between the 2nd and 3rd level gained by the group beyond the total CR of the monster PC". It should also say repeat this process a number of times equal to half your CR, rounded down, but a minimum of one time (not zero).

In the minotaur barbarian 2 example (CR 6), the mino should get the first extra level when the party is halfway between level 8 and 9, and the second extra level when the party is halfway between 11 and 12. When the party is level 12, the minotaur has 10 levels of barbarian.

So in your case, take a ftr1 werewolf (CR2, so party is at level 2). When party is halfway between level 4 and 5, take an extra level. Thus, when the party is level 5, you'll be a ftr5 werewolf (recommend fighter all the way... non combat classes are a waste if you go werewolf...)

Grand Lodge

romuken wrote:
Umm...Sorry KaeYoss, but I have absolutely NO idea why I would go for any of those. I'm going for a Pathfinder lycanthrope (born with it, not afflicted). If I found an item that makes me into a wolf-like beast, then I'd use that. I'm using the bestiary term for a werebear. I'm playing in a Crypt of the Everflame scenario. I'm sorry, I just don't understand what you typed, or how it relates to making a PF natural lycanthrope...

The problem is that Pathfinder isn't going to give you something you can use at level 1. Any of the standard forms is going to be a CR adjustment.


Purple Dragon Knight: Oh, I see. So, the werebear would only get the extra levels between 7 and 8. Well, werebear is DEFINITELY out of the question then. Thank you for clarifying this.
As for the were-form, it'll definitely be werewolf. And I'm going to be a druid for one simple thing: W/o me, the party would be missing for days and presumed dead. Sure, we are now getting 2 rangers, but before then we lost a member b/c he never got any rations, so the druid is best choice. (Know Direction ftw).


The best I could suggest is taking NPC class levels of either Warrior or Expert for your first one or two levels. This would balance you out, because at first, you wouldn't have any class abilities. So your progress as though you were a NPC would be something like:

Level 1: CR1/2 = -2(NPC class CR adjustment) + 1 (Lycanthrope)
Level 2: CR1 = -2(NPC class CR adjustment) + 1 (Lycanthrope)
Level 3: CR3 = -1 (PC class CR adjustment) + 1 (Lycanthrope)

So unless my math is ridiculously wrong, by level 3 your CR will always be equal to your character level. I'd say the two level delay for class progression would balance things out.


Yes, that would be a good idea. Thing is, I'm already a lvl 2 druid / lvl 1 were-whatever, so I can't do that. Though I'm glad I was persuaded to go as a werewolf. I've been wanting to add some variety to the game, rather than having another samurai or somethin.

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