Werewolf Problem


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Here's the deal. I was thinking about making a werewolf in my friend's campaign, but at lvl 1. I read all the lvl--based info and whatnot on d20pfsrd, but I still dont understand how to make a lvl 1 werewolf.

Also, I was going to do a "lvl 1 Half-elf fighter/summoner werewolf", and wanted to know if that's even possible. Any and all related info will be appreciated.


Ok I can get you a werewolf -- but I need three levels:

Barbarian 3 -- Invulnerable Rager archtype (human, half orc, or half elf)

Level 1 feat: Racial Heritage(lycanthrope)
Level 2 rage power: Lesser Beast Totem
Level 3 feat: Extra rage power: Animal Fury

The fluff is your rage is your "transformation" -- when you get your bite and claw attacks and boosts to strength and con. You get DR from Invulnerable Rager, while you can't be afflicted with other lycanthrope types since you already have the type. At level 4 take the scent rage power, and level 5 grab lunge. Level 6 gives you Beast Totem which grants your natural armor. level 7 take the eldritch claws feat, while level 8 can be spent on Increased Damage Reduction. Level 9 I would suggest blind fight, and level 10 is Greater Beast Totem.

These mechanics fit what you are asking for without LA or the like.


Werewolves in D&D were (pardon the pun) never PC friendly as a race. Part of that was how it changed alignment and were supposed to be uncontrolled beast forms under DM control, but also the array of ability increases. Pathfinder inherits that view of, not the tamer werewolves of some modern fiction. Much like Pathfinder vampires, who don't sparkle.

That said several options have been done over the years. First is to find or make a PC race that is like a werewolf but scaled back in bonuses and shape changing. Second is to acually scale back the werewolf and let it rebuild power as it levels. The third is to just play the werewolf at the appropriate level and skew the Encounters accordingly (APL and all that), then don't award XP until the othe PCs have caught up.

Generally it is not possible to have two classes at 1st level. Variant rules from 3rd Edition D&D and 3.5 D&D can allow it, but really need a GMs approval. Combined on top of an "advanced" player race it is almost to much unless the rest of the players are also doing stuff as equally strange.


Well, first off...Dorje, the Half-elf for Pathfinder states that you can start out with two favored classes at once.

Second... Though I appreciate it, the campaign starts off at 1st lvl. I was hoping to get a half-elf that can change since birth, to reduce penalties, but since it is 1st lvl, the bonuses are lowered. And I'm still hoping to keep fighter and summoner, though I do see benefits as a barb / summoner.

Despite that, I would still like to know how to get a lvl 1 werewolf...as well as to which pathfinder book has racial heritage.


There's always this for $5. Granted its 3.5 but it should still work without much issue.


Well, it's just this one time, so I don't think that buying the book for 1 use is such a good idea... I'm also wondering if it is possible to do what I want to do. If not, oh well. If so, then I'll look more into it.


Sorry for this, but...bump.

Shadow Lodge Contributor, RPG Superstar 2010 Top 8

A Level 1 Werewolf is not technically possible by the rules. Werewolves have a +1 CR, so at bare minimum you'd be the equivalent of a Level 2 character at level 1. It might be possible if your GM allows it and the rest of the players in your game are ok with it, but just understand that you'll be starting off much more powerful than everyone else, and that might be disruptive.

As for building one mechanically? Check out the entry for Lycanthrope. You'll basically be building your character as a half-elf first, then applying the changes listed there to create your werewolf.

As for creating a Fighter/Summoner at first level, I think you're confusing 'class' and 'favored class', which are two different things.

Favored Class Explanation Spoilered!:

Spoiler:

At first level, you get one level of one "Class", which determines your hit dice, class features, etc.

You also pick a "Favored Class". Over the course of the game, every time you take a level in your favored class (or classes), you get a slight bonus (an extra HP or skill point).

So as a 1st level Half-elf, you might have both Fighter and Summoner as favored classes, but you'd still only be a Fighter 1 or Summoner 1.

That answer your question?


Well...that clears up half of the mess from that bit of info on the half-elf.

I was also thinking that I decrease the bonuses by half, as well as half the nat. weapon's damage for 1st lvl. I'd then increase werewolf level whenever the party level increases by, lets say, 3, and bring back the stats to normal.

Though, no matter how it's set, I guess it comes down to what the DM will allow, since I do have a lvl 4 Gorum cleric, though probably not much longer. Either way, thank you for the help.

I'm thinking it'd just be better to be a summoner, then a fighter. Already a bit OP when I can flank as much as I want with a creature that can attack up to 3 times...


You might also want to look at the shifter race from eberron for inspiration, or if 3.5 material is allowed, just adapt the ability score adjustments and go with it. It's a pretty good race for someone who wants the lycanthropic aspect to their character without having to come up with something from scratch.

Liberty's Edge

Just ask your GM if you can play a shifter from Eberron. When you use your shifting powers, you "wolf out." Shouldn't be too hard to convince him; it's not as though they're overpowered or anything, and plenty of people (myself included) have written Pathfinderized versions of the race.

Hope that helps!

Jeremy Puckett


There was a Werewolf class in Dragon #313 I think. I would need some fixing to work -- there's no Level adjustment in PF and the CR is lower. But it could be used as the basis of a class.
I made a Weretiger class recently for Pathfinder for possible use in a game. I recommend looking at both Slaves of the Moon and Curse of the Moon. Their classes also are based on the CR in the MM, but they have a lot of extra info and fluff.
Also as this is essentially a monster class there are extra levels to interpolate as the character goes up; see the Bestiary.


Check out Slaves of the Moon (or is it tribes?) D20 by Mike Mearls. It has options for creating lower level lycanthropes.


Well, after a year, I have finally figured out a way for a lycanthrope character to fit into a 1st lvl campaign. Lvl 3, I get to shift into hybrid form, and 5th level I get to use my animal form. From then on I level up as a fighter, or whatever, normally, since I'll be the same CR as the party. This is for a Werebear, but it can be used for any. Just need to figure which levels to allow them at. Thank you for all of your suggestions!


Start your character as an hereditary wherewolf, and then at level 2 become a first level whatever class you want :)


...Won't that keep me from using any weapons and armor?


I can't help myself.


To be a werewolf at low levels, I'd go with Dresden Files style werewolf*. Werewolves know one magic trick: They can turn into a wolf. They're not proper wizards, since they only know this one trick, but it's a neat one.

I'd make it a feat letting you use a weakened form of wildshape 1/day: You only get to turn into a wolf, and your stats remain the same. You do get scent and a bite attack (no trip, though). The duration depends on your character level, and on certain levels (7 and every 6 levels after), you get another use. Add other feats to grant more abilities.

*There are four kinds of people that get to turn into a wolf.

  • Werewolf means you who have learned one spell - turn into a wolf or back.
  • Hexenwolf is when you have a magic item that lets you turn into a wolf. Note that you also get possessed by a rage spirit that lets you behave like a wild animal.
  • Lycanthrope is the term for people who don't turn bodily into a wolf. They are ridden by a rage spirit and act beast-like, but remain wholly human in form (though their wounds heal more quickly). Those guys are born that way.
  • Loup-garou is what you call the real horror cases: Something really powerful curses some poor bastard, who will then transform into a nightmare beast, a monster that vaguely resembles a wolf, usually during full moon. They have no control over their actions at all and will just crush, kill and destroy. They're nearly impossible to hurt - the only way to harm them is silver weapons, and you must use silver you inherited from family to forge this weapon.


  • Umm...Sorry KaeYoss, but I have absolutely NO idea why I would go for any of those. I'm going for a Pathfinder lycanthrope (born with it, not afflicted). If I found an item that makes me into a wolf-like beast, then I'd use that. I'm using the bestiary term for a werebear. I'm playing in a Crypt of the Everflame scenario. I'm sorry, I just don't understand what you typed, or how it relates to making a PF natural lycanthrope...


    Strange, I understood KaeYoss quite well. Does that mean that I should go see some specialist? ;)

    And back to topic: KaeYoss presented options of creating 1st level character with werewolf flavor and some background for various types of werewolves borrowed from Dresden Files series. In the original post you did not specifically stated that you want to make standard bestiary natural lycanthrope and saying that you want to make werewolf character is rather ambigious.

    It is impossible to create 1st level half-elf fighter/summoner werewolf in Pathfinder as such as there is no such thing as 1st level fighter/summoner, at best there can be half elf fighter 1/summoner 1, which is 2nd level character (and adding a werewolf to it makes it stronger than 2nd level character, due to DR 10/silver at least equivalent to 3rd level character and possibly stronger).


    Yeah, well, I suggested this in the first place quite some time ago, when I did not understand the favored class thing. Now that I do, I know I cannot make such a thing. I intend not to, and just make a straight Half-Orc fighter werebear.

    I intend to do this by allowing the hybrid to come into play at level 3, and then animal form at level 5. From then on, I'll progress as fighter, 6th lvl being a lvl 2 fighter, lvl 4 werebear. If there is a better option, however, tell me. I got one Spring Heeled Jack, but I don't think I can wear armor or wield weapons effectively in his idea.


    romuken wrote:

    Yeah, well, I suggested this in the first place quite some time ago, when I did not understand the favored class thing. Now that I do, I know I cannot make such a thing. I intend not to, and just make a straight Half-Orc fighter werebear.

    I intend to do this by allowing the hybrid to come into play at level 3, and then animal form at level 5. From then on, I'll progress as fighter, 6th lvl being a lvl 2 fighter, lvl 4 werebear. If there is a better option, however, tell me. I got one Spring Heeled Jack, but I don't think I can wear armor or wield weapons effectively in his idea.

    The Hybrid form is more beneficial than the animal form, you should switch when you get them.


    ...So make animal form come first, then hybrid form?


    romuken wrote:
    ...So make animal form come first, then hybrid form?

    Correct.


    simple solution CR is +1 right, you guys are level one, so take a level of summoner as a half elf, build it out normally. Step two talk with your GM say hi I would like to be have this monster template, it is one CR when the party gains level 2 may I obtain this template crunch wise, until then my character will not reveal he is a werewolf to the party.

    I had a player in my game who wanted to play a half dragon, so I made it so it would not reveal to the party till they hit 3rd level, I gave him some of the bonuses at 2nd level and the rest at 3rd. In a case with a +1 cr all you have to do is wait one level.


    Huh. That is pretty nice to know. Thanks! Thing is, I hope my healer oracle dies (cleric is in party now), so i can make just a Half-Orc (Insert class here) werebear. Thanks though! Any suggestions on class?


    well when it comes to werebears we run into some odd ground I would have to double check my books, but if they are still lawful bound barbarian is out, if not I would say barbarian is just fun with lycanthropy. Fighter is a fun build, or catch people off guard with something magical, or crazy bard half orc werebear for instance, monk is also an interesting romp.
    Wow went all over the place with that answer
    in short combat beat stick barbarian
    caster probably sorcerer, maybe witch
    oddity: bard


    Well, I never saw any restrictions in the bestiary, and it says that many of them are angry and aggressive by nature, eating intruders without a second thought. A barb would be nice, but a bard would be bloody interesting! I might go monk, but then again, I'll need armor since I'm a big target...Note: High wis and dex.


    well bard has the fun of songs and buffing, with eventually haste, monk gets you some great bonuses and if you already have a high dex and wis rolled out then that is a great way to go, on the other hand barbarian gives you the hp to take a beating so ac is not as important and the wisdom keeps you from getting charmed.


    Sean K Reynolds has a book out called "curse of the moon". it covers starting as a lyncan from level 1 and progressing as a racial class "lycan". it's pretty good i have the print copy. It covers all the shapes shifters not just werewolves. Im sure Sean would tell you to buy it!


    romuken wrote:
    I'm sorry, I just don't understand what you typed

    Oh, sorry.

    DO YOU SPEAK ENGLISH?
    PARLES-VOUS FRANCAIS?
    SPRECHEN SIE DEUTSCH?
    SCHWEDDSCHD DAU SAARLÄNNISCH?
    SUBLIME ARCTIC BUTTERFLY MUSK GREEN FISHY SCHNAPOINGLE?


    English, please, if you will.


    romuken wrote:
    Also, I may decide to be a wereboar or wolf, but I'm unsure. When I go hybrid Werebear form, will my armor be ripped apart, or will it still be usable for both hybrid form and regular form?

    Werewolf hybrid listed in prd has armor bonus added to its AC so the armor adjusts to it. Also change shape ability refers to polymorph effects and polymorph description in magic section states that your equipment melds if you are changing into animal, dragon, elemental, magical beast, plant or vermin form and does not meld but resize if any other form. Hybrid form is still humanoid so the armor should resize. Still make sure your GM follows that train of thought before investing in expensive armor.

    KaeYoss wrote:
    SCHWEDDSCHD DAU SAARLÄNNISCH?

    Ok, now I don't understand KaeYoss. Maybe I shouldn't take that colorful pills... Ooo, shiny!


    Ah. Well, in that case I'm sticking with the baar!

    And yes, you shouldn't. But you should, cause they are SHINY!!

    RPG Superstar 2008 Top 32

    I removed some posts. Do not advocate illegal activities or discuss them with intent to commit them.


    Ah...sorry bout that. I meant to say that I can't currently afford the product, and I'll just wing it if the DM allows me...


    You could be a (insert race) who takes a level of werewolf when you gain a level
    http://www.wizards.com/default.asp?x=dnd/sp/20040117a


    romuken wrote:
    English, please, if you will.

    Well, then we're in the clear, the post was in English.


    Ask a question...people give answers, try to help, he yells at them and whines about their answers, nice.


    KaeYoss wrote:
    romuken wrote:
    I'm sorry, I just don't understand what you typed

    Oh, sorry.

    DO YOU SPEAK ENGLISH?
    PARLES-VOUS FRANCAIS?
    SPRECHEN SIE DEUTSCH?
    SCHWEDDSCHD DAU SAARLÄNNISCH?
    SUBLIME ARCTIC BUTTERFLY MUSK GREEN FISHY SCHNAPOINGLE?

    NIHANGOGA HANASHIMASEN?

    Sovereign Court

    romuken wrote:

    Here's the deal. I was thinking about making a werewolf in my friend's campaign, but at lvl 1. I read all the lvl--based info and whatnot on d20pfsrd, but I still dont understand how to make a lvl 1 werewolf.

    Also, I was going to do a "lvl 1 Half-elf fighter/summoner werewolf", and wanted to know if that's even possible. Any and all related info will be appreciated.

    To answer your question directly: no, it is not possible.

    To answer with more details, you will need the following:

    1) take a fighter level at character level 1 (this lets you start with the other level 1 characters normally)
    2) take a summoner level at character level 2 (so far you are a half elf ftr1/sum1 character, got it?)
    3) look into the monsters as PCs rules, as your character is born with it, not afflicted. This section of the rules state the following

    "If you are including a single monster character in a group of standard characters, make sure the group is of a level that is at least as high as the monster's CR. Treat the monster's CR as class levels when determining the monster PC's overall levels. For example, in a group of 6th-level characters, a minotaur (CR 4) would possess 2 levels of a core class, such as barbarian.

    Note that in a mixed group, the value of racial Hit Dice and abilities diminish as a character gains levels. It is recommended that for every 3 levels gained by the group, the monster character should gain an extra level, received halfway between the 2nd and 3rd levels. Repeat this process a number of times equal to half the monster's CR, rounded down. Using the minotaur example, when the group is at a point between 6th and 7th level, the minotaur gains a level, and then again at 7th, making him a minotaur barbarian 4. This process repeats at 10th level, making him a minotaur barbarian 8 when the group reaches 10th level. From that point onward, he gains levels normally."

    5) The Challenge Rating for a lycantrope is the same as base creature or base animal (whichever is higher) + 1. Using the rules above, this means you want to play a fighter1/summoner1 half-elf lycanthrope, which is a CR3 monster. This means you have to start play with group of 3rd level PCs, due to the rules above (i.e. "if you are including a single monster character in a group of standard characters, make sure the group is of a level that is at least as high as the monster's CR"). If you go with this option, going by the rules above, this means that from this point you gain levels normally (so in essence, you'll always be a level behind). Remember "It is recommended that for every 3 levels gained by the group, the monster character should gain an extra level, received halfway between the 2nd and 3rd levels. Repeat this process a number of times equal to half the monster's CR, rounded down." In your case, you repeat the process zero times (half of CR1 is 0.5, rounded down to 0)

    6) I'm going to assume you won't like that answer and try something else... since Lycanthrope is "CR +1" I'm going to assume that the "base lycan" monster is CR 1, and that you take only one fighter level. This puts it as CR2. You can then start with 2nd-level party and have this guy as a half elf werewolf ftr1.

    7) If you don't like number 6, you have to go outside Pathfinder rules and go back to Forgotten Realms 3.5 rules: Play your Ftr1 half elf werewolf alongside other level 1 PCs, but take -1 to all attack rolls, damage rolls, saving throws and skill checks. When you gain enough XPs to go level 2, then treat it normally, as a regular half elf FTR1 werewolf. From this point on take class levels normally. You'll be behind the others by one level from this point forward. When everyone is level 3, take your summoner level.


    Based on a different thread, you could make a lycanthrope bloodline similar to those in Unearthed Arcana(not to be confused with sorcerer bloodlines).


    Karlbadmanners: I didn't yell. I simply explained my situation and what i was looking for, since I didn't word myself correctly before.

    PURPLE DRAGON NIGHT: Umm...Well, I wasn't going for the summoner one anymore, but rather a single class (Most likely either bard or fighter), and then my lycanthrope template. I do thank you for the suggestion though. Perhaps I'll multiclass, first as a fighter, then focus on lycanthrope form, and finally go to bard lvl 1. With my group, all characters are currently lvl 2, wich, for me, means I can be fighter 1/were---- 1. After lvl 3, we go to slow progression, but I'll, in turn, be able to use animal form. By lvl 5, I'll be what my CR should be, and continue to level up either as fighter, or as bard.

    Kierato: That does sound interesting. Thanks for the tip.

    Grand Lodge

    Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber

    Just remember that when you "Hulk" out, you will destroy anything that you are wearing.


    LazarX wrote:
    Just remember that when you "Hulk" out, you will destroy anything that you are wearing.

    Not anymore, they changed that in pathfinder.

    The Exchange RPG Superstar 2010 Top 16

    Here's something of a tangent:

    In the local Pathfinder Society community, there's a new player (a 7-year-old boy) who wants to play a were-bear. I'm recommending the Shapeshifter Ranger archetype. Does that make sense to you, or would you recommend Druid?


    Chris Mortika wrote:

    Here's something of a tangent:

    In the local Pathfinder Society community, there's a new player (a 7-year-old boy) who wants to play a were-bear. I'm recommending the Shapeshifter Ranger archetype. Does that make sense to you, or would you recommend Druid?

    I, for one, was disappointing with the shapeshifter ranger. Doesn't really offer sufficient shapeshifting, IMO. He might be happier with a druid or a barbarian (with the animal totem and either the savage archtype or the invulnerable rager archtype).

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