The Herald of Heaven's King (Spellguard III - 4e)

Game Master Rev Rosey

Earthmotes and other FR strangeness for the ongoing Spellgard crew.


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Kel - I'm pretty sure the Guardian's attack should be +6 not +3 and am ruling such anyway. Otherwise it's almost useless at this level.
Guardian attack: 1d20+6=22 v Fort. Hits.
1d8+3=8 radiant to PD4

MAP

Pain Devils have an aura 2. Creatures without the "devil" keyword starting their turn there take 2 damage.

Erik - slowed to end PD3's next turn; takes 2 damage at start of turn (pain aura)
Ceara - BLOODIED; 2 damage at start of turn (pain aura); slowed to end PD4's next turn; +2 all defenses to start next turn
Perigia
Brujo - restrained (se)
Kel - restrained (se)
Kelgan - BLOODIED; 2 damage at start of turn (pain aura); slowed to end P3's next turn
Hobbes - 2 damage at start of turn (pain aura); slowed to end PD4's next turn
Pain Devil 1 - BLOODIED; 2 shrouds; loses all resistances to end Hobbe's next turn;
Pain Devil 2 - BLOODIED; grabbed by Kelgan
Pain Devil 3
Pain Devil 4


Male Human Sorcerer 9

I'm bloodied now, too. 14/52 hp (no temp hp anymore)


Male Human Bard/Warlord/Warlock/Circus Monkey/Soda Jerk/Etc

Move Action: Move to J5

Standard Action: War Song Strike on P2; 1d20 + 14 ⇒ (18) + 14 = 32 vs. AC for 1d8 + 5 ⇒ (8) + 5 = 13 damage and on a hit, any ally who hits P2 until TEOMNT gets 3 temp HP.


Female Genasi Firesoul Wizard 7

Perigia moves to L13 and casts Pinioning Vortex on P4. 1d20 + 10 ⇒ (17) + 10 = 27 vs Fort to hit, 2d6 + 7 ⇒ (5, 5) + 7 = 17 damage, the target is slid 2 squares verticle and is dazed and immobilized until the start of it's next turn, and it grants combat advantage.


Erik - as you're slowed, you can't get to P2. I've redirected your attack to P1, which you can reach.

Erik's songblade rings out with a piercing note that fells P1 in its tracks as Perigia moves into the room and forces P4 away from Ceara, and holding it in place in an arcane vise.

Perigia - wasn't sure where you wanted to slide PD4, but took the "not within 2 squares of an ally" option.

Ceara - you won't be starting your turn within the pain aura and need to restore 2hp to your total.

MAP

Pain Devils have an aura 2. Creatures without the "devil" keyword starting their turn there take 2 damage.

Brujo - restrained (se)
Kel - restrained (se)
Kelgan - BLOODIED; 2 damage at start of turn (pain aura); slowed to end P3's next turn
Hobbes - BLOODIED; slowed to end PD4's next turn
Pain Devil 2 - BLOODIED; grabbed by Kelgan
Pain Devil 3
Pain Devil 4 - dazed (granting CA) and immobilised to start its next turn
Erik - slowed to end PD3's next turn
Ceara - BLOODIED; slowed to end PD4's next turn; +2 all defenses to start next turn
Perigia


Dice god, I have never prayed to you before. I have no tongue for it. No one, not even you, will remember if we crit or fumble. Why we rolled, or why we died. All that matters is that we stood against many. That's what's important! Valor pleases you... so grant me one request. Grant me a roll above 10! And if you do not listen, then to HELL with you!

Save vs Restraint 1d20 ⇒ 18


Calling on any deity who happens to be listening, Brujo finally finds the inner strength to cast off the chains binding him to the floor. His eyes flash as his feet are freed at last.

MAP

Pain Devils have an aura 2. Creatures without the "devil" keyword starting their turn there take 2 damage.

Kel - restrained (se)
Kelgan - BLOODIED; 2 damage at start of turn (pain aura); slowed to end P3's next turn
Hobbes - BLOODIED; slowed to end PD4's next turn
Pain Devil 2 - BLOODIED; grabbed by Kelgan
Pain Devil 3
Pain Devil 4 - dazed (granting CA) and immobilised to start its next turn
Erik - slowed to end PD3's next turn
Ceara - BLOODIED; slowed to end PD4's next turn; +2 all defenses to start next turn
Perigia
Brujo!


Male Human Bard/Warlord/Warlock/Circus Monkey/Soda Jerk/Etc
Rev DM wrote:
Erik - as you're slowed, you can't get to P2. I've redirected your attack to P1, which you can reach.

That's fine, thank you Rev. I was in a hurry when I made the post. :(


Female Genasi Firesoul Wizard 7
Rev DM wrote:


Perigia - wasn't sure where you wanted to slide PD4, but took the "not within 2 squares of an ally" option.

Rev, that particular spell lifts the opponent straight up in the air until the start of it's turn and the drops him back in the space he vacated or the nearest empty space if the space is the occupied.


Female - mostly. Changeling Assassin 8

Heh, you skipped me - went from Erik to Perigia. I would have gone before her, and gone after PD1, but just to simplify things, I'll asumme I missed, then she dropped the devil. I'd still have lost the 2 hp, though, so my last update is accurate still.


Ceara wrote:
Heh, you skipped me - went from Erik to Perigia. I would have gone before her, and gone after PD1, but just to simplify things, I'll asumme I missed, then she dropped the devil. I'd still have lost the 2 hp, though, so my last update is accurate still.

At this rather delicate stage of the battle, I'd rather you delayed. Make your attack whenever you can and I'll slot you into the init order whenever it shows up.


MAP

Pain Devils have an aura 2. Creatures without the "devil" keyword starting their turn there take 2 damage.

Kel - restrained (se)
Kelgan - BLOODIED; 2 damage at start of turn (pain aura); slowed to end P3's next turn
Hobbes - BLOODIED; slowed to end PD4's next turn; takes 2hp at start of turn (pain aura)
Pain Devil 2 - BLOODIED; grabbed by Kelgan
Pain Devil 3
Pain Devil 4 - dazed (granting CA) and immobilised to start its next turn. Also up in the air dangling pathetically.
Erik - slowed to end PD3's next turn
Ceara - BLOODIED; slowed to end PD4's next turn; +2 all defenses to start next turn; DELAYING
Perigia
Brujo!


Male Elf Ranger

Move guardian to L11.

Kel switchs his quarry to P4 and uses twin strike.

arrow 1, attack vs ac, 1d20 + 12 ⇒ (12) + 12 = 24, damage = 1d12 + 1d8 + 7 ⇒ (5) + (3) + 7 = 15
arrow 2, attack vs ac, 1d20 + 12 ⇒ (19) + 12 = 31, damage = 1d12 + 7 ⇒ (3) + 7 = 10

save vs immobilized = 1d20 ⇒ 10


Kel uses the suspended Pain Devil for more target practice, bloodying it. Moving the radiant guardian to where it will form a welcoming committee when the devil drops, he frees himself from the binding chains.

From the rafters, some of the tormented Choir seem slightly more cheerful as it appears their long ordeal may be coming to an end.

MAP

Pain Devils have an aura 2. Creatures without the "devil" keyword starting their turn there take 2 damage.

Kelgan - BLOODIED; 2 damage at start of turn (pain aura); slowed to end P3's next turn
Hobbes - BLOODIED; slowed to end PD4's next turn; takes 2hp at start of turn (pain aura)
Pain Devil 2 - BLOODIED; grabbed by Kelgan
Pain Devil 3
Pain Devil 4 - BLOODIED; Kel's Quarry; dazed (granting CA) and immobilised to start its next turn. Also up in the air dangling pathetically.
Erik - slowed to end PD3's next turn
Ceara - BLOODIED; slowed to end PD4's next turn; +2 all defenses to start next turn; DELAYING
Perigia
Brujo!
Kel


Male Half-Orc Fighter 8

Kelgan maintains his grip on the devil as he stabs it again.

Using Grappling Strike on it again: 1d20 + 13 ⇒ (13) + 13 = 261d10 + 6 ⇒ (5) + 6 = 11


Keeping his enemy close, Kelgan stabs the devil to the heart and lets the body drop to the floor.

MAP

Pain Devils have an aura 2. Creatures without the "devil" keyword starting their turn there take 2 damage.

Hobbes - BLOODIED; slowed to end PD4's next turn; takes 2hp at start of turn (pain aura)
Pain Devil 3
Pain Devil 4 - BLOODIED; Kel's Quarry; dazed (granting CA) and immobilised to start its next turn. Also up in the air dangling pathetically.
Erik - slowed to end PD3's next turn
Ceara - BLOODIED; slowed to end PD4's next turn; +2 all defenses to start next turn; DELAYING
Perigia
Brujo!
Kel
Kelgan - BLOODIED; 2 damage at start of turn (pain aura); slowed to end P3's next turn


Male Human Sorcerer 9

Hobbes, seeing his companions have things well in hand, moves away from the pain devil and focuses on his own injuries.

move to G14. second wind. gain 13 hp and +2 to all defenses til next turn. 14-2+13= 25/52 hp, still bloodied, but just barely.


Hobbes gets clear of the devilish aura and takes a moment to compose himself.

Recharge Wave of Pain: Neither of them. Bah.
Falling damage to P4 - 2d10=5

The remaining devils do their best to wreck more havoc among the companions.

P3 swings his scourge at Kelgan, gleefully hoping to slow the half-orc yet again, before moving clear.

Scourge (AC). On hit target is slowed to end PD3's next turn
1d20+15=24. P3 v Kelgan. Hits.
2d8+5=8
8 damage to Kelgan and he is slowed to end P3's next turn.

With a resounding thud, P4 rejoins the party, and swings at Ceara from where he lands. The scourge snaps and wraps itself around the assassins ankles and the devil snickers as it crawls clear of Kel's radiant guardian.

Scourge (AC). On hit target is slowed to end PD4's next turn
1d20+13=23. P4 v Ceara (inc -2 for being prone). Hits.
2d8+5=16
16hp damage to Ceara and she is slowed to end PD4's next turn

MAP

Pain Devils have an aura 2. Creatures without the "devil" keyword starting their turn there take 2 damage.

Erik - slowed to end PD3's next turn
Ceara - BLOODIED; slowed to end PD4's next turn; +2 all defenses to start next turn; DELAYING
Perigia
Brujo!
Kel
Kelgan - BLOODIED; 2 damage at start of turn (pain aura); slowed to end P3's next turn
Hobbes - BLOODIED; +2 defenses to start next turn (second wind used)
Pain Devil 3
Pain Devil 4 - BLOODIED; Kel's Quarry; prone


Female - mostly. Changeling Assassin 8

Down at -3.


Female Genasi Firesoul Wizard 7

We are so going to die.


Male Human Bard/Warlord/Warlock/Circus Monkey/Soda Jerk/Etc

Rev, it's not going to matter this round, but if PD3 has already gone again and hit Kelgan, then I shouldn't be slowed anymore.

Erik regains his full movement and moves up behind the devil while it's focused on his friends.

He clears his throat, and just as the monster turns around Erik lets out another rafter shaking, impossibly loud shout of defiance into the creature's face. The concussive blast slides his allies out of the devil's debilitating aura and moves Ceara to safety. The pain devil, ear drums nearly burst, is driven back by the bard's mighty roar.

Move Action: Move to I12

Standard Action: Shout of Triumph on P4; 1d20 + 9 ⇒ (20) + 9 = 29 ANOTHER CRIT vs. FORT for 11 + 1d8 ⇒ 11 + (2) = 13 thunder damage and:

  • Slide Perigia to I14
  • Slide Ceara to I15
  • Push P4 to M12

    Current HP: 20/59


  • Male Elf Ranger

    Don't panic just yet I still havent spent any of my healing spells yet.


    Sound blasts around the room as Erik pulls his friends out of immediate danger and blasts the devil daring to harm them.

    MAP

    Pain Devils have an aura 2. Creatures without the "devil" keyword starting their turn there take 2 damage.

    Ceara - BLOODIED; slowed to end PD4's next turn; +2 all defenses to start next turn; prone; dying - make a death save
    Perigia
    Brujo!
    Kel
    Kelgan - BLOODIED; 2 damage at start of turn (pain aura); slowed to end P3's next turn
    Hobbes - BLOODIED; +2 defenses to start next turn (second wind used)
    Pain Devil 3
    Pain Devil 4 - BLOODIED; Kel's Quarry; prone
    Erik - BLOODIED


    Female - mostly. Changeling Assassin 8

    Death save: 1d20 ⇒ 5


    MAP

    Pain Devils have an aura 2. Creatures without the "devil" keyword starting their turn there take 2 damage.

    Perigia
    Brujo!
    Kel
    Kelgan - BLOODIED; 2 damage at start of turn (pain aura); slowed to end P3's next turn
    Hobbes - BLOODIED; +2 defenses to start next turn (second wind used)
    Pain Devil 3
    Pain Devil 4 - BLOODIED; Kel's Quarry; prone
    Erik - BLOODIED
    Ceara - BLOODIED; slowed to end PD4's next turn; prone; dying - make a death save (failed one death save)


    Paging Perigia


    Acting on Perigia's behalf.

    Backing up to the wall, Perigia keeps clear and bombards the bloodied devil with more magic missiles. Her aim is made accurate with fear and the force pummels the devil into the floor, quite dead.

    Magic Missile (Ref)
    1d20+10=22. Perigia v PD4. Hits. (inc -2 for it being prone)
    2d4+7=13

    MAP

    Pain Devils have an aura 2. Creatures without the "devil" keyword starting their turn there take 2 damage.

    Brujo!
    Kel
    Kelgan - BLOODIED; 2 damage at start of turn (pain aura); slowed to end P3's next turn
    Hobbes - BLOODIED; +2 defenses to start next turn (second wind used)
    Pain Devil 3
    Erik - BLOODIED
    Ceara - BLOODIED; slowed to end PD4's next turn; prone; dying - make a death save (failed one death save)
    Perigia


    Stepping into the room Brujo unleashes an arc of flames at the devil

    Move to L15; Changing Ray on P3 1d20 + 9 ⇒ (10) + 9 = 19 vs Will; Damage 1d4 + 6 ⇒ (3) + 6 = 9 force, and P3 is dazed until end of next turn.


    Finally free to move, Brujo leaps into action to enormous effect, dazing the unsuspecting devil.

    MAP

    Pain Devils have an aura 2. Creatures without the "devil" keyword starting their turn there take 2 damage.

    Kel
    Kelgan - BLOODIED; 2 damage at start of turn (pain aura); slowed to end P3's next turn
    Hobbes - BLOODIED; +2 defenses to start next turn (second wind used)
    Pain Devil 3 - dazed to end Brujo's next turn
    Erik - BLOODIED
    Ceara - BLOODIED; slowed to end PD4's next turn; prone; dying - make a death save (failed one death save)
    Perigia
    Brujo


    Female Genasi Firesoul Wizard 7

    Sorry, completely missed that it was my turn.


    Perigia wrote:
    Sorry, completely missed that it was my turn.

    Not a problem. I know you're quite pushed for time at the moment.

    Kel is up


    Male Elf Ranger

    Move to J15 and use healing word on Ceara.
    Spend a HS+3.

    "Wakey-wakey, devils left to kill."


    Female - mostly. Changeling Assassin 8

    HP: 16/55
    Surges: 5/9
    AP: 1/1


    Kel moves alongside Ceara and applies some emergency first aid in his own unique style.

    MAP

    Pain Devils have an aura 2. Creatures without the "devil" keyword starting their turn there take 2 damage.

    Kelgan - BLOODIED; 2 damage at start of turn (pain aura); slowed to end P3's next turn
    Hobbes - BLOODIED; +2 defenses to start next turn (second wind used)
    Pain Devil 3 - dazed to end Brujo's next turn
    Erik - BLOODIED
    Ceara - BLOODIED; prone; (failed one death save)
    Perigia
    Brujo
    Kel


    Male Half-Orc Fighter 8

    "You're all that's left, devil." Kelgan bounds across the room to attack the last foe.

    Charging P3, ending in K6, using Furious Smash if it hits: 1d20 + 14 ⇒ (10) + 14 = 242d10 + 6 ⇒ (9, 6) + 6 = 21


    Male Elf Ranger

    I will be out of town from the second to the fifth. I will try to keep up on the postings as best I can.


    Noted Kel. I'll run you if needs be.

    Kelgan charges and bloodies the last devil with contemptuous ease.

    MAP

    Pain Devils have an aura 2. Creatures without the "devil" keyword starting their turn there take 2 damage.

    Hobbes - BLOODIED; +2 defenses to start next turn (second wind used)
    Pain Devil 3 - BLOODIED; dazed to end Brujo's next turn
    Erik - BLOODIED
    Ceara - BLOODIED; prone; (failed one death save)
    Perigia
    Brujo
    Kel
    Kelgan - BLOODIED; 2 damage at start of turn (pain aura)


    Male Human Sorcerer 9

    let's finish this. acid orb on last devil +10 vs Ref, 25, if hit, 8+11 for 19 acid damage.

    "Since it has been working so well lately, I figured I'd cast it again." Hobbes says as he casts another acid orb at the remaining devil.


    Dazed, bloody and close to death, the pain devil will not lie down, even as Hobbes lobs another ball of acid into it. It lashes viciously at Kelgan, determined to bring someone down with it.

    Scourge (AC). On hit target is slowed to end next turn.
    1d20+15=25 - PD£ v Kelgan. Hits.
    2d8+5=13
    13hp damage to Kelgan and he is slowed to end PD3's next turn.

    MAP

    Pain Devils have an aura 2. Creatures without the "devil" keyword starting their turn there take 2 damage.

    Erik - BLOODIED
    Ceara - BLOODIED; prone; (failed one death save)
    Perigia
    Brujo
    Kel
    Kelgan - BLOODIED; 2 damage at start of turn (pain aura)
    Hobbes - BLOODIED; (second wind used)
    Pain Devil 3 - BLOODIED; dazed to end Brujo's next turn


    Male Human Bard/Warlord/Warlock/Circus Monkey/Soda Jerk/Etc

    Move to L7

    Guiding Strike on P3; 1d20 + 12 ⇒ (12) + 12 = 24 vs. AC for 1d8 + 5 ⇒ (7) + 5 = 12 damage and , on a hit, the pain devil takes a -2 penalty to AC.


    Erik's songblade sings out a triumphant note as he lunges elegantly across the room and fells the last devil.

    From above, the wails of the captives turn to hopeful whimpers.

    OUT OF COMBAT.
    Please take 650XP each, bringing you to 13,534 total.
    You are now Level 8. Congratulations!
    Feel free to upgrade yourselves and ensure that all changes are noted in your profiles.
    Perigia

    Spoiler:
    Please could you put figures for your attacks (including bonuses from your new Staff) in your profile? Alternatively, if you can send me an upgraded CB file, I can load you into iplay4e for ready access.


    Male Human Sorcerer 9

    "Now how do we get them down?" Hobbes says as he looks up at the terrible torture device.

    what kind of check would we need to figure out how to free the people?


    Hobbes sees without any difficulty that the winches around the room will lower the chains binding the captives. In order to prevent hurting them further, all four winches need to be turned together.

    To lower everyone without causing any more casualties will take 4 Acrobatics checks of DC18 from four different pcs. The three who don't roll on this can aid however.


    Female - mostly. Changeling Assassin 8

    "Why would we get them down? Yes, I know that for whatever reason you feel sorry for them. But, from a practical standpoint, what does helping them get you? Even if they have useful information, which they likely do not, afterwards you have to waste valuable supplies to feed and treat them or they will die anyway. At least right now, the deaths would be entertaining."


    Male Human Sorcerer 9

    "You may follow the Spider Queen and be very practical about such things, but I follow the Lady of Love and Sune teaches us to be compassionate to those who suffer and are less fortunate than us. That's what makes us better people than these." And Hobbes points to the devils and the succubus. "If you don't want to help, then don't. But remember: the same compassion that compels us to help these guys will later compel us to help you when you need it. Just because you don't feel it, don't begrudge us because we do."

    "I got one of the winches, who's got the others?" Hobbes asks to the others, blatantly looking past Ceara as if she wasn't there. He hopes she gets the message.

    I picked up Bardic Dilettante for my 8th lvl feat which gave me training in Acrobatics, so I am +11 for this (with my +2 from Cassie). Who else has a good Acrobatics? I could understand if Ceara doesn't feel obligated to help, but she probably has a pretty good score. Would it help if Hobbes flirted with her? He's got a 20 Cha now. :)


    Male Human Sorcerer 9

    Rev

    Spoiler:
    I'm updated, Rev. Besides the standard +5 hp, +1 to all my level-based effects, I gained a +1 Cha/+1 Str, and the Bardic Dilettante feat. It gives me both a useful skill and a daily use of majestic word(with extra bonus hp for level 6 and high Cha). I am going with the watching Erik do his thing and picked up a trick or two. I may even pick up the power feat and grab a bard power later. I retrained my ice javelins (never really used that one) to grab the standard lightning breath instead. There is a nice sustainable feature to that one and it is another close blast 3. I wanted to retrain my implement expertise feat for my eventual move to staffs, but then I remembered that I also had the sorcerous blade channeling feat, which is useless without using a dagger implement. So I am stymied by my own build. I think I will wait til I have a good enough staff (hint, hint) before I worry about retraining that other stuff. We are too low-leveled to be getting +3 stuff yet, so if I get a +2 staff, I am only missing out on the expertise bonus. (I like to keep you in the loop on this stuff) Do you need an updated CB sheet or is my updated profile sufficient?


    Hobbes

    Spoiler:
    Updated profile is fine since it's complete and includes figures :) I'll see about a staff for you. There are a couple of folks still running around under-powered (Erik, primarily), but there will be treasure to be found in the course of this outing. I've got the wishlist on your sheet, so the next chance I get to sensibly do some distribution, I will. It's tricky with you being rather far away from the shops.


    Female - mostly. Changeling Assassin 8
    Bartholomew Hobbes wrote:

    "You may follow the Spider Queen and be very practical about such things, but I follow the Lady of Love and Sune teaches us to be compassionate to those who suffer and are less fortunate than us. That's what makes us better people than these." And Hobbes points to the devils and the succubus. "If you don't want to help, then don't. But remember: the same compassion that compels us to help these guys will later compel us to help you when you need it. Just because you don't feel it, don't begrudge us because we do."

    "I got one of the winches, who's got the others?" Hobbes asks to the others, blatantly looking past Ceara as if she wasn't there. He hopes she gets the message.

    I picked up Bardic Dilettante for my 8th lvl feat which gave me training in Acrobatics, so I am +11 for this (with my +2 from Cassie). Who else has a good Acrobatics? I could understand if Ceara doesn't feel obligated to help, but she probably has a pretty good score. Would it help if Hobbes flirted with her? He's got a 20 Cha now. :)

    "I didn't begrudge you, Hobbes, I'm simply trying to understand how you think. Compassion doesn't seem very practical, and so I desire to understand the logic behind it. Even if I did feel compassion for them, I'd interrogate them first, while they had sufficent motivation to answer your questions, since they know you won't put them back up there." She starts studying the device, herself, as if trying to figure out how it works.


    Male Human Sorcerer 9

    "It just feels like you do sometimes, Ceara. How would you like to be the one trapped up in that device? And someone down here who could free you didn't, just because it didn't seem practical to him or her? I told you before, I help people as much as I can because it makes me feel good, it makes my god proud, and because sometimes, just sometimes, people can surprise you and help you more than you know. You are probably right. These people are not in any position to help us now. They probably don't know anything useful. They aren't rich, so we can't expect any sort of monetary reward. But to turn your back on someone who you could help just because there isn't anything in it for you? It's just plain wrong. And who knows, maybe someday, one of these farmers will be able to put us up for the night during a cold winter. Love is better than fear. Fear may motivate people for a while, but love lasts a lot longer. Could you just help me free them? I'll pay you if I have to. It means that much to me." Hobbes looks her deep in the eye.

    Kel, me, and Ceara have +10 or better. The last one should be done by any of the others with one or more assisting them.


    Female - mostly. Changeling Assassin 8

    "I ask to try and understand the way you think and you reply with trying to bribe me? I'm not a mercenary. I'm trying to learn, to understand your value system. To me, it's a foolish risk that does nothing to help us with our task to do anything other than leave them where they are. You disagree, and I know and accept that. I think that you're an idealist always wanting to see the best and assuming everything is black or white, good or evil. But I don't share that point of view.

    "I wonder why they are there in the first place? What they did to be put there, and if they might not be part of whatever group summoned those demons. I would put them to the question while they posed no threat, rather then free them, heal them, and then find out that they are foes. So, what does it hurt to ask them a few questions while we hold the key to what they want - freedom?"

    Ceara turns, then, and walks to one of the winches. "You won't, though. You'll let them down, trusting in goodness and light. I'll help, because I find it amusing. Not as amusing as making them scream a little, but, still, amusing."

    My acrobatics check: 1d20 + 13 ⇒ (5) + 13 = 18

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