
avr |
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The archetype which does ranger traps instead of teamwork feats? It's probably playable if your group can often set up the battlefield before a fight. If not it's a bad idea.
It might be a good idea for their animal companion to put some effort into one of the combat maneuvers which moves enemies around - bull rush or whatever. Ranger traps don't cover much area and moving the enemies into them if they don't wander into the right place should help.
If you do that then it would probably help for the hunter to get a reach weapon and try to threaten AoOs to discourage the enemies from going where they're not wanted. Or to just take some AoOs if the animal companion gets greater bull rush.
How much detail do you want?

citricking |

It's completely playable, I like the archetype. But you don't have to use the traps just because you get them, they aren't worth it to use them during combat. Hunters are a great class, the hunter works completely fine without the teamwork feats.
To build a hunter decide if you want to go melee or ranged, then take the feats for archery or have high strength and use a two handed weapon with power attack. Planer hunter is a great feat to take at level 5 if you want it.

PhD. Okkam |

The archetype which does ranger traps instead of teamwork feats? It's probably playable if your group can often set up the battlefield before a fight. If not it's a bad idea.
It might be a good idea for their animal companion to put some effort into one of the combat maneuvers which moves enemies around - bull rush or whatever. Ranger traps don't cover much area and moving the enemies into them if they don't wander into the right place should help.
If you do that then it would probably help for the hunter to get a reach weapon and try to threaten AoOs to discourage the enemies from going where they're not wanted. Or to just take some AoOs if the animal companion gets greater bull rush.
How much detail do you want?
Thank you. Medium in detail. I persuade him to take the divine hunter.

PhD. Okkam |

PhD. Okkam wrote:And how were they built, if not a secret?Not a secret, but I'm visiting my parents for the holidays. The build is 700km/435miles away.
Edit: I might be able to get it from my usb-stick to my phone, but don't hold your breath.
The main thing is happy christmas! The rest will wait.

avr |
1 person marked this as a favorite. |

For a divine hunter the travel or trickery domains might be best. Assuming the trickery domain, a human with eye for talent (+2 Int) & a roc animal companion then I might choose feats like this:
1: Improved Unarmed Strike
(Animal companion 1): Weapon Finesse
Hunter 2 bonus: Outflank
(Animal companion 2): Dirty Fighting
3: Snake Style
5: Planar Focus
(Animal companion 5): Improved Grapple
7: Mounted Combat
That gives a mix of options and improves the roc's grab ability at 7th level. If they don't like IUS/snake style then combat reflexes/power attack could replace those feats.
Remember that a hunters animal companion can pick up a few tricks from the ranger skirmisher archetype.

PhD. Okkam |

For a divine hunter the travel or trickery domains might be best. Assuming the trickery domain, a human with eye for talent (+2 Int) & a roc animal companion then I might choose feats like this:
1: Improved Unarmed Strike
(Animal companion 1): Weapon Finesse
Hunter 2 bonus: Outflank
(Animal companion 2): Dirty Fighting
3: Snake Style
5: Planar Focus
(Animal companion 5): Improved Grapple
7: Mounted CombatThat gives a mix of options and improves the roc's grab ability at 7th level. If they don't like IUS/snake style then combat reflexes/power attack could replace those feats.
Remember that a hunters animal companion can pick up a few tricks from the ranger skirmisher archetype.
Thank you. You always have amazing builds. I like it.
What are the advantages of an unarmed strike and a snake style? How to get damage?
avr |

Snake style has IUS as a prerequisite and allows you to use an immediate action to substitute a sense motive check for your AC (or touch AC) against one attack. Attacking unarmed would be an emergencies or tavern brawls thing only, they'd probably want a two handed weapon for the hunter to do damage.
At 3rd level with a masterwork falchion and 18 strength (while flanking which outflank makes easy) the hunter would attack at +11 for 2d4+6, the roc at +11 for 1d4+1/1d4+1/1d6+1. If the hunter has power attack they could attack at +10 for 2d4+9; significant but not a huge difference overall, and having a defensive option like snake style is good IMO.

DropBearHunter |
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so, back home
My build as spare for my current 8th level character:
Cat Folk
Alternate Racial Traits: Cat's Claws (always armed) & Climber
Traits: Unintentional Linguist(celestial) & Rreactionary
Classs: Hunter(devine hunter) Domain: Luck
Precise Companion Feat: Precise Shot
Feats:
Level1: Point-Balk Shot
Level3: Deadly Aim
Level5: Rapid Shot
Level7: Manyshot
Animal Companion: Tiger, normal advancement
Feats:
Narrow Frame
Power Attack
Combat Reflexes
Improved Natural Attack Bite (plus 3 permanent Magic fangs)

DropBearHunter |

I should note that there probably are more powerful ways to build this, but I don't design only for max damage.
This hunter is also for infiltration in a "low trap" campaign.
Since the celestial animal companion has darkvision and the hunter can see through the companions eyes, the hunter is just fine with low light vision.
The claws are for hunting food and surprise melee fights, not to kill monsters.
Luck domain is real fun when you can give the Bit of Luck to someone with multiple attacks. In this case both the Hunter and the Companion.
It's even more fun with a Monk in the group.