
Moonclanger |
It depends on the campaign. One adventure path I played in took place mostly out of doors and featured a lot of human enemies. A common tactic at higher levels was to cast Darkvision on all party members (using a wand) and then cast Deeper Darkness on an object carried by the caster. Normal light became darkness; we could all see but our enemies couldn't.

Atalius |

Deeper Darkness doesn't care about Darkvision. You'd need to either cast Daylight/Dispel Magic, or possess the See in Darkness Universal Monster Ability, or some other sort of senses, to counter it
Ohh didn't know that. How do I see when I cast deeper darkness then? Lol

Moonclanger |
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Darksol the Painbringer wrote:Deeper Darkness doesn't care about Darkvision. You'd need to either cast Daylight/Dispel Magic, or possess the See in Darkness Universal Monster Ability, or some other sort of senses, to counter itOhh didn't know that. How do I see when I cast deeper darkness then? Lol
Darksol isn't entirely correct. Deeper Darkness works like this:
"This spell functions as darkness, except that objects radiate darkness in a 60-foot radius and the light level is lowered by two steps. Bright light becomes dim light and normal light becomes darkness. Areas of dim light and darkness become supernaturally dark. This functions like darkness, but even creatures with darkvision cannot see within the spell's confines."
So Deeper Darkness only creates an area of supernatural darkness if the ambient light level is dim or darker. In which case you need something like True Seeing to see through it.
In the example I described in my first post we used Deeper Darkness outside in the day time, so the light level was only reduced to darkness, meaning darkvision could pierce it.