WotR Build Advice...


Wrath of the Righteous


So... I posted this originally in the Advice board...

HWalsh wrote:

Spoiler:
So I am finally going to get to play Wrath of the Righteous HOPEFULLY start to finish. I have waited so long to do this.

So I am designing my Mythic Build...

Here's the deal:
I am *not* Power Gaming. I am *not* trying to break the game. I am aware that my ideas aren't super powerful. I just wanted to do something fun.

So here is my goal...

To become a God.

...

Okay, now saying you want to become a God right after saying you aren't Power Gaming seems weird. In this case I literally mean the Pathfinder definition of a God.

As in I want to be able to have followers who are 9th level divine casters, who get a full suit of Domains and Spells from me.

So with that said, let us begin.

...

This is my plan for Path Abilities:

Note: I don't know when if you get all 10 tiers, I assume a maximum of 9, if there is a 10, don't tell me.

-----
Mythic Tier: Hide

1st - Mythic Ability
Mythic Feat - Dual Path: Champion
Path Ability: Relentless Healing
2nd -
+2 Strength
Path Ability: Impossible Speed

3rd -
Mythic Feat - Extra Path Ability
Path Ability: Fleet Warrior
Path Ability: Enhanced Ability I - +2 Dexterity

4th -
+2 Charisma
Path Ability: Divine Source I

5th -
Mythic Feat - Mythic Two Weapon Fighting
Path Ability: Enduring Blessing I

6th -
+2 Strength
Path Ability: Enduring Blessing II

7th -
Mythic Feat - Mythic Crafter
Path Ability: Divine Source II

8th -
+2 Charisma
Path Ability: Enhanced Ability II - Charisma

9th -
Mythic Feat - ???
Path Ability: Divine Source III - LOL full God.

10th -
Path Ability: LOL Not going to happen.
-----
So my class is Paladin.

The goal of my character is to be a two weapon fighter with Longswords, eventually. The character primarily serves Iomedae, but also venerates Arshae. Unfortunately Paladins are pretty MAD to setting this up properly is very hard to do.

While I have all my stats, the ones I find important are:

Strength, Dexterity, Charisma

These are 18/12/16 to start.

Because Mythic gives me regular raises to stats, which I have broken up to Strength/Charisma I plan to spend the first bit buffing up, of all things, my Dexterity. So, I'll be dumping my Level 4, 8, and 12 +1's into Dexterity... I'm doing this because I'm hoping I'll be nearing level 12 by the time I hit Mythic Tier 3 and get the Enhanced stat. Since I start with a 12, 15 from Stat Raises, 17 from that... Enough for Improved TWF.

Note: I don't know when you get the Mythic Tiers either, so some of this could be faulty, don't tell me when, but if you think this won't work, let me know. Thanks.

So here is my thinking:
Ability score raises: Yeah, I know that people want to tell me to probably throw it all into Strength. Strength means hitting harder. Strength means hitting more often. Strength is the most important stat. You're right, probably, but lemme know if this works regardless...

Having never played WotR - Will I gimp myself if I diversify?

1st Tier - I would be able to bring recently killed allied back from the dead. This is cool.

2nd Tier - I would be able to move fast, as someone in Heavy Armor who will have a Movement Speed of 20. Moving 50 in Heavy Armor? Sweet!

3rd Tier - I can hopefully be Dual Wielding Longswords, as long as I get an Effortless Lace on one of them. With the other ability I can move and full attack too! Nice! Blinding speed and slashing blades! I think it is cinematic in my mind.

4th Tier - A minor God am I. I can now have full Paladins! Cool! I also get to cast a 1st, 2nd, 3rd, and 4th level domain spell once a day. Neat.

One cool thing I might do with this, since Good will be one of my domains, is when I hit Tier 8... If I have invested Crafting... Maybe... Uhm. Maybe taking one of the Mythic Crafting feats... And surprising everyone by Crafting my own Holy Avenger(s) Because I can cast Holy Aura by that point? I know *for a fact* I won't be going to Paladin 20 by the way. Not only does the capstone suck, but... Well... I have wanted to do a character that really used the Celestial Obedience thing for Arshae... So, in this one case... I plan on dipping into Scaled Fist Unchained Monk at one point... So I can add my Charisma to my AC. I can also use Arshae to get an Armor bonus equal to my Charisma. Since they're two separate kinds of bonuses... To my knowledge they stack as they aren't stacking the same kind of bonus...

The idea of this character that basically doesn't wear armor because they are a minor god, who is protected by their divine power, is just cool to me I know it isn't optimal but... Continuing on...

5th Tier - Mythic Two Weapon fighting and power that extends all 10 minute per level powers to 24 hours. There are very few Paladin spells that do that. Which is fine... This is a Mythic Tier tax...

6th Tier - HOLY... Literally... Now my Paladin Spells last for 24 hours? Angelic Aspect, Lesser, Angelic Aspect, and Angelic Aspect, Greater... I can be an Angel 24 7! COOL!

7th Tier - Another Domain and 2 Subdomains. This doesn't do much, but it means I'm already an Angel 24/7 and now I have 3 Domains! I'm almost ready to officially lay claim to being an Empyreal Lord!

8th Tier - Buffing up Charisma. Moving on. Maybe this one is a bad idea?

9th Tier - 4 Domains, 4 Sub-Domains this is as close as you can get to being a legitimate God in pathfinder by the rules. If I have followers they can get 9th level spells, they have a full domain suite to choose from and I am Immortal... I mean... There ya go.

10th Tier - Look I don't think we'll see 10th tier. So I am not planning anything for it. Knowing me I'd take like Interplanar Prestige.

-----

Things I have been looking at...

Maybe dumping the two enhanced abilities and instead just burning one of the bonuses to Charisma or Strength to Dex then taking Divine Potency twice? Originally I was thinking of trying to take Divine Potency 4 times... I mean, +4 Paladin spells to each Paladin Spell level? That is pretty potent. However I decided that the become a God thing would be more interesting.

-----

Feedback is desired and welcome.

The reply I got... Seemed... Weird... I didn't get a lot of feedback (just one person) or advice, but the person was claiming that in their game they were ending at Level 20, Mythic Tier 10, and were able to do 2,000 damage in a round as a Paladin.

Well, I mean, I don't want to power game... I like the idea of a quirky build... This guy can hit pretty darn hard... However 2,000 damage? Eeep. Not on his best day. Like, I could roll all natural 20's back to back at level 16 and never even come close to that.

So... If that is what is expected... Could this work? I've waited a long time to play through one, but the things people are claiming aren't matching up with what I have seen...

People are telling me, "Mythic Power Attack is so OP and completely busted!"

When I look at it, all I can see is normal Power Attack, but it treats a one handed weapon like a 2 handed weapon... Instead of getting +2 and an additional +2 at +4, +8, +12, +16, +20 BAB you get +3 and +3... It isn't like it stacks with normal Power Attack...

Though they also claimed that you are level 20 and Mythic Tier 10 at the end... I've been told that isn't the case... That its closer to level 18 and Mythic Tier 9...

So I need help from people who can separate Fact from Fiction.

1. Is this build okay, not too powerful, functional, and pretty unique.

2. Am I doing this right?

Community / Forums / Pathfinder / Pathfinder Adventure Path / Wrath of the Righteous / WotR Build Advice... All Messageboards

Want to post a reply? Sign in.
Recent threads in Wrath of the Righteous