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Hello! I am making a Crimson Chymist / Vivisectionist for an AP and I was wondering if I can get some general build advice. Right now we are level two and my character looks like this
Class: Alchemist (Crimson Chymist / Vivisectionist)
Links:
http://www.d20pfsrd.com/classes/base-classes/alchemist/archetypes/paizo-alc hemist-archetypes/crimson-chymist-alchemist-archetype/
http://www.d20pfsrd.com/classes/base-classes/alchemist/archetypes/paizo-alc hemist-archetypes/vivisectionist/
Race: Changling
Ability Scores (20 Point Buy):
STR: 14
DEX: 15
CON: 12
INT: 16
WIS: 12
CHA: 9
Alchemist Discovery:
Feral Mutagen
Feats:
Brew Potion
Mother's Gift (Claws)
Throw Anything
Traits:
Bruising Intellect
Pragmatic Activator
My end goal is to pick up the extra natural attacks the Crimson Chymist can get at level 6 and make 5 natural attacks a round, potentially all with sneak attack damage. I am also looking to go weapon finesse and get an Agile Amulet of Mighty Fists so my dex mutagen can be much more useful. I was thinking of Piranha Strike but I would much rather hit than get that extra damage because the sneak attack die will do better than the bonus damage.
Here is what I am thinking for future levels
Level 3 - Extra Discovery: Extend Potion
Level 4 - Blood Sight
Level 5 - Weapon Finesse
Level 6 - Arms of Achaekek
Level 7 - ?
I was wondering what you guys think of the character at the moment and how I could improve. Right now she mostly uses her claws for damage.

SmiloDan RPG Superstar 2012 Top 32 |

I would swap Extra Discovery and Weapon Finesse. I'm assuming you're boosting Dex to 16 at level 4, so you'll have 20 Dex with your mutagen or cat's grace, or 24 Dex with both.
Additional Mother's Gift would help with AC +1 or SR 6 + level.
Combat Expertise or Dirty Fighting, then Improved Dirty Trick would be good ways to improve AC and/or get non-flanking sneak attacks.
Dodge and Mobility might work too.
I'm being kind of paranoid about AC because your wrist claws won't let you wear armor or use bracers, but will you be casting mage armor on yourself? Or using potions of it in emergencies?
Combat Reflexes might be worth it, especially if you use enlarge person or longarm or even a longspear. Power Attack is a classic for a reason.

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I would swap Extra Discovery and Weapon Finesse. I'm assuming you're boosting Dex to 16 at level 4, so you'll have 20 Dex with your mutagen or cat's grace, or 24 Dex with both.
Additional Mother's Gift would help with AC +1 or SR 6 + level.
Combat Expertise or Dirty Fighting, then Improved Dirty Trick would be good ways to improve AC and/or get non-flanking sneak attacks.
Dodge and Mobility might work too.
I'm being kind of paranoid about AC because your wrist claws won't let you wear armor or use bracers, but will you be casting mage armor on yourself? Or using potions of it in emergencies?
Combat Reflexes might be worth it, especially if you use enlarge person or longarm or even a longspear. Power Attack is a classic for a reason.
We have someone in the group who can cast mage armor from a wand so I plan on using that, and I will make potions of bark skin for more AC boosts.
How does dirty trick help my AC? I took a look at the feat and it looks like it just lets me do combat maneuvers without a negative.

SmiloDan RPG Superstar 2012 Top 32 |

Probably not. You don't want the party's AC average to be so high the GM has to inflate monster attack bonuses. There is a happy medium to be reached. It's usually OK for 1 PC to have an extra high AC; the GM might learn to focus fire on everyone else. If the GM cannot hit most or all of the PCs, then he might start using countermeasures. Or start targeting saving throws or just use magic missile a lot.