Ratfolk Sage

rpvdjoker's page

*** Pathfinder Society GM. Starfinder Society GM. 48 posts (61 including aliases). No reviews. No lists. No wishlists. 41 Organized Play characters. 1 alias.


RSS

Liberty's Edge

Hi there! I am having some trouble buying some PDFs. I tried ordering them last night and I put in the credit card security code and then I got the circle for loading and then… nothing. So I tried hitting continue again and again and again and it never changed the page. I then went back to the ordering screen and it said that my transaction was denied. So I tried it again with my credit card, then with my debit card on file, and still nothing. Could someone help me with this issue?

And also I would like to cancel my Starfinder Society subscription if possible.

Thank you!

Liberty's Edge

Here is the text for the feat:

Your deceptions confound even the most powerful mortal divinations. Detection, revelation, and scrying effects pass right over you, your possessions, and your auras, detecting nothing unless the detecting effect has a counteract level of 10 or higher. For example, detect magic would still detect other magic in the area but not any magic on you, true seeing wouldn't reveal you, locate or scrying wouldn't find you, and so on.

My question is that if I have an item that gives me 4th level Invisibility and the caster has 6th level True Seeing and I walk up to them, not sneaking, can they still see with with the True Seeing? I know they could seek for me but what about just seeing me.

What about level 20 and higher monsters with True Seeing? Does their True Seeing always heighten to 10th level making the feat useless?

Side Question:
If I was just sneaking could True Seeing see me regardless of the feat? Or does it only apply to illusions and transmutation spells?

Thank you for any help!

Liberty's Edge

So at level 4 with my mutagen my ac would equal

4 (Mage Armor) + 1 (Racial Armor) + 5 (Dex Bonus) + 2 (Mutagen Natural Armor) = 22 AC. Does it need to be higher?

Liberty's Edge

SmiloDan wrote:

I would swap Extra Discovery and Weapon Finesse. I'm assuming you're boosting Dex to 16 at level 4, so you'll have 20 Dex with your mutagen or cat's grace, or 24 Dex with both.

Additional Mother's Gift would help with AC +1 or SR 6 + level.

Combat Expertise or Dirty Fighting, then Improved Dirty Trick would be good ways to improve AC and/or get non-flanking sneak attacks.

Dodge and Mobility might work too.

I'm being kind of paranoid about AC because your wrist claws won't let you wear armor or use bracers, but will you be casting mage armor on yourself? Or using potions of it in emergencies?

Combat Reflexes might be worth it, especially if you use enlarge person or longarm or even a longspear. Power Attack is a classic for a reason.

We have someone in the group who can cast mage armor from a wand so I plan on using that, and I will make potions of bark skin for more AC boosts.

How does dirty trick help my AC? I took a look at the feat and it looks like it just lets me do combat maneuvers without a negative.

Liberty's Edge

1 person marked this as a favorite.

Hello! I am making a Crimson Chymist / Vivisectionist for an AP and I was wondering if I can get some general build advice. Right now we are level two and my character looks like this

Class: Alchemist (Crimson Chymist / Vivisectionist)
Links:

http://www.d20pfsrd.com/classes/base-classes/alchemist/archetypes/paizo-alc hemist-archetypes/crimson-chymist-alchemist-archetype/

http://www.d20pfsrd.com/classes/base-classes/alchemist/archetypes/paizo-alc hemist-archetypes/vivisectionist/

Race: Changling

Ability Scores (20 Point Buy):
STR: 14
DEX: 15
CON: 12
INT: 16
WIS: 12
CHA: 9

Alchemist Discovery:
Feral Mutagen

Feats:
Brew Potion
Mother's Gift (Claws)
Throw Anything

Traits:
Bruising Intellect
Pragmatic Activator

My end goal is to pick up the extra natural attacks the Crimson Chymist can get at level 6 and make 5 natural attacks a round, potentially all with sneak attack damage. I am also looking to go weapon finesse and get an Agile Amulet of Mighty Fists so my dex mutagen can be much more useful. I was thinking of Piranha Strike but I would much rather hit than get that extra damage because the sneak attack die will do better than the bonus damage.

Here is what I am thinking for future levels

Level 3 - Extra Discovery: Extend Potion
Level 4 - Blood Sight
Level 5 - Weapon Finesse
Level 6 - Arms of Achaekek
Level 7 - ?

I was wondering what you guys think of the character at the moment and how I could improve. Right now she mostly uses her claws for damage.

Liberty's Edge 2/5 5/5

Have:

Elemental Voyager
Suli Boon
Subtle Reputation
Spirit of the Shadowlodge

I am really interested in looking to get any of the 2013-2014 boons involving the Crusade for my Ranger Demonslayer. The names of the boons are
Former Crusader
Taint of the World Wound (aka Season 5 Boon #18)
Mendevian Weapon Training
Long Distance Support

The order is the order of my interest in the boon. I won't trade the Suli boon unless you have two or more though, or if you have something else to trade.

Liberty's Edge 2/5 5/5

Have:

Suli Boon
Subtle Reputation
Spirit of the Shadowlodge

Looking For:
Character Rebuild
Any interesting offers

Liberty's Edge

I was wondering can a Druid wild form into a huge beast under the polymorph effect, then change into a whirlwind as a Storm Kindler? I can't find any info saying if they can or can't. I see that most people assume that since it doesn't say they can't do it, then it is legal. If so, that means the Druid is the ultimate storm Kindler. If they can't, then I'll need to see if a warpriest or a Empryal Sorcerer with VMC in Monk is better. Thanks in advance for the help.

Liberty's Edge

thistledown wrote:

My Storm Kindler was for PFS. I used a sylph, so I understand the difficulties in being an outsider. The key ability is getting your strength as high as you can as the Storm Shape reflex saves are keyed off it. Sylph isn't great at that, but I used Wild Shape and Rage to help.

Storm Kindler takes a lot of sitting around getting skill ranks before you get in, so your first 6 levels are pretty flexible. My route was:

1. Bloodrager (steelblood). Celestial bloodline.
2. Druid
3. Druid
4. Druid
5. Druid
6. Monk (Martial Artist)
7. Storm Kindler
8. Storm Kindler
9. Storm Kindler
10. Storm Kindler
11. Barbarian (Armored Hulk)

I used the Shaping Focus feat to keep my wild shape progression, then Mad Magic and Natural Spell to cast as a Huge raging animal.

Having my attacks count as good-aligned whenever I bloodrage was a nice addition. Ghost Touch Amulet of Mighty Fists also helped. I also added Deliquescent gloves for another 1d6 acid damage.

The level of Barbarian at the end was because PFS ends at 12, and level 5 isn't a great level for Kindlers. If the character continued on, I'd have dont more Storm Kindler instead.

There's nothing in Storm Shape that calls it out as a Polymorph effect. But I'll admit the Whirlwind ability is actually pretty badly written. I always made sure to bring a printout of the full descriptions for Whirlwind and Storm Shape, with markups for my character's specific values. I let the GM take a look before game to make sure we agreed on ambiguous parts of it.

Actually I did the math and as much as I don't want to admit it Druid is a better Storm Kindler than a Warpriest. But that is assuming that you can polymorph and Whirlwind. I think I'm going to ask in the rules forum about it.

Liberty's Edge

So I could 1 level dip into Bloody-Knuckled Rowdy Bloodrager to get the celestial bloodline bonus, the ability to rage, and a free Improved Unarmed Strike. And it would allow me to cast Enlarge Person or Beast Shape from a wand since it would be on my spell list. I would take the rest of the levels in Warpriest so I can sacred weapon my fists and the archetype for the bloodrager has diminished spell slots so I don't want that. How does that sound?

Liberty's Edge

Also if you are a druid and you shapeshift aren't you using natural attacks at that point and not unarmed? From a RAW standpoint I don't think you can do that but I also don't know much about the Druid so I could be wrong.

Liberty's Edge

Red Griffyn wrote:

You can get almost the exact same feel with better BAB, better spell progression by doing a UnMonk 1 / Druid (see link below):

http://paizo.com/threads/rzs2u727?1-UnMonk-X-Druid#1

The only problem I see with your build is that you are not buffing up the strength of the caster, meaning the whirlwind is going to have a low DC to beat. And whirlwind is one of the main features of the prestige class.

Liberty's Edge

So I don't know what I was thinking, but apparently I thought that a monk could flurry in armor. They can not. So that leaves the question - is it even worth dipping into monk. What would I gain that Sacred fist doesn't already give besides the better Flurry? A bonus feat? I guess I could go regular war priest with two weapon fighting for more hits. And I could keep the armor for a better AC. But that would only really benefit me if my armor AC transfers over to my Whirlwind form, but I can't find any rules on that.

Liberty's Edge

thistledown wrote:
This was back when Wild Armor was good, so I was using Wild Stone Plate to keep my armor up when I shifted. Most Huge forms have a significant dex penalty, so having heavy armor was helpful.

I was actually just thinking about that. How does my AC change when I enter Whirlwind form?

Liberty's Edge

thistledown wrote:

My Storm Kindler was for PFS. I used a sylph, so I understand the difficulties in being an outsider. The key ability is getting your strength as high as you can as the Storm Shape reflex saves are keyed off it. Sylph isn't great at that, but I used Wild Shape and Rage to help.

Storm Kindler takes a lot of sitting around getting skill ranks before you get in, so your first 6 levels are pretty flexible. My route was:

1. Bloodrager (steelblood). Celestial bloodline.
2. Druid
3. Druid
4. Druid
5. Druid
6. Monk (Martial Artist)
7. Storm Kindler
8. Storm Kindler
9. Storm Kindler
10. Storm Kindler
11. Barbarian (Armored Hulk)

I used the Shaping Focus feat to keep my wild shape progression, then Mad Magic and Natural Spell to cast as a Huge raging animal.

Having my attacks count as good-aligned whenever I bloodrage was a nice addition. Ghost Touch Amulet of Mighty Fists also helped. I also added Deliquescent gloves for another 1d6 acid damage.

The level of Barbarian at the end was because PFS ends at 12, and level 5 isn't a great level for Kindlers. If the character continued on, I'd have dont more Storm Kindler instead.

There's nothing in Storm Shape that calls it out as a Polymorph effect. But I'll admit the Whirlwind ability is actually pretty badly written. I always made sure to bring a printout of the full descriptions for Whirlwind and Storm Shape, with markups for my character's specific values. I let the GM take a look before game to make sure we agreed on ambiguous parts of it.

Why did you choose Steelblood as the archetype? And yeah my build is going to be for PFS too and I want to get as many Storm Kindler levels in.

I think I am going to be going one level of Perfect Scholar Unchained Monk and then take the next five levels as a regular Warpriest. I will get my BAB on Flurry and right now my AC is much higher than it would have been as a Sacred Monk, and if I ever get tired of having armor I can just take it off and I will get the bonus with Wisdom.

Liberty's Edge

Imbicatus wrote:

Honestly, I wouldn't use a warpriest if you're going to go storm kindler. A warpriest is defined by fervor, and the reduced spellcasting and lack of warpriest class feature growth makes the prc less than attractive.

I'd consider an ascetic oracle.

What's the ascetic oracle like? It doesn't look like I can preview it online yet. I saw another post talking about it though. My main worry is that one of the Storm Kindlers DCs is wisdom based and an Oracle would be maxing out charisma.

Liberty's Edge

Or what about doing regular warpriest and a dip on Unchained Monk? I would get Improved Unarmed as a bonus feat and I can flurry at my full attack bonus.

Liberty's Edge

So what would be the benefits of Sacred Fist? I saw that Sacred Fist gets some class skills which is nice, and that I would get access to Ki points but I don't know how useful that would be to a Storm Kindler. Also I think I am going to stick to an Undine because I really like the theme of it.

If I do go without Sacred Fist is there a way I can add Adamantine, Silver or Cold Iron to my Unarmed Attacks? I think that would be useful once I can whirlwind.

Liberty's Edge

I made a thread about a year ago about choosing Sacred Fist for Storm Kindler so that I can get the increase in attack die for the Storm Kindler's whirlwind. But I have been doing some more research and some people are saying that the regular Warpriest can be better for unarmed attacks. Can anyone give some input into this?

One option I have seen is to multiclass into Unchained Monk, but I don't know if I want to multiclass more than I have too.

Another reason I don't think it would be good to go regular warpriest is that since I have to worship Gozreh I won't get Improved Unarmed Attacks for free. So I have to spend a feat for it. And I would like to be an Undine so I don't have an extra feat. But I am willing to switch to Human if people think it will be a more optimized Storm Kindler. I just thought the Undine's bonuses to swim would be beneficial to a Storm Kindler.

Also thoughts on feats besides the mandatory Storm-Lashed? The only one I can think of using right now is power attack but I've read some people suggest pummeling style or Dragon style.

Also a side note - Is there anyway to get the same effects of Enlarge Person on an outsider? I am just wondering so that once I do get whirlwind if it is possible that I can increase my size and get increased Strength. Or should I avoid that? Or should I just use the mostly human racial trait for the Undine?

Liberty's Edge

Any other ideas?

Liberty's Edge

Never knew that about rune blessing. I may look into that.

Liberty's Edge

I am looking to make an Inquisitor or a Cleric of the Rune domain, but I can't think of any way of making their special ability useful. Their special domain ability is basically placing a rune trap in a square. What is a good character concept that I could make out of the rune domain but still be useful?

Originally, I was thinking a spy inquisitor who uses bluff and disguise to lure people to his traps and attack once they blow up, but it requires so much skill points and makes the character MAD with ability scores.

Thanks for any help in advance.

Liberty's Edge

Steven Lau wrote:
Bloatmage from city of strangers?

What do you mean by that? Is that a special archetype or something?

Liberty's Edge

I am looking to make the slowest character possible to play PFS and take his experience slow. I was wondering if anyone has any ideas to decrease my land speed to the lowest possible. Right now I am thinking a gnome oracle with the lame curse wearing heavy armor. He would also get a mount so I am not a burden to the group. Does anyone have any better ideas?

Liberty's Edge 2/5 5/5

I have a question about this in Reporting Notes:

If any of the PCs accepted Myrosype’s deal, check box D.

I thought accepting the deal was only possible if the PCs as a group accepted it. I have one player who did accept it while everyone else did not. Is this a typo or do I give that one player the boon and less prestige while everyone else keeps the normal stuff.

Liberty's Edge

What is a switch hitter?

And lets say I stick with Ranger Demonslayer for the flavor, are there any items I could use or feats that support the flavor but do not nerf the character?

Liberty's Edge

I am looking to make a demonslayer that specializes in killing demons, as the name implies. I am using the Ranger Tanglebriar Demonslayer archetype at the moment. I am having a hard time making him a good demonslayer though. I am thinking ranged ranger because being near demons can be deadly, but their AC is so high I was thinking of using a gun so it can pierce it. But I don't know how to properly make a ranger/gunslinger class.

Secondly, I have never met a demon in PFS yet but I have been told I will at higher levels of play. Can anyone give me some advice on other things I could do to make my character an even better demonslayer? I am already thinking of getting a shining wayfinder so I can detect evil on everyone.

Liberty's Edge

What about a bloodrager? I do not want to be a druid because I already have one in PFS

Liberty's Edge

What other classes could I use besides Warpriest to fulfill the requirements for Storm Kindler?

Liberty's Edge

Kevin Willis wrote:

A few points:

1. The Sacred Fist's Unarmed Strike ability will not affect the whirlwhind's damage. It applies only when you make an unarmed strike (a specific type of attack) not on all attacks that don't use a weapon.

2. Undine is a great choice. So is Sylph. Elf, gnome, or any race with a connection to the natural world is also a fairly thematic choice. Ifrit and Oread could be done but you'd need to explain in your role-playing how the character chose to associate with elements not of her background.

3. You are correct about the Fly skill. The most common routes to Storm Kindler are Druid (can Wild Shape into an animal with flight) and Cleric with the Air domain (gaseous form gives you a fly speed). If your class provides absolutely no way to fly before level 7 you will need an item. One workaround is to get a Headband of Vast Intelligence which grants a number of skill ranks equal to your HD in one skill (choose Fly) after being worn for 24 hours.

I've only seen one Storm Kindler before and it looked like a lot of fun. Good luck with this character!

Could you explain the first part in more detail about the unarmed strike not being effective? I don't think I quiet understand it.

Liberty's Edge

I am looking to make a Storm Kindler for the new season and I would like some help building him. I am thinking a Sacred Fist Warpriest for the class because it will allow me to limit multiclassing and will help with the unarmed damage for the whirlwind I will eventually get.

I am thinking Undine for the flavor but if anyone can think of a better race for optimization purposes I'm all in. The only problem with Undine is the negative to strength. I was thinking an agile amulet of magical fists but it will be super expensive.

Also I have a question about the skill Fly. It says I can't take ranks in the skill until I have a way to fly. So does that mean I will have to buy something to allow me to fly before I can put 3 ranks into it for the prestige class?

Any help will be appreciated. Thanks!

Liberty's Edge

Thats how I interpret it as well. Ghost touch allows for attacking of both incorporeal and ecto so why wouldn't that feat allow it?

Liberty's Edge 2/5 5/5

I am coming down from Columbus to Austin for a few days after New Years and I am having a hard time finding a game. I have a friend who is interested but it looks like all of the sites for Austin are graveyards regarding PFS. Maybe I am horribly wrong? If someone could help me I would appreciate it.

Liberty's Edge

I am trying to build a character for PFS that utilizes Liberty's Blade's special traits against devils. Basically I want him to be optimized to kill Devils if one shows up. I know they probably won't appear that often in PFS but I like the flavor. Would a gunslinger be good? Get the musket to get touch attacks against Devils or maybe a pistol? I am thinking he makes it his sacred weapon to get all the boosts that come with that and if he sees a devil he can bypass all of their natural AC and just go for touch. Any advice?

Liberty's Edge

dotting

Liberty's Edge 2/5 5/5

I'm ok with waiting

Liberty's Edge 2/5 5/5

If anyone else wants to join there is still time! just post here or pm me!

Liberty's Edge 2/5 5/5

Posted on Roll20

I'll PM the link to you guys. Sorry I did not respond faster I was at work.

Liberty's Edge 2/5 5/5

I don't think there are limits yes. If we have three I can run a pre-gen unless we get someone else

Liberty's Edge 2/5 5/5

I was talking about noon today. How about this. We do it tonight at 9:30 till someone has to go. We should be able to get past at least one quest by then and I am looking to add the xp to a character and since you can take a break in between the quests and still apply xp we should be good. And then we can find another date we can play into the night and just repeat the process till we are done.

Liberty's Edge 2/5 5/5

I can do it Friday at 9:30 pm or anytime before 12 pm EST. I can stay till 4 if we do it at 12 or if we do it at 9:30 I can stay up till it is done.

Liberty's Edge 2/5 5/5

Eh we can do this as an ongoing thing. We only need one more person and we would be good. However if people want we can try to schedule a time where we just play the game rapidly while and we can take breaks every now and then.

Liberty's Edge 2/5 5/5

As soon as we get 4 people. Once we get the 4th person I will wait 2 hours for anyone else.

Liberty's Edge 2/5 5/5

This is going to be my first online GMing session so if anyone wants to join in on the fun go ahead! Just post your name and what pre-gen you want to play as. I want to get this game started as soon as possible so be ready to play! I will post the links once we have at least 4 people.

Liberty's Edge 2/5 5/5

Nevermind I got it. Thank you whoever Junar is!

Liberty's Edge 2/5 5/5

Ravar
1
186497-17
Sovereign Court

Liberty's Edge 2/5 5/5

Thank you all for the suggestions! I really like the ideas for season 3.

Liberty's Edge 2/5 5/5

So I like to make my characters revolve around the theme of the season's year. Like I have a demon hunter for year 5 and a serpentine sorcerer prepared for season 7. However, I have no idea what to do for seasons 3 and 4. For 4 I am thinking a forgemaster since he uses runes but other than that I am stuck. Anyone have any ideas for a character who's theme could revolve around those seasons? I have almost all of the main books and I don't mind buying one of the smaller books.

Full Name

Kintargo

Race

tengu

Classes/Levels

jungle druid 1

Gender

male

Size

4' 1" 70 lb

Age

18

Special Abilities

brachiation, glide, nature bonds (jungle domain), wild empathy

Alignment

Neutral

Languages

Common, Druidic, Halfling, Polyglot, Sylvan, Tengu

Strength 1
Dexterity 2
Constitution 1
Intelligence 3
Wisdom 3
Charisma -2

About Kintargo

Init +2; Senses low-light vision; Perception +9
--------------------
Defense
--------------------
AC 14, touch 12, flat-footed 12 (+2 armor, +2 Dex)
hp 9 (1d8+1)
Fort +3, Ref +2, Will +5; +2 trait bonus vs. charm and compulson
--------------------
Offense
--------------------
Speed 30 ft.
Melee bite +1 (1d3+1) and
2 claws +1 (1d3+1) and
dagger +1 (1d4+1/19-20)
Ranged sling +2 (1d4+1)
Druid (Jungle Druid) Spells
--------------------
Statistics
--------------------
Str 12, Dex 14, Con 12, Int 16, Wis 16, Cha 7

Base Atk +0; CMB +1; CMD 13

Feats
Additional Traits

Traits
stalker (reskinned bandit regional trait): +1 to Stealth checks, Stealth is always a class skill for you.
birthmark: +2 save vs. charm & compulsion
jenivere crew (Acrobatics): +1 to Acrobatics, Acrobatics is always a class skill for you.
two-world magic: (Dancing Lights) add a 0-level spell from another class to your spell list.

Skills
Acrobatics +7
Climb +5
Fly +6
Knowledge (nature) +9
Perception +9
Spellcraft +7
Stealth +9
Survival +9
Racial Modifiers +2 Perception, +2 Stealth

Gear
leather armor

dagger
sling w/ sling bullets (20)

Masterwork backpack
bedroll
blanket
hammock
hemp rope (50 ft.)
waterproof bag

belt pouch,
chalk (10)
flint and steel
trail rations (2)

waterskin
explorers outfit
--------------
1 gp, 4 sp, 5 cp

--------------------
Special Abilities
--------------------
Brachiation (1 rounds/day) (Ex) Free, gain climb speed and a bonus to Acrobatics.
Glide DC 15 Fly check to fall safely from any height.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Two-World Magic (Dancing Lights, Druid [Jungle Druid]) Add a 0-level spell from another class to
your spell list.
Wild Empathy +1 (Ex) Improve the attitude of an animal, as if using Diplomacy.
--------------------
blue black feathers, glossy black eyes

--
socially awkward, especially amongst strangers or in crowds, but even occasionally among friends; culturally naive, usually just treats all things related to civilization the same way, with a great deal of distrust and cautiousness; loyal to those who earn his trust; rarely talks; often nervous and skittish
--
picked up a pet lizard, whom he named Larry, in Absalom as a way to lessen the homesickness he was feeling and give him an escape from the often overwhelming sights and sounds of being in the middle of civilization.
--
Kintargo was born into a small group of tengus who were slaughtered right his birth by a rival nomadic group. He was still so new to the world, he hadn't even been named yet. Unusually small, he was overlooked and left to fend for himself in the inhospitable environs of the Mwangi Jungle. Despite the conditions, Kintargo survived and even flourished in his native jungles, eschewing civilization and companionship for the relative safety and security of facing the wild with only the help of the spirits inhabiting his home.

One day while hunting near the edge of the jungle, he was attacked by wild beasts and would have died except for the kindness of some Pathfinders who happened to wander by. When asked for his name, he was unable to answer, having had no need for such a thing in his life up to that point, so the explorers named him after the hometown of the expeditions leader, Kintargo, Cheliax. Though not particularly social, he felt indebted to them for their aid, and aided them for the rest of their expedition, and, though heavily reluctant to leave his home, agreed to go with back to Absalom to share his knowledge of the jungles with the Pathfinder Society archivists.

From there, he went to Kintargo on the understanding that from there, he would be able to get help to return to his home jungles. True to his word, the leader was able to secure a job for Kintargo on a boat that was passing through that town on it's way to Sargava. The time at sea has not been entirely unpleasant, as the work is not overly difficult, and the rest of the crew seem to be more tolerable than most of the
people he saw in both Absalom and Cheliax. Still, as they approach Eleder, he gets more and more eager to be back home in the jungle, away from the dreary horizons and tight quarters of the ship.

----------------------------------------------------
Standing the crowded docks, the smallish tengu, named Kintargo by the Pathfinders who had brought him out of his native Mwangi jungle, could not help but feel a bit nervous as the ship captain stared him down holding his few belongings as masses of people and crates swirled around this one small space where he was being considered for a job onboard the Jenivere. Although not regretful of his decision to join the Pathfinders on their journey back to Absalom, he was beginning to get tired of the constant drain that civilization seemed to have on anything and anybody it touched, and was hopeful that this ship could take him home. After what felt like a lifetime, though it was really only about a minute, the captain finished his silent appraisal before barking an order, "Stow your stuff below deck and see the first mate for further instructions," and turning to other business. Kintargo complied quickly, hopeful that soon he would be back home in the familiar shadows and glens of his native jungle.