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![]() Here is the text for the feat: Your deceptions confound even the most powerful mortal divinations. Detection, revelation, and scrying effects pass right over you, your possessions, and your auras, detecting nothing unless the detecting effect has a counteract level of 10 or higher. For example, detect magic would still detect other magic in the area but not any magic on you, true seeing wouldn't reveal you, locate or scrying wouldn't find you, and so on. My question is that if I have an item that gives me 4th level Invisibility and the caster has 6th level True Seeing and I walk up to them, not sneaking, can they still see with with the True Seeing? I know they could seek for me but what about just seeing me. What about level 20 and higher monsters with True Seeing? Does their True Seeing always heighten to 10th level making the feat useless? Side Question:
Thank you for any help! ![]()
![]() SmiloDan wrote:
We have someone in the group who can cast mage armor from a wand so I plan on using that, and I will make potions of bark skin for more AC boosts. How does dirty trick help my AC? I took a look at the feat and it looks like it just lets me do combat maneuvers without a negative. ![]()
![]() Hello! I am making a Crimson Chymist / Vivisectionist for an AP and I was wondering if I can get some general build advice. Right now we are level two and my character looks like this Class: Alchemist (Crimson Chymist / Vivisectionist)
http://www.d20pfsrd.com/classes/base-classes/alchemist/archetypes/paizo-alc hemist-archetypes/crimson-chymist-alchemist-archetype/ http://www.d20pfsrd.com/classes/base-classes/alchemist/archetypes/paizo-alc hemist-archetypes/vivisectionist/ Race: Changling Ability Scores (20 Point Buy):
Alchemist Discovery:
Feats:
Traits:
My end goal is to pick up the extra natural attacks the Crimson Chymist can get at level 6 and make 5 natural attacks a round, potentially all with sneak attack damage. I am also looking to go weapon finesse and get an Agile Amulet of Mighty Fists so my dex mutagen can be much more useful. I was thinking of Piranha Strike but I would much rather hit than get that extra damage because the sneak attack die will do better than the bonus damage. Here is what I am thinking for future levels Level 3 - Extra Discovery: Extend Potion
I was wondering what you guys think of the character at the moment and how I could improve. Right now she mostly uses her claws for damage. ![]()
![]() Have: Elemental Voyager
I am really interested in looking to get any of the 2013-2014 boons involving the Crusade for my Ranger Demonslayer. The names of the boons are
The order is the order of my interest in the boon. I won't trade the Suli boon unless you have two or more though, or if you have something else to trade. ![]()
![]() I was wondering can a Druid wild form into a huge beast under the polymorph effect, then change into a whirlwind as a Storm Kindler? I can't find any info saying if they can or can't. I see that most people assume that since it doesn't say they can't do it, then it is legal. If so, that means the Druid is the ultimate storm Kindler. If they can't, then I'll need to see if a warpriest or a Empryal Sorcerer with VMC in Monk is better. Thanks in advance for the help. ![]()
![]() thistledown wrote:
Actually I did the math and as much as I don't want to admit it Druid is a better Storm Kindler than a Warpriest. But that is assuming that you can polymorph and Whirlwind. I think I'm going to ask in the rules forum about it. ![]()
![]() So I could 1 level dip into Bloody-Knuckled Rowdy Bloodrager to get the celestial bloodline bonus, the ability to rage, and a free Improved Unarmed Strike. And it would allow me to cast Enlarge Person or Beast Shape from a wand since it would be on my spell list. I would take the rest of the levels in Warpriest so I can sacred weapon my fists and the archetype for the bloodrager has diminished spell slots so I don't want that. How does that sound? ![]()
![]() Red Griffyn wrote:
The only problem I see with your build is that you are not buffing up the strength of the caster, meaning the whirlwind is going to have a low DC to beat. And whirlwind is one of the main features of the prestige class. ![]()
![]() So I don't know what I was thinking, but apparently I thought that a monk could flurry in armor. They can not. So that leaves the question - is it even worth dipping into monk. What would I gain that Sacred fist doesn't already give besides the better Flurry? A bonus feat? I guess I could go regular war priest with two weapon fighting for more hits. And I could keep the armor for a better AC. But that would only really benefit me if my armor AC transfers over to my Whirlwind form, but I can't find any rules on that. ![]()
![]() thistledown wrote: This was back when Wild Armor was good, so I was using Wild Stone Plate to keep my armor up when I shifted. Most Huge forms have a significant dex penalty, so having heavy armor was helpful. I was actually just thinking about that. How does my AC change when I enter Whirlwind form? ![]()
![]() thistledown wrote:
Why did you choose Steelblood as the archetype? And yeah my build is going to be for PFS too and I want to get as many Storm Kindler levels in. I think I am going to be going one level of Perfect Scholar Unchained Monk and then take the next five levels as a regular Warpriest. I will get my BAB on Flurry and right now my AC is much higher than it would have been as a Sacred Monk, and if I ever get tired of having armor I can just take it off and I will get the bonus with Wisdom. ![]()
![]() Imbicatus wrote:
What's the ascetic oracle like? It doesn't look like I can preview it online yet. I saw another post talking about it though. My main worry is that one of the Storm Kindlers DCs is wisdom based and an Oracle would be maxing out charisma. ![]()
![]() So what would be the benefits of Sacred Fist? I saw that Sacred Fist gets some class skills which is nice, and that I would get access to Ki points but I don't know how useful that would be to a Storm Kindler. Also I think I am going to stick to an Undine because I really like the theme of it. If I do go without Sacred Fist is there a way I can add Adamantine, Silver or Cold Iron to my Unarmed Attacks? I think that would be useful once I can whirlwind. ![]()
![]() I made a thread about a year ago about choosing Sacred Fist for Storm Kindler so that I can get the increase in attack die for the Storm Kindler's whirlwind. But I have been doing some more research and some people are saying that the regular Warpriest can be better for unarmed attacks. Can anyone give some input into this? One option I have seen is to multiclass into Unchained Monk, but I don't know if I want to multiclass more than I have too. Another reason I don't think it would be good to go regular warpriest is that since I have to worship Gozreh I won't get Improved Unarmed Attacks for free. So I have to spend a feat for it. And I would like to be an Undine so I don't have an extra feat. But I am willing to switch to Human if people think it will be a more optimized Storm Kindler. I just thought the Undine's bonuses to swim would be beneficial to a Storm Kindler. Also thoughts on feats besides the mandatory Storm-Lashed? The only one I can think of using right now is power attack but I've read some people suggest pummeling style or Dragon style. Also a side note - Is there anyway to get the same effects of Enlarge Person on an outsider? I am just wondering so that once I do get whirlwind if it is possible that I can increase my size and get increased Strength. Or should I avoid that? Or should I just use the mostly human racial trait for the Undine? ![]()
![]() I am looking to make an Inquisitor or a Cleric of the Rune domain, but I can't think of any way of making their special ability useful. Their special domain ability is basically placing a rune trap in a square. What is a good character concept that I could make out of the rune domain but still be useful? Originally, I was thinking a spy inquisitor who uses bluff and disguise to lure people to his traps and attack once they blow up, but it requires so much skill points and makes the character MAD with ability scores. Thanks for any help in advance. ![]()
![]() I am looking to make the slowest character possible to play PFS and take his experience slow. I was wondering if anyone has any ideas to decrease my land speed to the lowest possible. Right now I am thinking a gnome oracle with the lame curse wearing heavy armor. He would also get a mount so I am not a burden to the group. Does anyone have any better ideas? ![]()
![]() I have a question about this in Reporting Notes: If any of the PCs accepted Myrosype’s deal, check box D. I thought accepting the deal was only possible if the PCs as a group accepted it. I have one player who did accept it while everyone else did not. Is this a typo or do I give that one player the boon and less prestige while everyone else keeps the normal stuff. ![]()
![]() I am looking to make a demonslayer that specializes in killing demons, as the name implies. I am using the Ranger Tanglebriar Demonslayer archetype at the moment. I am having a hard time making him a good demonslayer though. I am thinking ranged ranger because being near demons can be deadly, but their AC is so high I was thinking of using a gun so it can pierce it. But I don't know how to properly make a ranger/gunslinger class. Secondly, I have never met a demon in PFS yet but I have been told I will at higher levels of play. Can anyone give me some advice on other things I could do to make my character an even better demonslayer? I am already thinking of getting a shining wayfinder so I can detect evil on everyone. ![]()
![]() Kevin Willis wrote:
Could you explain the first part in more detail about the unarmed strike not being effective? I don't think I quiet understand it. ![]()
![]() I am looking to make a Storm Kindler for the new season and I would like some help building him. I am thinking a Sacred Fist Warpriest for the class because it will allow me to limit multiclassing and will help with the unarmed damage for the whirlwind I will eventually get. I am thinking Undine for the flavor but if anyone can think of a better race for optimization purposes I'm all in. The only problem with Undine is the negative to strength. I was thinking an agile amulet of magical fists but it will be super expensive. Also I have a question about the skill Fly. It says I can't take ranks in the skill until I have a way to fly. So does that mean I will have to buy something to allow me to fly before I can put 3 ranks into it for the prestige class? Any help will be appreciated. Thanks! ![]()
![]() I am coming down from Columbus to Austin for a few days after New Years and I am having a hard time finding a game. I have a friend who is interested but it looks like all of the sites for Austin are graveyards regarding PFS. Maybe I am horribly wrong? If someone could help me I would appreciate it. ![]()
![]() I am trying to build a character for PFS that utilizes Liberty's Blade's special traits against devils. Basically I want him to be optimized to kill Devils if one shows up. I know they probably won't appear that often in PFS but I like the flavor. Would a gunslinger be good? Get the musket to get touch attacks against Devils or maybe a pistol? I am thinking he makes it his sacred weapon to get all the boosts that come with that and if he sees a devil he can bypass all of their natural AC and just go for touch. Any advice? ![]()
![]() I was talking about noon today. How about this. We do it tonight at 9:30 till someone has to go. We should be able to get past at least one quest by then and I am looking to add the xp to a character and since you can take a break in between the quests and still apply xp we should be good. And then we can find another date we can play into the night and just repeat the process till we are done. ![]()
![]() So I like to make my characters revolve around the theme of the season's year. Like I have a demon hunter for year 5 and a serpentine sorcerer prepared for season 7. However, I have no idea what to do for seasons 3 and 4. For 4 I am thinking a forgemaster since he uses runes but other than that I am stuck. Anyone have any ideas for a character who's theme could revolve around those seasons? I have almost all of the main books and I don't mind buying one of the smaller books. |