Improved Unarmed Strike


Advice


Quote:

Benefit: Your unarmed attack damage increases to 1d6 at 4th level, 2d6 at 8th level, 3d6 at 12th level, 5d6 at 15th level, and 7d6 at 20th level. You threaten squares within your natural reach with your unarmed strikes even when you do not have a hand free for an unarmed strike. If you are immobilized, entangled, or unable to use both legs (or whatever appendages you have in place of legs, where appropriate), you lose the ability to make unarmed strikes without your hands. When making an unarmed strike without your hands, you can’t use such attacks for combat maneuvers or similar abilities—only to deal damage.

Normal: You don’t threaten any squares with unarmed attacks, and you must have a hand free to make an unarmed attack.

Does archaic still apply to your unarmed strike with this feat? That would seem to be the difference between a very good feat that is keeping up with a dueling sword while not costing any credits and being always ready or being a useless feat.

Looking at the wording, I suppose you could drop this on a Vesk or Nuar to turn their natural weapon into a primary melee weapon. If the character is using heavy weapons you could maze core a blast or explodes weapon with a standard gun and not have to pay for melee (which would be always ready and on or above level for damage).

Liberty's Edge

Nicola The Necromancer wrote:
Does archaic still apply to your unarmed strike with this feat?

Yes it does.

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