
Kotello |
1 person marked this as FAQ candidate. |

What happens with an Eidolon who was stoned do to multiple cockatrice attacks?
Can the summoner dismiss and wait for it to make the DC 12 save while it is in its home plan to recover 1 dex point? (because otherwise the party has no means of curing it and can't transport if it can't walk).
What if it fails all 3 and it becomes permanent?
Can the summoner smash his own eidolon to kill it and then summon it again 24 hours later?

Fuzzy-Wuzzy |

Smashing a petrified creature does not kill it, though you would have to reassemble the pieces before casting stone to flesh.
Petrified: A petrified character has been turned to stone and is considered unconscious. If a petrified character cracks or breaks, but the broken pieces are joined with the body as he returns to flesh, he is unharmed. If the character's petrified body is incomplete when it returns to flesh, the body is likewise incomplete and there is some amount of permanent hit point loss and/or debilitation.
I see no reason you can't just dismiss it, but when you summon it again it'll still be petrified unless/until it makes its save. If it fails all three saves, I suggest you not summon it until you're back in civilization and can get it de-petrified.

Volkard Abendroth |

You can dismiss it and resummons it in a more appropriate location.
It will still be turned to stone, but you don't have to carry it.
Smashing the eidolon and resummoning after 24 hours would result in a still petrified eidolon with half hit points. Death does not clear other conditions or ability damage.

BretI |

A summoner can summon his eidolon in a ritual that takes 1 minute to perform. When summoned in this way, the eidolon hit points are unchanged from the last time it was summoned. The only exception to this is if the eidolon was slain, in which case it returns with half its normal hit points. The eidolon does not heal naturally.
The summoner can dismiss the Eidolon. That is an action on the summoner's part and the Eidolon being petrified doesn't change anything about it.
While dismissed, the Eidolon would not make any of the saving throws to recover. It comes back in the same state as when it left.
The rules do not cover the case of permanent petrification. The GM would have to adjudicate that. As was pointed out above, smashing it does not actually kill it.
Might I suggest a trip back to civilization and then perhaps pick up an Amulet of Recovery to help make sure it doesn't fail all the saves?

Fuzzy-Wuzzy |

APG, pg. 55 wrote:A summoner can summon his eidolon in a ritual that takes 1 minute to perform. When summoned in this way, the eidolon hit points are unchanged from the last time it was summoned. The only exception to this is if the eidolon was slain, in which case it returns with half its normal hit points. The eidolon does not heal naturally.The summoner can dismiss the Eidolon. That is an action on the summoner's part and the Eidolon being petrified doesn't change anything about it.
While dismissed, the Eidolon would not make any of the saving throws to recover. It comes back in the same state as when it left.
The rules do not cover the case of permanent petrification. The GM would have to adjudicate that. As was pointed out above, smashing it does not actually kill it.
Might I suggest a trip back to civilization and then perhaps pick up an Amulet of Recovery to help make sure it doesn't fail all the saves?
I don't think the fact that it comes back with its hit points unchanged means it must come back with its status unchanged as well. It doesn't heal naturally no matter what plane it's on.

BretI |

Kotello wrote:Does dismissing the eidolon cause the "clock" to stop on the time to take the next saving throw?While that would be a reasonable thing for a GM to do, RAW don't actually say anything about such a thing happening, so it doesn't (w/o GM tweaking).
Failing a save would result in it not coming back in the same condition as when it was dismissed. The simplest solution in that case is everything freezes until summoned again.
It isn’t a matter of GM tweaking so much as needing to fill in the rules in a way that is consistent with the situation. The saves need to be made at some time. The Eidolon doesn’t change status while unsummoned. Failing a save would change that. The easiest way to meet all these things (which are part of the rules) is to delay the saves and results.

Fuzzy-Wuzzy |

Fuzzy-Wuzzy wrote:Kotello wrote:Does dismissing the eidolon cause the "clock" to stop on the time to take the next saving throw?While that would be a reasonable thing for a GM to do, RAW don't actually say anything about such a thing happening, so it doesn't (w/o GM tweaking).Failing a save would result in it not coming back in the same condition as when it was dismissed. The simplest solution in that case is everything freezes until summoned again.
It isn’t a matter of GM tweaking so m icy as needing to fill in the rules in a way that is consistent with the situation. The saves need to be made at some time. They Eidolon doesn’t change status while unsummoned. Failing a save would change that. The easiest way to meet all these things (which are part of the rules) is to delay the saves and results.
Where are you getting that eidolons do not change status in non-HP ways while unsummoned? I can't find it.

2bz2p |

There is some debate as to weather smashing a petrified creature kills it, because of this (reposted from similar thread):
Trigger Loaded wrote:
asked James Jacobs the latter half of this question, about if petrification holds the soul in limbo. He answered that if the statue ended up damaged to the point where Stone to Flesh would result in instant death, then the person is considered dead, and their soul heads off to the boneyard.
I'd assume that petrification preserves the person at the moment it happens. I know this was used in Eberron that there were people, so sickened of the horrors of war, that willingly preserved themselves with Flesh to Stone to wait out the war that was tearing the world apart at the time.

BretI |

Where are you getting that eidolons do not change status in non-HP ways while unsummoned? I can't find it.
Sorry, I thought it was part of the rules but going back and reading it seems that isn’t what is said. As you point out, the rules only state the hit points are unchanged.
I haven’t checked to see if there is some FAQ that applies, but assuming there isn’t you would be correct.

Volkard Abendroth |

Does dismissing the eidolon cause the "clock" to stop on the time to take the next saving throw?
Spell durations expire as normal, but healing does not take place.
If there is a specific effect with a duration, that would be resolved normally. If it is anything that falls under damage or healing, but is not tied to a specific effect, it would remain in place unchecked.
Remember also that the eidolon does not heal naturally. Just like hit point damage, any ability damage or drain the eidolon has persists between when it is banished/dismissed/killed and when it is resummoned. The exception is an eidolon killed by Con damage (which, if resummoned, would still be at 0 Con and immediately die and vanish); in this situation, the resummoned eidolon is cured of 1 point of ability damage or drain so the amount of damage or drain is 1 less than its actual Constitution score, allowing it to live.

Fuzzy-Wuzzy |

Fuzzy-Wuzzy wrote:Where are you getting that eidolons do not change status in non-HP ways while unsummoned? I can't find it.Sorry, I thought it was part of the rules but going back and reading it seems that isn’t what is said. As you point out, the rules only state the hit points are unchanged.
I haven’t checked to see if there is some FAQ that applies, but assuming there isn’t you would be correct.
Argh, server ate my post.
I found a 2010 thread asking the same petrification question, the first post of which had been lightly faq-buttoned and marked "answered in errata" by the FAQ Fairies. But I can't find it in the errata document, nor on the PRD even though it's had plenty of time to get online. Bah! I also couldn't find anything relevant in the FAQs.
Presumably an eidolon that dies from too many negative levels follows the Con precedent Volkard cited and returns with just enough gone to not be dead, but they didn't say that anywhere either, nor have they apparently stated a general rule, which they obviously need to do. Petrification isn't quite in the same category as insta-death, though.