
MatthewHudson |
2 people marked this as FAQ candidate. |

OK, so in my nearly never ending list of Pathfinder -> Starfinder changes, we noted a change to the way cover works in Starfinder.
In Pathfinder:
Melee cover is determined by drawing lines from EVERY corner of the attacker square to EVERY corner of the target square.
Ranged cover is determined by drawing lines from ONE corner of the attacker square to EVERY corner of the target square. (this allows a person to shoot around a hard corner and not provoke from an opponent on the other side of the corner)
In Starfinder:
The cover section doesn't specify melee vs ranged, it simple states to draw from ONE corner of the attacker square to EVERY corner of the target square. Which means the concept of hiding around the corner and shooting a target wouldn't prevent them from taking the AOO as the melee target was still threatening you without cover.
That seems straight forward enough as written, I don't think the change was needed, but that's the only thing I found on the matter.
HOWEVER, in the example diagram directly below the cover rules... they contradict themselves with verbage and explanation that don't make sense with what's written above. They refer to drawing lines from EVERY corner of the attacker to EVERY corner of the target and thus preventing the melee creature from taking an AOO because of the corner... essentially referencing the rule the way ti worked in Pathfinder, but the text in the Starfinder book doesn't make any reference to this at all.
So which is correct? Is the example callout just flat out wrong and this was an intentional change so that hard corners no longer protect you from AOOs, or is this another editing error and the section on cover that separates melee from ranged just ended up on the editing room floor?

MatthewHudson |

I also assumed the diagram was in error, and seemed to be a pure holdover from Pathfinder that was missed in editing. It's sad because that means this is yet another minor change that I need to keep track of between SF and PF games, and the one page "cheat sheet" of differences is becoming woefully inadequate as a go-to helper.

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I’m not sure the diagram is wrong. I think the description for case #2 is just saying that all corner-line combos have a line passing through a border that blocks line of effect.
It would seem that running alongside a border is the same as running through it, according to the diagram. This is weird because that means two combatants in a 5’ corridor always have cover to each other.
I hope that this is changed.