| Particle_Man |
I am thinking of running a short or even one shot adventure using lawful evil hobgoblin pcs that serve a fanatical lawful cult that hates arcane magic because it so often flouts the laws of the universe. So my thoughts are that pcs must be hobgoblins with no arcane or psychic magic (nor feats, items, etc. that would allow them to duplicate such). I will allow gunslingers but not vigilantes. They will be 10th level and are to be sent out against fey and elves and proteans and they will know this.
I am wondering what restrictions I should be more clear about, and what “that one guy” loopholes I should close.
| MageHunter |
I am intrigued... (Because this is literally what my profile is centered around)
I don't think any more restrictions are really necessary. If they all agree to this it should be all that is necessary.
Do you have any ideas for point buy, traits, alternate rules allowed, etc. For example, for something so low magic (Hobgoblins do have divine casters, but even they are a little horrifying to the public) maybe Automatic Bonus Progression could be a good idea.
| Particle_Man |
I would allow divine casters and alchemists. I would allow magic items that could built by those. The law domain would be required by those with at least one domain and the magic domain forbidden to those with at least two domains. All weapons would be cold iron and axiomatic (I may make these half price or cheaper - the cult would supply them).
I was thinking two traits with some forbidden such as adopted. Not sure if I will go with point buy, array or rolling. I am leaning towards array to fit the “we are all alike in serving Law” meta-idea.
That said, automatic bonus progression intrigued me. If I use that how much should I cut starting wealth? What book is that in?
| MageHunter |
Automatic Bonus Progression is in Pathfinder Unchained, and recommends cutting wealth by half.
I would avoid restrictions towards the actual builds. For example, not allowing psychic or arcane casters is fine, but maybe not requiring the law domain. It makes the characters feel more shoehorned and less personal. Maybe some reasonable restrictions, but you still want the players to make their own characters.