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callmedoug |
In room 2, the module talks about a CR10 Poison Gas Trap.
It says Effect is Poison Gas, but doesn't say what the poison Gas does, nor give a reference to where I can find it.
Where can I find a reference to what the effects of this Poison Gas are?
In Room 6 it says the motes move from A to C when the lever in F is pulled. Where does it go from there? whoever wrote this did a terrible job of explaining these traps
Thanks
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![Ghoul](http://cdn.paizo.com/image/avatar/Horrors-Shade.jpg)
ROOM 2:
Burnt Othur Fumes (GM type details)
http://paizo.com/pathfinderRPG/prd/coreRulebook/glossary.html#burnt-othur-f umes
Type poison (inhaled); Save Fortitude DC 18
Frequency 1/round for 6 rounds
Initial Effect 1 Con drain; Secondary Effect 1d3 Con damage; Cure 2 consecutive saves
ROOM 6:
"from jason on the product thread"
The map was originally drawn horizontally, so with the way it is oriented in the adventure it goes like this...
C | F
-----
B | E
-----
A | D
I hope that solves it up...
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As for where the motes go:
"Whenever a lever is pulled that causes the walls to rotate, the
motes vanish, leaving behind a nimbus of light and appear
in the 10-foot-square area closest to the lever that was pulled
without traveling through any of the walls (they stay in the
cell that they started in)."
So if F is pulled initially - turn to 2 long rooms and motes to C (glow in C)
Then if the PCs move down to E to reset the system it turns horizontal and Motes move closest (into F - glows in A and C)
Then onward wherever they pick next (or spread out etc..)