Second Darkness campaign assistance


Advice


Hey everbody, I'm GMing Second Darkness and my players are about to start Memory of Darkness. I have a potential issue though I could use some advice on.

One of my players is playing an CE Suli and I'm not sure how to handle that character entering Thorn's End given the Maleficus Spike.

http://www.d20pfsrd.com/magic-items/artifacts/minor-artifacts/maleficus-spi ke/

I know the character doesn't have the evil subtype mentioned in the artifact, but they are still and outsider and of an evil persuasion.

So my questions are:

- should they still be affected by it; perhaps at the 4d6 level?

Or

- do I not have any issue here and they'll be just fine?

Thanks in advance!


Quote:
The effect is lessened against non-outsider evil creatures, but they too are affected—such creatures gain a +4 bonus on their Will saves, take only 4d6 points of damage on a failed save, and are nauseated for only 1 minute.

Huh... By RAW neither effect applies...

I would say they'd still take the lesser effect, as that seems to be the intent for general evil creatures.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

As an Outsider(native) with an evil alignment... they're probably going to be taking a lot of damage, every round.

Under the Evil subtype;
"Any effect that depends on alignment affects a creature with this subtype as if the creature has an evil alignment, no matter what its alignment actually is. The creature also suffers effects according to its actual alignment."


Hmm, it's a pretty unspectacular way to see a player killed off but it seems like maybe my hands are tied.


Perhaps you can forewarn the character, let them prepare? Think of some kind of a protective spell or amulet that will trick the ward somehow? Have it keyed to a password that the players may be able to obtain with espionage or divination magic?

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