Grenade throwing rules


Advice


Grenades seem kind of odd how they are calculated when thrown. If I am reading it right when a throw misses the amount you missed by is decided by the targets AC. So if the target is extremely hard to hit and you dont roll well enough you could end up throwing the grenade so far away it doesnt hit anyone.

I assumed the rules for throwing grenades would just be an easy roll to throw the grenade into a target square, and then everyone in the blast radius gets a reflex save.

Is there a way to throw a grenade into an uninhabited square? I feel like that is how grenades work realistically. You dont need to be a pro pitcher to get a grenade in the general vicinity of a dude thats only 20 feet away, and a dude in a tank isnt going to act like a reverse magnet making the grenade launch away from himself.


Pathfinder Rulebook Subscriber

By default you don't target a creature with a grenade, but a grid intersection, so they are pretty easy to hit. The downside is the cost and the fact that everyone gets a Reflex save to halve the damage.

Page 245 under "Targeting a Grid Intersection"


Nevermind I found it. Thanks for clearing that up. My god that is a lot easier.


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I’ve only played one session so far and no one has used a Granade yet, so feel free to weigh in if any of this is wrong.

1) Choose a grid intersection within the the granade’s maximum range (probably 100 ft).

2) Make an attack roll against AC 5: d20 + BAB + Strength modifier (pg 240 & 245). Apply any other attack modifiers, such as a penalty for range (pg 245).

3) If you hit, deal damage to all creatures within the explode radius. Each creature also makes a saving throw (pg 183) to halve the damage and negate any additional effect (pg 181).

4) If you miss, the grenade lands in the different grid intersection. Roll a d8 to determine a direction and a d4 to determine the distance (pg 245). The damage and save still happen, but they affect those is the new grid intersection.

I had to flip around a lot to find all of this. I would have organized the information differently. Also strange is that the explode property (pg 181) addresses half damage and negating the effect, while the grenade weapon description (pg 183) mentions negating the effect but nothing about the damage. Pathfinder made revisions to the core book with each printing. I hope Starfinder will be the same.

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