
Gigatrixy |

My reason for asking: So I have created a character in star finder and became fond of the needle pistol but I have found that it seams to lack the progression of the other weapons (this appears true for the other injection type weapons.) I understand that poisons and medical items can help mitigate this but the cost of medicine and poisons is staggering.
My question: How would you go about crafting or creating a higher item level version of an existing item for the purpose of increasing its base damage and increasing its item effect dc values. I just wish I could just spend a set amount of credits to improve an item I have. Like spending to master craft an item in other systems.

Shinigami02 |

Personally? I'd find a comparable weapon of the same level that does progress, and base it around that. So, like so:
The base Needler Pistol is Level 1, 1d4 P, 30 ft range, and holds 6 ammo, for 105 credits.
The Tactical Semi-Auto Pistol is also Level 1, has damage 1 step up, same range, holds 50% more ammo, and costs 260 credits. So a further advanced Needler Pistol would do 1 damage step less than the appropriate Semi-Auto Pistol, hold 2/3 as many rounds, and cost approximately 40% as much by these numbers. So let's carry this out.
Advanced Needler Pistol - Level 7, 2200 cr, 2d4 P, 60 ft, Injection DC +2, 8 darts, use 1, Bulk L, Analog, Injection
Elite Needler Pistol - Level 10, 7280 cr, 3d4 P, 60 ft, Injection DC +2, 8 darts, use 1, Bulk L, Analog, Injection
Paragon Needler Pistol - Level 13, 18080 cr, 4d4 P, 60 ft, Injection DC +2, 11 darts, use 1, Bulk L, Analog, Injection
Now here's where we run out of Semi-Auto Pistols, but we now have access to the Gyrojet Pistols, which seem to be similar. As such I will be continuing using their stats from here, adjusted accordingly. And as they now use a *far* more expensive ammo than their predecessors I'm gonna triple the effective ammo to calculate new use. As they have also added a crit effect now, I'll increase the effectiveness of the Injection DC. Alas I don't have names I can easily crib from so yeah.
[Improved 1] Needler Pistol - Level 15, 36600 cr, 3d10 P, 80 ft, Injection DC +4, 16 darts, use 1, Bulk L, Analog, Injection
[Improved 2] Needler Pistol - Level 17, 85080 cr, 4d10 P, 80 ft, Injection DC +4, 16 darts, use 1, Bulk L, Analog, Injection
[Improved 3] Needler Pistol - Level 20, 286320 cr, 5d10 P, 80 ft, Injection DC +4, 16 darts, use 1, Bulk L, Analog, Injection

Gigatrixy |

Well thanks for the feed back. As I level I'll consider the transfer of using similar items. I still wish there was a simpler way. Like spending a 1000 credits to increase the level having to wait till level 6-7 to get an upgrade for my needler seams long also I won't even be able to use a fusion to improve it as it's only lv1. Like trying to use a normal pistol but wanting a higher level fusion for it. Any other ideas?