Sycophant |
Ok so question: with Pathfinder many of the deities have worshippers that cross normal moral lines from the traditional D&D sense (example Abadar having worshippers that are good, neutral and evil potentially).
I'm finding I like it but I ran into a question I couldn't answer so I thought I'd ask it here: What exactly determines a paladin or anti paladin then? Is it possible to have a Lawful evil paladin of Abadar and/or a Chaotic Neutral anti paladin of Lamashtu?
Athaleon |
Paladins are the opposite of Clerics: A Cleric must be within one alignment step of his deity, whereas a Paladin's deity must be within one step of him.
To add to the above examples there are Paladins of Sarenrae and Shelyn, as well as Antipaladins of Calistria or Urgathoa. Tyrant Antipaladins could very well worship Abadar or Irori.
DeathlessOne |
The Warpriest class was designed as a sort of "Paladin for any deity/alignment".
Champion of the Faith archetype especially.
Java Man |
Paladins are the opposite of Clerics: A Cleric must be within one alignment step of his deity, whereas a Paladin's deity must be within one step of him.
To add to the above examples there are Paladins of Sarenrae and Shelyn, as well as Antipaladins of Calistria or Urgathoa. Tyrant Antipaladins could very well worship Abadar or Irori.
If we consult the assorted (anti)paladin codes this pattern of deity alignment requirements is clear, but is it actually stated as a rule somewhere? I'm not arguing against it, you can find several justifications for it in the default rules on paladin rules and behaviour, just wondering if this 'rule' that we all know is actually written.
DeathlessOne |
Unless specifically called out in an archetype somewhere, any character can worship any deity they want. You can hash over the meaning over the word "devote" and "dedicated" all you want. Classes that derive power directly from the Gods usually have an alignment requirement in their class descriptions. Paladins and Antipaladins are LG or CE and many of the Gods do not offer to patron Paladins or AntiPaladins, both for those that do, they tend to be within one step of the LG or CE alignement.
The Inner Sea Gods book goes into great detail about this and lists possible tenants these characters would follow: Abadar, Calistra, Erastil, Iomedae, Lamashtu, Norgorber, Rovagug, Sarenrae, Shelyn, Torag, and Urgathoa are the Core Deities that sponsor/patron Paladins and/or Antipaladins.
Remember, you can worship ANY god you want to. It doesn't make them your patron.
Nefreet |
Although any character can acknowledge, venerate, pay homage to, respect or admire any deity, you may only "worship", and gain mechanical benefits from, a deity within one alignment step.
This is spelled out in the Core Rulebook, under Alignment. It uses Clerics as the example, but it's a universal rule.
You couldn't have a Paladin of Urgathoa any more than you could have an Antipaladin of Sarenrae, for example.
Java Man |
Although any character can acknowledge, venerate, pay homage to, respect or admire any deity, you may only "worship", and gain mechanical benefits from, a deity within one alignment step.
This is spelled out in the Core Rulebook, under Alignment. It uses Clerics as the example, but it's a universal rule.
You couldn't have a Paladin of Urgathoa any more than you could have an Antipaladin of Sarenrae, for example.
Thank you, for some reason the alignment chapter is a place I did not think to look in.