Kitsch Zero |
8 people marked this as FAQ candidate. 1 person marked this as a favorite. |
The FAQ has explained that the base Trick Attack causes the target to be flat-footed only for the one attack the Trick Attack allows. This allows the attack to be made when the target is flat footed, which generally understood to benefit the attack by lowering the target's AC by two. However, the flat-footed condition also prevents reaction actions.
1) If a Trick Attack is performed with a ranged weapon while in a threatened square of the target, does the flat-footed condition prevent the Attack of Opportunity? The Core rules specify the skill roll is made 'just before' the attack, so this seems to suggest it does prevent the AoO, but the FAQ explains they are flat-footed 'only against the single attack roll', so this is unclear.
2) The trick attack is one full action, which includes movement, the skill roll to cause the flat-footed condition, and the attack itself. If the Operative is in a threatened square and successfully Trick Attacks the target threatening that square, then moves out of the square using the Shot On The Run or Spring Attack feats, does the flat-footed condition prevent the Attack of Opportunity this move provokes? The Core rule book seems to suggest it does, while the FAQ wording might mean it doesn't.
Helvellyn |
As a gm I would rule that for 1) the attack would not provoke as the faq states they are flat footed for the attack. And 2) the movement would provoke since they are no longer flat footed as the attack has finished.
As a further thought, by the time you can pick the shot on the run feat debilitating trick will be available so the flat footed condition will apply to the start of your next turn unless you are using an exploit. So the answer may well be yes to question 2 as well.
Gary Bush |
Deadmanwalking wrote:You need to make the skill check to get the damage, the Trick Attack ability specifically says so.I wasn't asking IF, I was asking WHY :p
Ok answering a different way. You are not making the check to make them "more" flat-footed. You are making the check so you can add 1d4 (and later 1D8+ extra damage dice).