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Isn't a ships CR equal to it's tier?
So if the players have a APL/Ship Tier of 3 the encounter table would look this:
Easy = Tier 2 (Tier – 1)
Average = Tier 3 (Tier)
Challenging = Tier 4 (Tier + 1)
Hard = Tier 5 (Tier + 2)
Epic = Tier 6 (Tier + 3)
That is not correct in Starfinder. Ship encounters are very different from monster encounters, and tier is not to be used like Challenge Rating. Metaphysician is correct - as the Starship Combat chapter confirms.

![]() |

Isn't a ships CR equal to it's tier?
So if the players have a APL/Ship Tier of 3 the encounter table would look this:
Easy = Tier 2 (Tier – 1)
Average = Tier 3 (Tier)
Challenging = Tier 4 (Tier + 1)
Hard = Tier 5 (Tier + 2)
Epic = Tier 6 (Tier + 3)
I think that, before deciding, we need to see how Paizo decides to fix the known issue of starship difficulties scaling badly.
Also, I strongly suspect that assuming that a ships tier and its ACTUAL combat difficulty are identical is at least as incorrect as assuming CR accurately refelected anything much was in Pathfinder. You can build way more or less impressive ships with the same CR.

Some random person |
The next step below 1 is 1/2, then 1/3, 1/4, 1/6, and 1/8. Reducing tier or CR by 1 is equivalent to going one row up on Table 11-3 on page 390.
Ah, thanks. Do you have any idea where that's spelled out? I've been looking for a week now, but I must've missed it somehow. (I decided the intended progression was maybe 1/2, 1/4, 1/8 - so I was close!)

David knott 242 |

David knott 242 wrote:Ah, thanks. Do you have any idea where that's spelled out? I've been looking for a week now, but I must've missed it somehow. (I decided the intended progression was maybe 1/2, 1/4, 1/8 - so I was close!)The next step below 1 is 1/2, then 1/3, 1/4, 1/6, and 1/8. Reducing tier or CR by 1 is equivalent to going one row up on Table 11-3 on page 390.
I was just going by the referenced table.