Treachery and the Art of Initiative


Rules Questions


or What constitutes "aware"?

Scenario: Someone who is an erstwhile "ally" decides to not-so-metaphorically backstab a companion. Both know the other exists -- and they could be arguing -- or interacting in a non-violent fashion prior to one of them deciding the other needs a lesson.

Just how is initiative determined when this sort of thing happens? Can the attacker gain a surprise round and all it's fun and games or is it simply an initiative-off?

Inquiring minds want to know.


No strict rules that I am aware of of how to deal with two or more parties are aware of each other in non-violent interactions but one side is trying to get the drop on the other, but I use an opposed check to determine whether there is a surprise round:
bluff vs sense motive if trying to act innocent
perception vs sleight of hand if drawing a weapon surreptitiously.

etc.

I would not allow one side or the other a surprise round without some kind of chance for the opposition to react (without a very good reason anyway). Even shadows popping out of the walls within 5' of you give you a perception check to avoid surprise.

Liberty's Edge

I ask if the one that declared they were going to attack is trying to get a surprise round and if so have them roll a bluff vs sense motive to achieve surprise, otherwise initiative.


Well, in this situation one side was trying to intimidate the other -- without actually having the intimidate skill. He was simply making threats.


Every published scenario I've seen called for an opposed bluff vs. sense motive check.

Quintain wrote:
Well, in this situation one side was trying to intimidate the other -- without actually having the intimidate skill. He was simply making threats.

That is using the intimidate skill untrained.

Perfectly legal, the PC gets to roll a d20 and add his CHA modifier.


Samish Lakefinder wrote:
I ask if the one that declared they were going to attack is trying to get a surprise round and if so have them roll a bluff vs sense motive to achieve surprise, otherwise initiative.

Do you have any sort of rules citation you can give that supports this that I can point out to others? I like the idea -- one question would be given the circumstances, what kind of action economy is in place prior to hostilities commencing.

Liberty's Edge

Ultimate Intrigue, page 184:

Quote:
Surprise: Not every surprise round begins with an ambush from unseen assailants. If a character or several characters unexpectedly attack in the midst of a conversation or other normal activity, their victims might be surprised. To determine if a victim is surprised, he should attempt a Sense Motive check opposed by the assailant’s Bluff check rather than a Perception opposed by the assailant’s Stealth check. This is also a good way to adjudicate several abilities, including several vigilante talents that trigger when the target thinks the vigilante is an ally.


Ok, that works. Thanks.

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