Thrown Weapons, Attack Rolls, Dexterity / Strength, and DCs


Rules Questions

Shadow Lodge

1 person marked this as FAQ candidate.

I've noticed a few inconsistencies in the chapter on weapons, specifically thrown weapons and grenades.

p. 20 wrote:

Strength (Str)

Your character’s Strength modifier is factored into the following:

Melee attack rolls and attack rolls made with thrown weapons (such as grenades).

So in Starfinder, thrown weapons use Str to hit and damage. So far, so good.

p. 181 wrote:

WEAPON SPECIAL PROPERTY AND

CRITICAL HIT DCS
Unless stated otherwise, the ability modifier corresponds to the ability score you’d normally use to make an attack with that weapon (Dexterity for a ranged or thrown weapon, and Strength for a melee weapon).

This appears to contradict the above, by implying that Dex is used to hit with thrown weapons (most likely a mistake due to a holdover from Pathfinder).

p. 183 wrote:

Grenades

The DC of the save is equal to 10 + half the grenade’s item level + your Dexterity modifier. Any penalty you take to your attack roll also applies to this save DC.

And again here, Dex is used.


There's is already an FAQ addressing this issue

Shadow Lodge

Aah, found it.

What an incredibly disappointing decision. They're for some inexplicable reason forcing grenade users to be MAD. If your accuracy is what adds to the DC, then you should use the same stat for the DC as your accuracy. What is the reason for using Dex here?

House rules will have to correct that outside of SFS, I suppose.


Agreed, I was disappointed as well.

Scarab Sages

Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber
The Morphling wrote:

Aah, found it.

What an incredibly disappointing decision. They're for some inexplicable reason forcing grenade users to be MAD. If your accuracy is what adds to the DC, then you should use the same stat for the DC as your accuracy. What is the reason for using Dex here?

House rules will have to correct that outside of SFS, I suppose.

Grenades need to only target AC 5 (or 9 if you are lobbing over/though cover). If you are proficient, your BAB will take care of it. Even if you are not proficient, hitting AC 5 isn't a big deal after a level or two.

Shadow Lodge

Andrew Harasty wrote:


Grenades need to only target AC 5 (or 9 if you are lobbing over/though cover). If you are proficient, your BAB will take care of it. Even if you are not proficient, hitting AC 5 isn't a big deal after a level or two.

None of that alleviates the problem that the only grenade specialist, the Bombard soldier, is heavily Strength based.

And it's highly illogical. Presumably, a grenade is harder to avoid (higher DC) because its throw placed it in an advantageous location. Why this is based on Dexterity, an ability score which is in no way used to determine the accuracy of a thrown grenade, I have no idea.

Grand Lodge

How does that make any sense considering grenades use strength for their attack roll?


Also disappointing because if they had made it strength to the save on a thrown grenade then every one would be happy because the grenade launcher should-would still be dex/dex..(well everyone with 12+str and 1 level in soldier anyway)

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