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1 person marked this as FAQ candidate. |

I've noticed a few inconsistencies in the chapter on weapons, specifically thrown weapons and grenades.
Strength (Str)
Your character’s Strength modifier is factored into the following:Melee attack rolls and attack rolls made with thrown weapons (such as grenades).
So in Starfinder, thrown weapons use Str to hit and damage. So far, so good.
WEAPON SPECIAL PROPERTY AND
CRITICAL HIT DCS
Unless stated otherwise, the ability modifier corresponds to the ability score you’d normally use to make an attack with that weapon (Dexterity for a ranged or thrown weapon, and Strength for a melee weapon).
This appears to contradict the above, by implying that Dex is used to hit with thrown weapons (most likely a mistake due to a holdover from Pathfinder).
Grenades
The DC of the save is equal to 10 + half the grenade’s item level + your Dexterity modifier. Any penalty you take to your attack roll also applies to this save DC.
And again here, Dex is used.

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What an incredibly disappointing decision. They're for some inexplicable reason forcing grenade users to be MAD. If your accuracy is what adds to the DC, then you should use the same stat for the DC as your accuracy. What is the reason for using Dex here?
House rules will have to correct that outside of SFS, I suppose.

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What an incredibly disappointing decision. They're for some inexplicable reason forcing grenade users to be MAD. If your accuracy is what adds to the DC, then you should use the same stat for the DC as your accuracy. What is the reason for using Dex here?
House rules will have to correct that outside of SFS, I suppose.
Grenades need to only target AC 5 (or 9 if you are lobbing over/though cover). If you are proficient, your BAB will take care of it. Even if you are not proficient, hitting AC 5 isn't a big deal after a level or two.

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Grenades need to only target AC 5 (or 9 if you are lobbing over/though cover). If you are proficient, your BAB will take care of it. Even if you are not proficient, hitting AC 5 isn't a big deal after a level or two.
None of that alleviates the problem that the only grenade specialist, the Bombard soldier, is heavily Strength based.
And it's highly illogical. Presumably, a grenade is harder to avoid (higher DC) because its throw placed it in an advantageous location. Why this is based on Dexterity, an ability score which is in no way used to determine the accuracy of a thrown grenade, I have no idea.