How are you handling NPCs?


Advice


I'm trying to put together an adventure for tomorrow, and, much to my dismay, there aren't even any placeholder guides for this in the core rulebook. I've been looking at the sample NPCs they have in the first adventure path and the core rulebook (like the CR 20 goblin), but I can't figure out how they're calculating a lot of things, especially hp.

For example, there is one npc who is a CR 2 operative. Okay, cool, she seems to have most abilities that a level 2 operative would, so I can work with that. Her attack bonuses seem to be in line with what you'd expect from a level 2 operative when her ability bonuses are figured in, but then I see she's got 23 hp. And then the CR 20 goblin technomancer from the core rulebook has 395. I've been trying to reverse engineer what formula they're using, and I can't figure it out. If we took all the hp and sp bonuses from class and race, the CR operative's hp is several points lower than it otherwise would be, while the goblin's is over 100 points higher.

Wondered what other people were doing till alien archive hits?


If I'm understanding your question right...

Remove the SP from the character, and add half that number (1/3, 1/4, to taste, etc.) to the HP total.


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NPCs don't follow the same rules as PCs.

Until Alien Archive drops, we don't know exactly what rules they are using.

NPCs are supposed to have higher attack bonuses and lower HP than player characters.

Also, the CR 20 goblin is a joke example, and not representative of what actual CR 20 characters will be like.

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