How to keep Dimension Door technomancers from easily stealing every ship in dock


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I am a goblin we like a cozy cluttered ship


Make it like the Chuck-E-Cheese ball pit, I always wanted to live in one of those when I was little.


kaid wrote:
I am a goblin we like a cozy cluttered ship

I was also thinking of diminutive fay crew and corresponding crew stations; with human sized passenger quarters.

MDC


The Morphling wrote:
Or, hear me out here, your ship requires a key.

Really, this is the correct answer. There's no need for, ahem, magic arbitrary defenses. Root level hacking is hard, and that's what you need to gain practical control of a ship, at least without having enough time and freedom to do brute force mechanical overriding ( ie, yank the computer core, wire in your own substitute system ). And if the players *can* do this. . . well, that's called 'an adventure'. If the solution to their current problem is "steal a space ship", why shouldn't they steal a space ship?


Metaphysician wrote:
The Morphling wrote:
Or, hear me out here, your ship requires a key.
Really, this is the correct answer. There's no need for, ahem, magic arbitrary defenses. Root level hacking is hard, and that's what you need to gain practical control of a ship, at least without having enough time and freedom to do brute force mechanical overriding ( ie, yank the computer core, wire in your own substitute system ). And if the players *can* do this. . . well, that's called 'an adventure'. If the solution to their current problem is "steal a space ship", why shouldn't they steal a space ship?

Countermeasures cost precious BP, aid another is a thing, and you can do retries forever without countermeasures, so getting root on a low tier ship (most of them) isn't that hard for a 10+ level Technomancer who can also buy a reroll with a spell.

Liberty's Edge

Why in the world is a 10th level Technomancer stealing low Tier ships? I mean, unloading stolen starships has to be difficult, while stealing them really pisses people off, and I just can't imagine it being an economically sound business strategy from a risk/reward perspective in the long term.


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Exactly. So a level 10 Technomancer can jack some tier 2 freighter. Yes, and? This strikes me as in the same field as "A level 10 Soldier can just shoot his way through all the level 2 guards in the town." Its true, and also not a game balance problem.

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