
JuliusCromwell |
Ok so My rouge died, and is very much Dead.
three Acidic Breath attacks and three rolls of 1 made my rouge a pile of mush.
so I want to get Back to my roots and Build a DPS Character.
and I've heard good stuff about Archers in Pathfinder
so for a level 20 Build
what would be a very High DPS Archer Build
Muti-class is ok and Races up to 20 points are ok

Gallant Armor |
Eldrich Archer Magus would be my best bet for DPS. Take Spell Perfection Snowball, Quickened Spell and Maximized Spell. Magical Lineage (or Wayang Spellhunter) Intensified Snowball would be your workhorse which has no save or SR. A a quickened snowball and a maximized snowball each round adds 95 avg damage. A Ring of Wizadry 1 and a pocket full of level 1 pearls of power can keep your damage output up even if GM is pushing the party on combats/day.
Contagious flame is a great spell for doing ongoing damage.
Kasatha race if GM allows 20 RP race for double bow use.
Monkey belt for holding rods (elemental spell rods of acid and electricty, maximized, empower, etc)
Scabbard of many blades to store rods.
Quick draw feat to hot swap rods as a swift.
Orc Hornbow as your base weapon for 2d6 base damage.
You could multiclass out of Magus Into Ranger, Fighter, Eldrich Knight and/or Arcane Archer.
Magus 8, Eldrich Knight 10, Fighter 2 would put you at 18 BAB with 17th level casting which gets you 6th level spells. Magical Knack brings your CL to 19.

avr |

Molthuni Arsenal Chaplain Warpriest has the highest sustained DPR. You'll need to be human or half-human to take advantage of the human alternate favored class bonus of 1/6 of a combat feat. Multiclassing is neither necessary nor advisable.
For the warpriest bonus feats via the class feature you can treat your warpriest level as a fighter level. For pure DPR you'll want weapon spec, greater weapon focus and greater weapon spec in those feats as soon as possible; it's possible that for ease of use you'll prefer to slip point blank master in there a bit earlier.

Chess Pwn |

There is a damage comparison archer thread Arsenal Champion was first, inquisitor second, fighter third.
I would look up that thread.
here is the numbers and some posts before are the builds for the comparison. This was done at lv10 rather than 20, so obviously some stuff can change with that but this should give a decent baseline.

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I feel it is worth mentioning that the difference between a Inquisitor and the Arsenal Chaplain Warpriest was a negligible level of overkill damage and outside of combat the Inquisitor has a better quality of life.
You can drop some of the optimization on the the warpriest take skilled and cunning to have a happier warpriest with great damage. The benifit of having the best damage is you can give some of it up for a more well rounded build. That said an inquisitor will always be better with skills.

Gallant Armor |
I'd be interested to see what a level 20 version would look like. I lost my Eldrich Archer sheets as they were on Mythweavers, but going off on my Roll20 macros against ac 36 (avg for CR 20) I was doing 110.25 weapon damage, 25.38 each of Fire, Electricity and Acid damage and 120.38 Cold damage for my average round (306.77 total but some of the elemental energy almost always gets blocked).

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Skyler Malik wrote:Within 30 feat a Zen Archer/Evangelist of Erastil will yield the highest DPR.A Sohei deals more damage with a bow than a zen archer.
More arrows in the air + weapon training.
This is true, however sohei do not get a large wisdom to damage, like the Evangelist of Erastil archtype.

Wicky1976 |
Volkard Abendroth wrote:Skyler Malik wrote:Within 30 feat a Zen Archer/Evangelist of Erastil will yield the highest DPR.A Sohei deals more damage with a bow than a zen archer.
More arrows in the air + weapon training.
This is true, however sohei do not get a large wisdom to damage, like the Evangelist of Erastil archtype.
If you want to compare you have to compare apples to apples...
At level 14 the soonest Evangelist of Erastil adds wisdom to hit and damage...
At least 4 good archer 3/4 BAB classes would be able to take advantage of this: warpriest, inquisitor, zen archer, sohei.
The full BAB classes will not take advantage that much because 9 levels in PRC Evangelist BAB 3/4 that it takes will make them loose 3 BAB to start with, while it may still be advantageous it's not so straight up easy.
Now if you want to compare you should compare
Zen archer evangelist of Erastil,
to warpriest evangelist of Erastil,
to Inquisitor evangelist of Erastil
and to Sohei evangelist of Erastil,
and I think in terms of DPS the Zen archer evangelist of Erastil would fall short in terms of DPS against ALL of these...

avr |
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Ok looks like Arsenal Chaplin is what I want
though I am unsure how to go about it.Could i get some advice on it?
Assuming half-human using the human FCB - it's often useful as an archer to have some form of night vision, and both half-elves and half-orcs have some other advantages too - then you get feats at these levels:
3: general feat, combat feat (as +3 BAB)
5: general feat
6: combat feat (as +6 BAB, fighter 6), normal combat feat
7: general feat, quicken blessing (war)
9: general feat, combat feat (as +9 BAB, fighter 9)
11: general feat
12: combat feat (as +12 BAB, fighter 12), normal combat feat
13: general feat
15: general feat, combat feat (as +15 BAB, fighter 15)
17: general feat
18: combat feat (as +18 BAB, fighter 18), normal combat feat
19: general feat
I'd suggest filling out those feats something like this:
3: precise shot, rapid shot
5: toughness (or a save bonus feat)
6: point blank master, deadly aim
7: ranged trip, quicken blessing (war)
9: manyshot, weapon specialization (longbow)
11: clustered shots
12: greater weapon focus (longbow), ace trip
13: relentless shot
15: improved precise shot, greater weapon specialization (longbow)
17: silent spell
18: circuitous shot, blind-fight
19: still spell
Like this, not that you need to copy the above exactly. Silent/still spell is so that you might be able to cast a spell when paralyzed or something BTW. If you don't like the idea of tripping enemies pull ranged trip, ace trip and relentless shot off that list. Some other feats that you might like are improved critical & impact critical shot, maybe an item crafting feat, maybe far shot.
You'll want to max perception because you can't shoot what you can't see. Don't dump strength or wisdom - you'll want 14 or so in each - dexterity should be your highest stat, and you'll want at least 12 in constitution.
If possible worship Erastil, or if you're using homebrew deities some other that might allow the Deadeye Bowman trait.

avr |

Not quite - it's only those bonus feats which count as the warpriest having fighter levels. Point blank master, (greater) weapon spec & greater weapon focus all require fighter levels to take, manyshot does not.
Even on a 15 point buy you could afford a 19 dex by 6th level, assuming a +2 belt and a +1 at 4th level. If only just.