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The Triune Alliance Roundtable


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Ace Pilot/Operative lvl 1 | HP:10/10 | Init+3 | EAC:14 KAC:15 | F+0 / R+5 / W+3 | R:4/4 Human

I'm pretty frikken floored here.

How would we know what is and is not history? How many times any event/person/???? has been altered?

What constitutes, "too much change?" Has anyone quantified and published that so we have something?

I mean, thinking BIG - what about going back to see if the defiling nature of magic in Athas is something that can be countered to prevent Athas from going through the various genocides and becoming the world it became?


Male Human Psion 10/Atlanteologist 10

Ah, someone is starting to understand what time travel can mean.


F Damaya Lashunta Technomancer (2), Operative (1), Xenoseeker | HP:15/20 SP:0/16 RP:6/6 | EAC:11 KAC:12 BAB:+1 INIT:+1 PERC:+6 | Fort:+0 Reflex:+2 Will:+4 | 1st Lvl Spells:0/4+0/1 Spell Cache | Arc Pistol: 20/20, 2 extra batteries; Tactical Dueling Sword +1/1d6

I think we all get it. My struggle is that I'm unfamiliar with your universe, so I don't have context. If another player wants to make decisions about that, I'm good to go along.


F Damaya Lashunta Technomancer (2), Operative (1), Xenoseeker | HP:15/20 SP:0/16 RP:6/6 | EAC:11 KAC:12 BAB:+1 INIT:+1 PERC:+6 | Fort:+0 Reflex:+2 Will:+4 | 1st Lvl Spells:0/4+0/1 Spell Cache | Arc Pistol: 20/20, 2 extra batteries; Tactical Dueling Sword +1/1d6

This is really not working for me. If we could get a strong sense of direction from GM that would be great.


Ace Pilot/Operative lvl 1 | HP:10/10 | Init+3 | EAC:14 KAC:15 | F+0 / R+5 / W+3 | R:4/4 Human

I am in with this, definitely - but also would like some answers to the basic questions I outlined above.

AND one additional; If the GM could outlay the why/how time travel became a common enough form of travel that freighters of any size and availabilty could use it, how did it get so unregulated despite the opportunity for (perceived?) misuse.

I mean - tell me any petty despot/pirate would not already use it over and over to self-enrich to the point of avarice or establish dominance, much less someone not a sociopath but just a little selfish...


Male Human Psion 10/Atlanteologist 10

I'm going by what I can remember. The most used form of travel in the Galaxy is the warp engine. The most effective is Time Travel, since you can bend space with it.

Breaking the time stream can happen if you travel too much to the same period. But lets put a limit on that and say you can travel to the same period around ten times, and then it begins to break there.

How would we know what is and is not history? How many times any event/person/???? has been altered?

When we did experiments in time, we would alter the past to see how much the present had changed. When you go back in time to alter history, you would cause a separate time line to be generated. For example of our own history, the South had actually won the Civil War. The result was that the U.S. was divided. But we went back and altered history so the South would loose the Civil War.

What constitutes, "too much change?" Has anyone quantified and published that so we have something?

I don't remember, therefore, you can go back in time to the same period ten times before something breaks.

Dark Archive

Viv: HP: 20/20 | +5/d6 x2 | AC: 15| Human Robotiscist Mech 2 | HP 16/16 SP: 12/12 RP: 5/5 | EAC: 13 KAC: 14 | Init: +7 | Perc: +5 | F: +3 R: +6 W: +0 | Atk:+4/d6

I think we're putting that cart before the horse.

@GM: Two things.

1) -Did- the lottery play pay out? If so, what is our gain?

2) When you say "returning to a period" exactly how long is a "period"? A year? A month? A day? A second?

Guys, once we have lottery cash in hand, we can kit ourselves out better and increase our chances of success in whatever we decide.


Male Human Psion 10/Atlanteologist 10

You got 3 million credits from the lottery.

2) When you say "returning to a period" exactly how long is a "period"? A year? A month? A day? A second?

A year


Ace Pilot/Operative lvl 1 | HP:10/10 | Init+3 | EAC:14 KAC:15 | F+0 / R+5 / W+3 | R:4/4 Human

Apologies for yesterday - had a late night working, finished around 10PM.
Just got done right now today too... good problems to have.

Dark Archive

Viv: HP: 20/20 | +5/d6 x2 | AC: 15| Human Robotiscist Mech 2 | HP 16/16 SP: 12/12 RP: 5/5 | EAC: 13 KAC: 14 | Init: +7 | Perc: +5 | F: +3 R: +6 W: +0 | Atk:+4/d6

Uh, I'd recommend that we content ourselves on lvl 5 stuff...just so we don't completely break the game.

750K would put a level 15 build well within our grasp, and up to some lvl 20 items, in fact.

I have unease about this.

With a lvl 1 char with 15 lvl kit, either the game would become so easy that it would lose all fun, or the GM would have to put enemies in our path so tough that it...would lose all fun.

Somehow I just don't think that SF is conducive to having a level 1 char have level 15 stuff and thinking a level 8 encounter is gonna be fine.


Ace Pilot/Operative lvl 1 | HP:10/10 | Init+3 | EAC:14 KAC:15 | F+0 / R+5 / W+3 | R:4/4 Human

I had no illusions of fighting over our weight. I am sure the GM will curtail availability ("ya got the $$$, it just ain't around") of items to keep things at appropriate challenge levels.


F Damaya Lashunta Technomancer (2), Operative (1), Xenoseeker | HP:15/20 SP:0/16 RP:6/6 | EAC:11 KAC:12 BAB:+1 INIT:+1 PERC:+6 | Fort:+0 Reflex:+2 Will:+4 | 1st Lvl Spells:0/4+0/1 Spell Cache | Arc Pistol: 20/20, 2 extra batteries; Tactical Dueling Sword +1/1d6

We just made 3 million creds using a time machine. Game is already broken. Why not go all out?


Male Human (Gravity Dweller) Soldier (Aesthetic Warrior) 1

So, a few thoughts here...

One of the things we all like about RPG's is the feeling that we are immersed in a story set in a world that, while we know it is not literally real, feels real. It is internally consistent, follows its own set of logic and rules particular to the setting--in a word, verisimilitude.

Case in point--the pirate Dasan, in the year "Current-1" has a set level of capabilities, allies, and equipment. How we equip ourselves as a party should have no effect on his level of strength.

Typically, a game is set up so that if the party uses the resources available to them reasonably well, they stand a good chance of surviving against the challenges presented. Choosing not to use resources can have negative consequences in this standard type of game.

With this game, at level one, we have effectively infinite resources. If we really want to beat Dasan, we can just come up on him at the perfect time when he is most vulnerable and destroy him. If we can't do it ourselves, we just jump back in time a bit and help ourselves beat the pirate--once, twice, nine times even.

Chiaiese is correct, this game is already significantly different than any I have ever played, feeling more like Doctor Who than Starfinder. Why adventure in the traditional sense at all if you can get anything you want by using time travel?


Ace Pilot/Operative lvl 1 | HP:10/10 | Init+3 | EAC:14 KAC:15 | F+0 / R+5 / W+3 | R:4/4 Human

Talk to us GM...

Clue us in a little here with what's going on with this universe and this campaign.

There is no tension, no sense of unfolding story, adventure or player investment in their PC when we basically have access to almost infinite resources and no limitations on how they are spent.

Do you wish to retcon anything to set some different parameters?


Male Human Psion 10/Atlanteologist 10

I can take away the time machine and give you a warp engine. That is being used around the universe, allowing you to surpass the Speed of Light. Apparently, a Time Machine can be misused by mortals. So. . . I guess that's the reason why we keep them secret.

I can retcon your FTL engine. From now on, you Warp space around your ship. We can do it like star trek. Basically a quantum bubble forms around your ship, and you pull space around the quantum bubble. That is what allows you to surpass the speed of light.

To keep things simple, your new engine has nine grades of warp, the fastest is warp 9.9. Each grade is faster than the last. You can say that you can go at warp 5. This has been established in Star Trek, but it's a common way people move through the universe. Time Travel bends space and time around a ship, allowing it to travel anywhere. However, since I think you all watched Star Trek: the Next Generation, you feel better using warp for propulsion then Time Travel.

However, unlike Star Trek:TNG, we won't delve into the philosophical side of things. You guys are heroes, lets focus on that.

Dark Archive

Viv: HP: 20/20 | +5/d6 x2 | AC: 15| Human Robotiscist Mech 2 | HP 16/16 SP: 12/12 RP: 5/5 | EAC: 13 KAC: 14 | Init: +7 | Perc: +5 | F: +3 R: +6 W: +0 | Atk:+4/d6
EltonJ wrote:
I can take away the time machine and give you a warp engine.

You -can- or you -have-?

Is this a theoretical discussion or do you really want to do this?

(At this point I'm wondering why you gave it to us in the first place since going back a year to win the lottery/play the stock market and become rich seems like an obvious first step.)


F Damaya Lashunta Technomancer (2), Operative (1), Xenoseeker | HP:15/20 SP:0/16 RP:6/6 | EAC:11 KAC:12 BAB:+1 INIT:+1 PERC:+6 | Fort:+0 Reflex:+2 Will:+4 | 1st Lvl Spells:0/4+0/1 Spell Cache | Arc Pistol: 20/20, 2 extra batteries; Tactical Dueling Sword +1/1d6

Best of luck to you all. I'm out.


Male Human (Gravity Dweller) Soldier (Aesthetic Warrior) 1

Yes, I think this campaign needs a fresh reboot. Thanks for the opportunity to game, EltonJ, I’m sorry it didn’t work out. I’ll drop off too and give someone else a chance who might be really excited about this Sandbox style game.


Ace Pilot/Operative lvl 1 | HP:10/10 | Init+3 | EAC:14 KAC:15 | F+0 / R+5 / W+3 | R:4/4 Human

Yea, I don't think this is playable as-is. I am willing to try a new game, same character under a different set of game-universe parameters that is less wide-open.

EltonJ, if you want to re-configure how the, "universe," will be, and attempt a re-recruitment, I will be ready for the new launch; just PM me.

Dark Archive

Viv: HP: 20/20 | +5/d6 x2 | AC: 15| Human Robotiscist Mech 2 | HP 16/16 SP: 12/12 RP: 5/5 | EAC: 13 KAC: 14 | Init: +7 | Perc: +5 | F: +3 R: +6 W: +0 | Atk:+4/d6

Ditto what he said.

I really wanna run this guy-and-droid team, but once you introduce time travel and big things, the character can easily get lost.

My question still stands: What was the initial framework for this game?


Male Human Psion 10/Atlanteologist 10
Anton P. Merovach wrote:

Ditto what he said.

I really wanna run this guy-and-droid team, but once you introduce time travel and big things, the character can easily get lost.

My question still stands: What was the initial framework for this game?

Sandbox. It was a sandbox campaign.


Ace Pilot/Operative lvl 1 | HP:10/10 | Init+3 | EAC:14 KAC:15 | F+0 / R+5 / W+3 | R:4/4 Human

I'm still ready and wanting to play.

I'm cool with sandbox. BUT... A sandbox campaign in a universe where everyone has common, agreed-upon frames of reference for much of the facets of their environment and surroundings in the social, technological and political arenas. If that's an already published or home-brewed, I'm in...

But that has to be the key --- a setting that players & GM have a common base of knowledge of. If you could produce something players could use as a guide to understand the setting better, I think it would go a long way to getting something going.

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