Weapon Drawing Action Glut


Rules Questions


So yeah.

I've just run into how long it still takes to draw your weapons. Like for instance you were a Kasatha (Or person with extra cyber arms) wanting to try and use the Fusillade feat, or otherwise use four pistols at once because it's cool, it takes over an entire round to draw them all, even with Quick Draw. And two rounds to put them all away.

Am I missing something or is this straight-up as good as it gets? Even for a two-armed person, drawing two weapons eats up an unpleasant amount of time, I can't imagine actually trying to USE Fusillade.

Draw three guns round one.
Draw a fourth round two.
Wait until round three because you used your swift on round 2 and Full Attacks need that too. Fusillade.
Now your guns are empty and need reloading. All your hands are also full. Stow weapon as a move action...

The Exchange

away from books to look up drawing weapons so I will just answer the obvious one.

It would be best to drop the empty guns.


This question makes me think of a related one:

Given NPCs and monsters are not built like characters anymore, and its not listed in the stat block, how do you tell what the base attack bonus of an NPC or monster is? Do they even have a BAB anymore?

And if they don't have a BAB at all, can they draw a weapon while moving their speed as a move action? The rule is you are supposed to have a BAB of at least +1 to be able to do that. For a number of low level enemies, this is going to be unclear and I guess up to the GM.


GeneticDrift wrote:

away from books to look up drawing weapons so I will just answer the obvious one.

It would be best to drop the empty guns.

Move Action to draw a weapon. Swift action if you have Quick Draw.

It would be fine if you could draw all your things in the one action, but you apparently can't use more than one arm at a time.

Silver Crusade

Pathfinder Rulebook Subscriber

Talk to your gm. As a gm, I'd be totally cool with you drawing four small arms during your move action provided you have the +1 BaB, provided they are easily reached (belt, armpit holsters etc; if they are in ankle holsters or a trickier location then that's a different story)

Dark Archive

Pathfinder Adventure Path, Starfinder Roleplaying Game Subscriber

In Pathfinder, Two Weapon Fighting and Multiweapon Fighting mitigate this problem, but they don't exist in Starfinder.


There is multi attack, and everyone takes the same penalties for two weapon fighting to begin with (-4) I'd see no problem with drawing more than 1 weapon as part of a move action.

The other advice is to keep weapons drawn when you are in a dangerous area. I can think of very few cases where PCs didn't have weapons in hand.

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