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Given that concealment provides a miss chance to an attack roll. If your hex required an attack roll said miss chance would apply, but as I understand it, your hex's automatically effect and are subject to a save therefore concealment should not impact it.

The World's Most Interesting GM |

Ok so got a question with this mist tendrils granting concealment am i able to use the evil eye hex againt it or can it not be seen do to the concealment?
Normally yes, because the mist doesn't block all sight beyond a certain range (like obscuring mist might). However the pixie-thing flew up and away out of melee range before using it's spell-like ability to turn invisible, so Blane and Hallimir both have the problem of not only the mist but also invisibility. Both might still be able to hit her because she just turned invisible (as a standard action after her move action), because they can make an educated guess as to which 5-foot-cube she is in.

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Hmmm. Your post didn't say anything about her turning invisible...otherwise I wouldnt have tried. But ahwell bit anyway.
And sorry I forgot to roll my miss chance.

The World's Most Interesting GM |

Hmmm. Your post didn't say anything about her turning invisible...
I tried to be smooth and work it into the description (unsuccessfully).
I am currently seeing about getting a replacement for Airyn for Team 2, failing that I'll bring my Kyra clone in to make the table legal again. I'm going to give it a day, and then we'll get back to--it looks like going to Gralton.

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@Lucy/Black Maiden: Just thought I'd mention: A Google image search for "demon rabbit" will turn up a surprisingly large number of good images for Mara Bun Bun (not that they'd be any good on here, but you could put a link in Mara's profile if there was one you particularly liked).

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Just wanting to make sure this is the right table and was going to let the table decide which PC to bring I can go with either a dwarf foehammer or a half-orc barb probably will not get a chance to post again till later tonight and will need a little catching up on the story so far.
Also, just FYI this will be only my second PBP and Pathfinder game so any hints/suggestions would be appreciated.

The World's Most Interesting GM |

The group should be seeing a wolf loping up behind them in response to Arathorn's whistle.
You might consider getting your wolf his own (non-Pathfinder Society) messageboard alias like Vinegar here. You'll note there is a link embedded on the page leading to his master (and actually, visa versa). It helps in keeping track with who is doing what. There are a fair number of wolf, dire wolf, werewolf and other wolfish-looking icons to choose from. I placed the most common one on the map for you.
And let me know if I make a mistake using the animal companion still not sure when the handle animal skill would be require and assuming the bond makes that mostly meaningless in this case.
I would really recommend reading up on how to handle animals. I'll certainly help where needed, but it would best for time's sake if I didn't have to a whole, whole lot. ;)
To Team 2 as a whole
Airyn was in the last slot in the marching order. If you all want to change your order let me know, otherwise that's the spot Arathorn gets. It is updated like that on the Google slide that is currently the 2nd page.
A quick look at that big regional map on the current slide 2 reminds me (and perhaps the party) that the town of Allenstead mentioned in the journal is closer to your current location.

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Thanks for the table and here is the companion I believe and let me know if I missed anything other than linking the two characters. Also, already starting with max tricks assuming that the companion would be fully trained before I went on any missions.
Also, would prefer the last slot to be honest built this character as an archer and only using light armor. Though would probably have Atticus either on one side or the other or slightly behind.

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And let me know if I make a mistake using the animal companion still not sure when the handle animal skill would be require and assuming the bond makes that mostly meaningless in this case
Your natures bond doesn't make Handle Animal meaningless. It just means u can handle it companion as a free action instead of a move and you get a +4 to the checks. It is still a DC 10 HA check to get it animal to do a trick it knows (at lvl1 you don't necessarily auto pass) and a DC 25 to get it to do something it doesn't know.

The World's Most Interesting GM |

And slightly more if it is hurt.

The World's Most Interesting GM |
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The black maiden stalks forward, angry and annoyed at just about everything as she talks at her rabbit.
What accent even IS that? I've been all over the inner seas and it's the most painful accent I've even heard!
Never been to Galt, huh?
Just in case anyone is not familiar with the joke (such that it is). Galt is the land of the French Revolution gone even more wrong than it did in historical France. Gralton is a kingdom of Galtan (French) aristocrats in exile plotting to retake their homeland. Anytime I think of fantasy role-playing and France I think of this, and then I found this!
Now go away, and do not fairce mé to taunt you a second timé!
Your companion party hasn't gotten there yet. They went to Ustalav to talk to a pale woman about a moose and squvirrrel....

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...and then I found this!
Zat eez wiked awezum! Ai 'ave already added eet to lé fuldair een mon pairsonal Favairites bar labeléd "Waky S&@@."

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I'm pretty sure Chelaxians are supposed to be much more Romantic than Germanic (albeit in a different way than the obviously-Romantic Taldans).
If you want Nordic/Germanic-like people, that would first and foremost be the Ulfens (and to a secondary extent, some Kellids).

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They are, for multiple reasons, a bit more like Spain in full Inquisition mode, with a touch of Fascist Italy - not that there couldn't be some Holy Roman Empire in there, too.

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Do the Spanish have a horribly offensive character accent that one can use? I mean, Russians, French, even German is easy enough, but I've never seen a character Spanish accent. We have some Mexican ones here in the states with Speedy Gonzales as a example, but I can't think of an explicitly Spanish ones. Tried googling "Spanish Character/Caricature Accent", but all i got was president trump pronouncing "Puerto Rico" on loop on Youtube. >.<

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Well, here's some rather dense reading on the quirks of the Spanish accent...
...and then there's Señor Azul Falcone...
...and Manuel's from Barcelona!

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Those are some splendid examples! It works well with Chelaxian, though at least when I read about them in "Hellknight" (Love the reading in that BTW, the relationship between a Paladin and a Chelaxian Diabolist is some steamy writing!), it didn't feel like a romantic country, but it is post thrune takeover, and since Cheliax was part of Taldor for the longest time it would make sense that they would have phonetically similar languages.

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Can Tawner or anyone else occupy the same square as Fomalhaut? Probably not, but what about passing through his square and not having to squeeze? I'm trying to get a feel for how I can work with him in combat since he's technically attached to Lydia.

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AS FAR AS I'M AWARE, there is no inherent penalty whatsoever for simply moving through an ally's square, so long as you don't stay there.
Also, if you want to do something this round, you could use that healing wand on ME. Stupid as it is, Phantoms/Shades are, by RAW, NOT "Undead."

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You investigatory posts followed the GM's discussion on Climb, that's why.
Also, my ACP isn't the problem. I'm still positive with my Shield stowed. It's the -4 penalty to Str and Dex based skills when you can't see.
Yeah that climb check was for the wall. But fair enough.
And I misread your stealth check, I thought your -4 was the CAP and -2 from blinded. I would still roll because a 10 on stealth is not great and 50% of the time time would roll better

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Not to be rude... but how far are we from finishing this one? I know quests can be a little longer, but if I'm understanding correctly that we're not even halfway done... well, it's not a huge deal, but I did want to use this character for other things and i figured we'd be done by new years, and if I'm right that we're not even half way done... well, it's gonna be a bit. Just trying to decide if I can use this character or not for those things come January and February is all.

The World's Most Interesting GM |

Not to be rude... but how far are we from finishing this one? I know quests can be a little longer, but if I'm understanding correctly that we're not even halfway done... well, it's not a huge deal, but I did want to use this character for other things and i figured we'd be done by new years, and if I'm right that we're not even half way done... well, it's gonna be a bit. Just trying to decide if I can use this character or not for those things come January and February is all.
Your team is about halfway through.

The World's Most Interesting GM |

Yeah, we've been going pretty slow, but with some fun RP. This is quite a different group from the norm.
A good hunk of that is on me, I've been a lot busier than I thought coming into winter, though my play-by-post bandwidth is about to open up starting tomorrow.

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Hey guys sorry about the absence. Been off the grid for a few days and I unfortunately didn't get the chance to post up before I left because of all the craziness of Christmas. I will post up in the gameplay thread shortly.

The World's Most Interesting GM |

Tis the season.

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Bugger, I had planned on breaking everyone out of gaol that night, but I suppose for expediency we should crack on :-)

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I noticed that in our other game together. {Flashes Abaal's winning stoicism} :|
Silverhex is one of those games that you can drop, and get a chronicle for the parts you complete. If you can hang out for the end of this one, Blane would get a chronicle for 4 of 6 quests. You completed one in all but actual fact by intercepting the assassins even though you haven't actually paid Ulisha off for the silverhex artifact yet. This would net Blane: 350 gp (of 500 gp), 1 XP, 2 Prestige points, and one of two optional boons.
There is also the following to consider:
RECEIVING CREDIT
A player who plays through one or more of the Quests receives a Chronicle sheet for The Silverhex Chronicles, noting which ones he played. He can later play the rest of the Quests in the series, earning greater rewards (See the Variable Rewards boon on the Chronicle sheet at the end of this series). At any time, he can apply the Chronicle sheet to a 1st-level Pathfinder Society character, but if that character gains XP from another Chronicle sheet, he can no longer earn additional rewards for playing the other Silverhex Chronicles Quests. The Silverhex Chronicles can be replayed for credit, but the credit must be applied to a different 1st-level character each time.

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The inside of the carriage is crammed full of what looks like stolen goods, everything from nick-knacks, and jewelry, to pieces of furniture. There's no room inside for any passengers leaving space for two up front on the driver's couch.
Stealing items (horses and carriage included) from victims of Teag's magical domination constituents a moral quandary for those party members of a more benevolent nature and might lead to a change in their outlook. Especially after endangering (and perhaps even killing) several of the villagers already. No one in the party knows if anyone has died as no one has been concerned enough to ask after them yet--which is enough to warn a nominally good person that they might not be ('good' that is). Even to folks of a grayer morality this seems a bit beyond the pale--a bit out of balance, and more in line with a selfish or evil outlook, and certainly a more chaotic one. I am therefore bound to warn folks that anymore willful endangerment of innocents will result in possible alignment notations on your chronicle sheets.
This is not really too bad a thing especially if you are still finding your way around your PC's characterization. Maybe the character isn't really interested in being truly neutral. Maybe they are more reckless and therefore chaotic. Or bad actions repel them so much that, to make amends, take a their next level as a paladin. It's all (lawful) good.
Feel free to discuss more on the discussion thread.
Yeah, Sorry about that. I actually completely forgot about the townsfolk that got hit by fire (which was completely unintentional BTW) and got a bit caught up in catching Teag.
I also did not realise there was so much in the carriage, I kind of figured that the carriage belonged to Teag and that it only a few artworks and other various items (minus the harp) that wouldn't be overly missed, but I obviously misread the situation.

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I'm traveling internationally tomorrow. I will likely be out of pocket until Friday. Feel free to bot Dominic. Now that he has Shield up, he'll spell combat with Daze to take down the guard. 5 foot step is his friend to avoid AOO.

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So what's the idea? What should we do at this point? Fomalhaut and I are free of the crowd (or getting there), but you've only got Dominic by himself in the combat. Who's still stuck?

The World's Most Interesting GM |

Sorry. I lost my phone for a day.... Liberating really.
So what's the idea? What should we do at this point? Fomalhaut and I are free of the crowd (or getting there), but you've only got Dominic by himself in the combat. Who's still stuck?
Until you (as a group) score 8+ successes in the mini-game everyone who isn't Dominic is still stuck in the crowd. Dom had the choice of chasing after Teag and took it, hence he got the jump on the fighting.
Fomalhaut gets an auto-success for going insubstantial, but he (it?) can't use that to contribute any more successes to the group's total. Remember too, that any one PC can't use the same skill more than twice.

The World's Most Interesting GM |

Yeah, Sorry about that. I actually completely forgot about the townsfolk that got hit by fire (which was completely unintentional BTW) and got a bit caught up in catching Teag.
I also did not realise there was so much in the carriage, I kind of figured that the carriage belonged to Teag and that it only a few artworks and other various items (minus the harp) that wouldn't be overly missed, but I obviously misread the situation.
As for the amount of loot in the carriage (heck, the dog wasn't even his) Teag had been here for a while and has been using his "missionary" visits to other people's homes to cherry pick them of anything that caught his fancy. The empty spaces on the shelves of the mayor's house and the fact that he has been in town for weeks now were meant to foreshadow the extent of his larceny.

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The map's still such a mess I frankly can't be sure what to do. I can't even be sure if Teag is still around, or who else is around and against us.

The World's Most Interesting GM |

The battle is over and Teag ran off well before the end. Time to reassemble and figure out your next move.

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Just letting you guys know, my posting will be erratic over the next few days. My grandmother passed away, and so while I have the ability to post I'll be frank that I may not be up to it. bot me if need be, my combat codes are in my profile.

The World's Most Interesting GM |

Condolences.

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Condolences Lucy.
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Gm, out of curiosity, Why did we start at the top of the hill at the end of the path? Should we be entering from the bottom or is there simply nothing of interest on the way up the winding path?

The World's Most Interesting GM |

Gm, out of curiosity, Why did we start at the top of the hill at the end of the path? Should we be entering from the bottom or is there simply nothing of interest on the way up the winding path?
The latter. You can move freely now though, and I added Blane's pony to the map.

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So based on our discussions I think it we belive it would be best to return when thre are less people, but in order to avoid the darkness issues encountered in Alenstead, lets come back at dusk when there is still a little bit of light. We can then investigate further.
Anyone have any ideas about the "last son falls" business?