CR 10 "Monster Hero Challenge"


Homebrew and House Rules


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One of the Players in the Star Wars Campaign im running has decided that he wanted to run a a few high powered mid level adventures within Pathfinder and challenge us with a kinda mini campaign us so has given us the following rules.

1 - CR 10 Monster/Templates are preferred but can take a level 11 humanoid if wish.
2 - Must be good.
3 - Must Spend 12k in either Downtime: Buildings/Teams or donate funds to give the party +3 Kingdom Build Points.
4 - Everyone gains 11 Feats of Choice instead of 1+1/odd level.
5 - If you have the item creation feats can make something, we will be assumed to have used scrolls of x Caster level to create any items we do not know the spells for ourselves.

Im looking for someone to double check my math.. Specifically..
BAB, , converting a medium weapon to a gargantuan, combining the templates. Its a pretty huge boost to melee and seems.. almost too much.. so i made all the damage non-lethal.. and anything ive forgotten. silly enough though its FAR FAR less math, im much more confident in the Hellig Bapart stronghold construction then i am with weapon size increases.. I almost always am a dwarf as a player. going for something different this time around..

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Greenbeard
Male Wood Giant Follower of **********
CR 10 “Monster Hero”
CG Huge Humanoid Jotunblood Wood Giant
Hero Points:0

Leadership: 16: +1Fairness and Generosity, +1 Special Power, +2 Has Stronghold, +1Cha, +11 Level
Initiative: +4 Perception: +10 Low-Light Vision, Scent
Speed: 50' Space: 15' Reach: 15'Speed: 50 Space: 15 Reach: 15

Defenses :

Armor Class: 24 Touch: 12 Flat-Footed: 20
(+2 Enhancment +4Dex +10Natural -2Size)
Hit Points: 198 Current: 198
Fort: +11, Ref: +7, Will: +7 ;+2 vs Electrical
Defensive Ability:
Rock Catching: ref check to catch rock 15small 20 med 25 lg rock

Abilities:

S28 D19 C21 I14 W15 Ch12
BaB: +14 CMB +23 CMD ; 27 CMD
Improved Throw Rock: +1 hit with Rock 3d8+22 if huge rock, 150' range increment (6max) [/i]
Trample: May trample things upto one size smaller (H) deals 6d6+13 ref save
Languages: Common, Giant, Sylvan, Animals, Plants

Weapons:

+2 Gargantuan Merciful Cold Burst Elven Branched Spear : +24/19/14 Hit|(6d6+13|19-20x3|NONLETHAL|*Brace| *Reach|
2 Slam's : +23/23 Hit|3d6+13|B||20=x2||Melee|
Huge Longbow: +18/13/8 Hit||P|Ranged: 110'|
War Arrow: x40 3d8+9|20=x3|B

Skills:

Armor Check Penalty: -8 Stealth
All Class skills. Favored class None
76 Ranks @ CL 19 HD Humanoid Monster
Sum|Skill Name|-------------------------|Abil|Rank|Other|
+23 Climb--------------------------------|+9--|+14-|+0--|
+18 Profession: Gardening-------------|+2--|+10-|+6 Skill Focus|
+18 Knowledge: Nature----------------|+2--|+10-|+6 Skill Focus|
+17 Stealth---|----------------------------|+4--|+15-|+6 Skill Focus, +4 in forests(racial) -8size|
+10 Perception---------------------------|+8--|+2--||+0--|
+10 Acrobatics---------------------------|+4--|+6--|+0--|
+08 Survival-|----------------------------|+2--|+6--|+0--|
+05 Engineering-------------------------|+2--|+1--|+2 Monument Builder

Feats :

Monster Racial Feats:(10) Deadly Aim, Exotic Weapon: Elvish Branched Spear, Iron Will, Leadership,
Point Blank Shot, Precise Shot, Rapid Shot, Skill Focus Profession:Farming, Skill Focus: Nature Lore, Skill Focus: Stealth:

Leveling Feats:(11 House Rule 1+1per CR instead of 1 per odd level) Cleave, Cleaving Finish, Craft Wondrous Item, Critical Focus, Great Cleave, Improved Critical: Elven Branched Spear, Improved Cleaving Finish, Monument Builder, Power Attack, Storm-lashed, Weapon Focus: Elven Branched Spear

Spell Like Abilities:

Caster Level 7 Concentration +10
Constant: Pass without Trace, Speak with Animals, Speak with Plants, Deathwatch(item)
3/Day: Charm Animal (dc12), Quench, Tree Shape.
1/Day: Enlarge Person(self), Spike Growth
1/Day: Will of the Woods – FRA all animals or plants with 2 or lower INT grow 2 size categories larger, 19 HD acting as direct until the soonest sunrise or sunset

Equipment:

Robe of Infinite Twine, Deathwatch Eyes, Hat of Disguise(Greater), Amulet of Natural Armor +3, Bracers of Armor +2, +2 Merciful Elven Branch Spear of Icy Blast, Stronghold

Hellig Bapart:

Hellig Bapart det du kom zo kunst.
Ha het grun gud fode Boye pil slagrom

Holy Temple that you Come to Art.
Have hot green god plant, Bow arrow learn place

Goal: To Design and build a Sanctuary of the Elder Kind, a Monument worthy of a Jotunblood Wood Jotun in value of at least 100,000 GP. (13,158 spent so far)

Buildings: +342 GP, +167 Goods, +158 Influence, +68 Labor, +14 Magic +28 Any Capital
1x Altar, 1x Armor, 2x Archery Range, 1x Animal pen, Consecrated Burial Grounds (0/ 20 Medium Humanoids), 3x Bunks, Book Repository (Nature Lore), 1x Book Repository (Gardening), 1x Ceremonial Room,1x Classroom, Courtyard, 2x Farmlands (hemp), 1x Forge, 1x Garden, 5x Grotto, 1x Guard Post, 2 Habitat, 9 Kitchens, 1 labyrinth, 1 Laundry, 9 Lavatory, 1 Mill Room, 1 Mystic Greenhouse, 1 Observation Dome, 5 Offices, 13 Pits, 1 Rangelands (for sheep), 1 Reliquary, 1 Reservoir System, 1 Scriptorium, 3 Sewing Rooms, 1 Stall, 1 Statue, 15 Storages, 1 Storefront, 1 Watering Hole

Teams: +86 GP, +58 Goods, +40 Influence, +92 Labor, +11 Magic
Followers: 1x expert cook (druid9), 1xGuildmaster(expert adminstrator 3), 1xMaster Basket Weaver (expert basket weaving 3), 1xMaster Farmer(expert farmer3), 3xJourneyman craftsmen (expert basket weaver3), 1xDriver (expert wagoneer1), 5x Journeyman Stewards (expert gardeners3), 5xSkirmisher(warrior3),1x Acolyte (druid1)
Hirelings: 20x Stewards (expert gardener3), 5x Skirmisher (warrior3), 1xSage(expert gardener3), 1xMage(witch3), 3x Craftsmen (expert basket weaver 3), 20x Laborers (Expert Farmer 1), 5 Bureaucrats (Expert adminsitration/sales), 5x Lackeys (Expert Housekeepers), 5x laborers (Expert Basket Weaver 1)

Buildings Progression per day.
GP: 38.0 Gold/Day +380/10
Goods: 20.0 Goods +205/10
Influence: 19.0 Influence +196/10
Labor: 10.0 Labor +106/10
Magic: 05.0 Magic +052/10

Team Progression per day.
GP: 09.6 Gold/Day +096/10
Goods: 06.0 Goods +068/10
Influence: 05.0 Influence +050/10
Labor: 10.0 Labor +102/10
Magic: 02.0 Magic +021/10

Greenbeard's Progression per day roll If spending an hour studying in library
GP: 2.5 Gold/Day Weapons Training
Goods: 3 Goods/Day Profession: Farming
Influence: 3 Goods/Day Knowledge: Nature
Labor: 3 Goods/Day Profession: Farming
Magic: 3 Goods/Day Knowledge: Nature

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