Extra Spells / Day


Advice


I am looking for a feat that gives extra spells/day (not extra spells known), for an arcanist. Expanded Preparation give you extra spells prepared, but I want more spells to cast each day. Does anyone know of such a feat?

The Exchange

I think there's favoured class bonuses that do this, but no feat.

Liberty's Edge

Not even a favored class bonus, that would be waaayy to powerful. There's no way to get extra spells per day besides: wands, staves, scrolls, higher casting stat, pearls of power, and class features.


Pathfinder Roleplaying Game Superscriber

What blashimov said. Pearl of power is the go-to for doing this arbitrarily (well, to recall a previously cast spell).

The Exchange

For an arcanist you are looking for a Runestone of Power or a Ring of Wizardry.

Featwise, sorry. No such luck.


Pathfinder Roleplaying Game Superscriber

Oh yeah, forgot about the ring. Expensive, however.


Spell storing weapons/armor can let you use a spell slot from an earlier day today.

In general the feat you want to do this will be one of the item creation feats. There are several items which effectively give you more spells/day, especially scrolls, wands or staves. Just pick a preferred method - assuming you're not playing in PFS, anyway.


wasn't there a feat that gave spontaneous casters 2 extra spells per day?


There is no feat for this.

But there is a path ability in the Mythic Handbook which does this. If taken once, it grants +4 extra 1st level spells to cast per day. If taken again the spell level goes up to 2nd, 3rd, and so on, until 9th.
Of course, it requires mythic play, which isn't for everyone.


Lady-J wrote:
wasn't there a feat that gave spontaneous casters 2 extra spells per day?

Spells Known, yes.

Spells/Day, no.


This question again?

Maybe some 3rd party material does this, but nothing by Paizo in the way of feats.

The simplest and by far the most cost-efficient method for any Int-based spellcaster to gain more spells per day is a headband of vast intelligence.

Otherwise the only other way without paying gp and feats is for GM fiat to arrange for a specific minor artifact to be acquired by the arcanist which permits preparing spells as if they have an Int score of 6 higher than actual. Flavor-text scrubbed off, this is a sihedron tome. If you're playing on Golarion, so far exactly one is available. It's the personal property of the BBEG of the Rise of the Runelords Adventure Path, so the arcanist will have to go pry it from his cold, dead hands. If your campaign has already concluded that AP - and the current owner is, for some unfathomable reason, willing to part with it for mere gold - the price tag probably runs about 250,000 gp. Much more is certainly possible as an asking price.

After that scrolls are generally the most gp-efficient method.


Its almost as if extra spells are worth more than Feats...
Snark aside you can always aim for some Spell-Like Abilities or buy Runestones.


There is one feat (Arcade discovery actually) That almost does this. It's called split slot. It's good if you are high-ish level and want to cast lots of a specific lower level spell.

What it does is it takes a spell slot and divides it into 2 spell slots 2 levels lower. You can take the feat as many times as you like and split as many original spell slots as you like (you can't split a split slot).

This should give you an idea of how much the system values spells per day. I'd say it's worth it to split slots 5th and above, but know that you are sacrificing power for sustainability somewhat.

As an arcane discovery it's wizard exclusive.

There are a bunch of items though that can help. A bunch. Rings of wizardry, pearl of power. Amulet of cunning, Amulet of spell mastery, and pretty much any staff.


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An echoing metamagic is actually decent value. 3 extra 3rd leel spells for 14000 is much better than one 18,000 gp rune stone if power. Even compared to the cheaper pearls of power it's still good value. Note that this is a really bad metamagic feat if taken as a feat.


Hogeyhead wrote:

There is one feat (Arcade discovery actually) That almost does this. It's called split slot. It's good if you are high-ish level and want to cast lots of a specific lower level spell.

What it does is it takes a spell slot and divides it into 2 spell slots 2 levels lower. You can take the feat as many times as you like and split as many original spell slots as you like (you can't split a split slot).

This should give you an idea of how much the system values spells per day. I'd say it's worth it to split slots 5th and above, but know that you are sacrificing power for sustainability somewhat.

As an arcane discovery it's wizard exclusive.

There are a bunch of items though that can help. A bunch. Rings of wizardry, pearl of power. Amulet of cunning, Amulet of spell mastery, and pretty much any staff.

archanists can get wizard discoveries, vmc will also net a wizard discovery


Not worth burning off 5 general feats to get 1 arcane discovery via VMC.


The Mad Comrade wrote:
Not worth burning off 5 general feats to get 1 arcane discovery via VMC.

i agree but its still an option really want a revamp for vmc


Lady-J wrote:
The Mad Comrade wrote:
Not worth burning off 5 general feats to get 1 arcane discovery via VMC.
i agree but its still an option really want a revamp for vmc

Agree with you on that. Most of the VMC options are ... unappetizing.


The Mad Comrade wrote:
Lady-J wrote:
The Mad Comrade wrote:
Not worth burning off 5 general feats to get 1 arcane discovery via VMC.
i agree but its still an option really want a revamp for vmc
Agree with you on that. Most of the VMC options are ... unappetizing.

would be better if it was a pool of abilities and you had to give up 3 feats minimum 5 feats max and you would get a class ability for each feat given up


Make scrolls for situational stuff. Make wands, staves, pearls/runestones, or other items for sustainability. Worry less about spell slots.


No easy way to do what you want OP, for good reason. It would be broke AF.

Scarab Sages

Only things I can think of is a mythic ability and the sihedron tome. The ability may be 3rd party where you take it for 4 extra spells of your lowest level, can be taken multiple times not stacking e.g. 1st, 2nd, 3rd, 4th, etc. There's also the Sihedron tome that gives you extra spells as if your int were 6 higher. Given one's a mythic ability and the others an artifact I doubt there's anything in normal game play that would do this.

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