
Matthais777 |

Heya everyone, just looking to have some review and thoughts for some character builds that I've done.
Background: My girlfriend decided she wants to play Pathfinder society with me. YES! We've played D&D5e together, and I've been playing Pathfinder Society for a few years, and we both have tons of RPG experience since childhood. She prefers the Roleplaying aspect, and I like tinkering with mechanics, so she has left it up to me to design the mechanical aspect of our characters, just requiring that they be super sappy required to play together types, and I'm happy to oblige. We fumbled our way through level 1, so I'm doing a final redesign before level 2 starts.
So, I'm going for the classic "Float like a butterfly Sting Like a Bee" FLAB STAB combo, but with more focus on protecting each other, and I'm looking for suggestions for classes or feats once we roll past level 5 (Or if someone spots something obvious that would be more fun).
Mark- Flab portion
Human, STr 10 Dex 20 Con 14 Int 10 Wis 10 Cha 8
Trait- Adopted, Helpful, Kin Guardian (Mark and Cleo are married, thus Kin)
Level 1 - Unchained Monk Sage Counselor (Free combat expertise ignoring int requirements, since I'm taking the High Guardian fighter archtype it's the only way I could figure out to end up with all 3 feats I wanted at 1st level)
Feat - Two weapon Fighting
Feat - Butterfly Sting
Level 2 - High Guardian/Two Weapon Fighter
Level 3 - Weapon Finesse/Defender's reflex (Combat Reflexes)
Level 4 - Defensive Flurry
Level 5 - Royal Protector-Bodyguard In harm's way (Outflank)
Cleo- Stab portion
Human Str 20, Dex 10, Con 14, Int 8, Wisdom 10, Cha 10
Trait- Adopted, Helpful, Kin Guardian (Mark and Cleo are married, thus Kin)
Level 1 - High Guardian/Mutagen Fighter
Feat - Power Attack
Feat - Furious Focus
Level 2 - Weapon Finesse/Defender's reflex (Combat Reflexes using Strength instead of dex)
Level 3 - Iron Will?
Level 4 - Royal Protector-Bodyguard In harm's way (Outflank)
We also have the book boon for pathfinder society for the Redemption Engine "Secrets of the Iridian Fold" which allows us to roll 1d4 to add to any d20 roll and refreshes whenever we start a encounter next to each other.
I also plan on picking up Harrying Partners as soon as we can so that we can use bodyguard and combat reflexes (Including her strength based one) to give each other a total of +6 to AC whenever someone attacks and save AOO opportunities for when I crit to allow outflank to trigger, then I'll do the classic two weapon fighter crit fishing for her wielding the scythe.
So, thoughts? Ideas for where to go from 5+? Better ideas than a totally random archtype dip into monk to achieve my goals?

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My wife and I have done this with a pair of characters through retirement. The pair became quite infamous locally.
Quick question, how do you plan to use both Bodyguard and Outflank simultaneously? For bodyguard you have to both threaten your enemy (that your ally is threatening) and be adjacent to your ally. Outflank requires you to be flanking. Without other things going on (something like Gang Up(requires a third ally) or Improved Outflank (not yet PFS legal and also only works with on medium or smaller creatures)).
So this doesn't help at all with the build you have planned out, but here are the characters my wife at level 11 (some of the warpriest's feats were retrained later so he could have more high-bab requirement feats).
Human Warpriest (worships Urgathoa, gets a Scythe (x4) weapon).
lvl 12
STR 22
DEX 14
CON 16
INT 12
WIS 15
CHA 7
All favored class bonuses into human racial for a bonus feat.
Feats:
Warpriest: Weapon Focus (Scythe)
Human: Weapon of the Chosen
1) Improved Weapon of the Chosen
3) Greater Weapon of the Chosen (whenever you attack with a standard action, roll twice and take the better--this is really good for a warpriest because they don't get an iterative attack until level 8--the average of the better of 2d20 is ~14 vs 10.5 for one--so it's roughly +3.5 to hit)
3 Bonus) Power Attack
5) Combat Reflexes
6 Bonus) Vital Strike (this plus Greater Weapon of the Chosen rocks)
6 Bonus) Improved Vital Strike (this was originally Outflank--at lvl 11 I retrained this (bonus feat uses level for BAB))
7) Potion Glutton (drink as a move action without provoking--still have a standard action left to Vital Strike--usually used it for enlarge)
9) Furious Focus
9 Bonus) Devastating Strike (the bonus really adds up on a x4 weapon)
11) Retraining swapping and take Outflank here and Improved Vital Strike onto a bonus feat slot that qualifies for it.
12 Bonus) Pin Down
12 Bonus) Improved Critical (19-20 is still a lot better, even though I have a dedicated crit partner, it still doesn't always work out) (and to be fair I haven't played this guy at level 12 yet)
So with a +4 weapon, +1 weapon focus, +6 str mod, and 9 BAB, that's +20 to hit. That doesn't include Divine Favor or Sacred Weapon (totaling another +5) it also doesn't include Outflank. My regular attack with a Vital Strike (assuming Divine Favor, Flanking, and Sacred Weapon) 3d10 + 32--a crit turns that into 6d10 + 3d8 + 128 which is more than enough to kill anything we've come across (avg of 174.5).
Here's my wife's character at level 11.
Human Slayer
STR 22
DEX 16
CON 15
INT 13
WIS 9
CHA 7
Feats (she doesn't have them listed out by level, but she used the Ranger Combat Style Talents to gain Two-Weapon Fighting and Improved Two-Weapon Fighting)
Combat Expertise
Butterfly's Sting
Two-Weapon Fighting
Combat Reflexes
Weapon Focus
Outflank
Improved Two-Weapon Fighting
Toughness
Improved Critical (Kukri)
Critical Focus
Bleeding Critical (for those times when she doesn't need to pass the crit on to someone else)
She has a Menacing Kukri which increases the flank bonus by another +2, so with Outflank that's a total of +6.
One of the things you'll want to do is get very well acquainted with readied actions. If she went first, she'd delay. If I went first, I'd get in place and then "ready an attack for after her turn"--so trigger couldn't get screwed up if she somehow lost her action. Readying also changes your initiative so now you're acting in tandem.
Also, just include power attack in your base statistics. There were a couple scenarios I couldn't figure out why my crits were only hitting for the 90-100 range and that was because I forgot to Power Attack :(.

Matthais777 |

Actually, fun thing, while it makes it a smiiiidge more complicated, High Guard let's you take a 5 foot step as a immediate action so long as you end up next to your obligation. While I am hoping that improved outflank is thing we can have later on, for now when someone attacks us we can 5 foot step into position to body guard, then on their turn the targeted person 5 foot steps back into flanking position.
So we're flanking like so...
x1x
xex
x2x
They attack me, she uses right hand to 5 foot step as a immediate than defend me with bodyguard...
x1x
2ex
xxx
then on my turn I 5 foot step back into flanking.
xxx
2e1
xxx
I find it hilarious in a way cause it means our two characters are literally dancing around the badguy.
As for power attack, she's the one doing all the power attacking cause, and I quote "I wanna hit them hard, I don't wanna have to think about it." so I just wrote out her stats with everything auto-included.

Matthais777 |

You may have an issue with a monk needing to be lawful and desna being a chaotic godess you'd have to worship. As it's for pfs just a headsup.
Since I'm not gaining spells and once I've taken the 1 level I can become non-lawful (Ex-monks don't lose abilities, only are forbidden from taking more levels, and I only want the 1) after taking that first level, I should be good.

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Using up a swift action every turn just to stay flanking/adjacent seems like a lot of extra effort that'll let you miss out on possibly more important actions later. It definitely works, so if that's what you want, then go for it. Also, this'll only work for creatures that are medium or smaller, anything bigger you'll just want to flank and kill ASAP.
Our characters didn't worry about AC (I think my Warpriest had ~21 AC when he retired). The best defense is critting them with a x4 weapon ASAP ;).

Cavall |
Cavall wrote:You may have an issue with a monk needing to be lawful and desna being a chaotic godess you'd have to worship. As it's for pfs just a headsup.Since I'm not gaining spells and once I've taken the 1 level I can become non-lawful (Ex-monks don't lose abilities, only are forbidden from taking more levels, and I only want the 1) after taking that first level, I should be good.
Yeah so long as you're non lawful after monk levels it all works out fine.

Matthais777 |

Using up a swift action every turn just to stay flanking/adjacent seems like a lot of extra effort that'll let you miss out on possibly more important actions later. It definitely works, so if that's what you want, then go for it. Also, this'll only work for creatures that are medium or smaller, anything bigger you'll just want to flank and kill ASAP.
Our characters didn't worry about AC (I think my Warpriest had ~21 AC when he retired). The best defense is critting them with a x4 weapon ASAP ;).
Immediate action, not swift, just prevents you from taking a 5 foot step your next turn which is why the opposite member has to 5 foot step. Still, it's a cool move, and using the bodyguard ability with kin and helpful gives a +6 to AC, (+7 or more with the armor) which is... frankly a stupid amount of AC to stack on top of the normal stuff.

Plausible Pseudonym |

claudekennilol wrote:Immediate action, not swift, just prevents you from taking a 5 foot step your next turn which is why the opposite member has to 5 foot step.Using up a swift action every turn just to stay flanking/adjacent seems like a lot of extra effort that'll let you miss out on possibly more important actions later. It definitely works, so if that's what you want, then go for it. Also, this'll only work for creatures that are medium or smaller, anything bigger you'll just want to flank and kill ASAP.
Our characters didn't worry about AC (I think my Warpriest had ~21 AC when he retired). The best defense is critting them with a x4 weapon ASAP ;).
An immediate action also uses up your ability to use a swift action on your next turn. An immediate action is a "borrowed" swift action from the future. So you're prevented both from taking a 5 foot step and taking a swift action on your next turn.

Matthais777 |

Matthais777 wrote:An immediate action also uses up your ability to use a swift action on your next turn. An immediate action is a "borrowed" swift action from the future. So you're prevented both from taking a 5 foot step and taking a swift action on your next turn.claudekennilol wrote:Immediate action, not swift, just prevents you from taking a 5 foot step your next turn which is why the opposite member has to 5 foot step.Using up a swift action every turn just to stay flanking/adjacent seems like a lot of extra effort that'll let you miss out on possibly more important actions later. It definitely works, so if that's what you want, then go for it. Also, this'll only work for creatures that are medium or smaller, anything bigger you'll just want to flank and kill ASAP.
Our characters didn't worry about AC (I think my Warpriest had ~21 AC when he retired). The best defense is critting them with a x4 weapon ASAP ;).
Did not know that, thank you. Still, worth it from my estimation (If I had a penny from every unused swift action after all...)