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My tabletop group are using these rules for the first time and generally we love them, they certainly make poisons and diseases far deadlier and really scary, especially at low levels.
But I wonder if someone can explain to me exactly the process of recovery, we got bogged down quite a bit in our last session debating how it should go.
With a disease for instance, I fail my save and become a carrier. That's fine. The next day I need to save and fail and fall down the track. But what about a disease that requires two saves in the cure condition? Does that mean that now I am in the Weakened state I actually need 4 saves in order to get healthy? And if I make only one of those saves, I stay on Weakened and then fail my second save so I move down to Impaired? And suddenly need 6 saves to get healthy?
The other element that's confusing me is this clause:
Poisons work differently—fulfilling the cure condition removes a poison from the victim's system, but she remains at the same step on the track and recovers gradually. (Treat a poison that has exhausted its duration in the same way.) For every day of bed rest (or 2 nights of normal rest), a victim recovers one step; this recovery is doubled as normal by Heal checks, and tenacious poisons might require a longer recovery period.
So if I am poisoned with Green Lotus and fail my first two saves I fall down to Impaired. Then I get lucky and roll a 20 thus fulfilling the cure condition of one save. Does that mean I am no longer poisoned? But that I will remain at Impaired until I get 2 days of normal rest to move me one place up the track and another 2 days rest makes me healthy? But this time is halved with bed rest and possibly halved again with the Heal skill?