Blue Dragon-Inspired Classes / Archetypes(the video game, not the creature)


Homebrew and House Rules


Sword Master: maybe a fighter archetype with some spell-like ability to augment his attacks with extra energy damage from an expanding selection of different energy types for short periods of time.

Guardian: some martial class that can transfer attacks and other harmful effects from adjacent allies to himself and gains resistance to several different things.

Monk (not like the Pathfinder monk): a martial class that can spend actions charging his attacks to deal hefty amounts of damage all at once.

Assasin: basically the rogue.

Black mage: basically a damage blaster.

White mage: basically a cleric who can only heal.

Barrier mage: lots of warding spells.

Support mage: buffs, debuffs, and condition inflicting.

Generalist: maybe a weak grab bag of the other classes with the ability to wear extra magic rings.

Any suggestions would be greatly appreciated.


Was expecting this to be about electricty-shooting desert overlord Dragons. Whoops.


The Sideromancer wrote:
Was expecting this to be about electricty-shooting desert overlord Dragons. Whoops.

Heh, sorry about that. :)


These could be interesting classes, but frankly I wonder where is the connection to blue dragons. I would expect these classes to be getting illusion spells/SLAs, electricity damage and resistance, and general dragon-stuff like breath weapons, natural attacks, flight, size increases...

Is there a reference that I am missing?

Sovereign Court

Better off not overthinking it but anyway:

Assassin: Unchained rogue or Slayer.

Sword Master: Magus.

Guardian: Paladin.

Monk: Brawler with pummeling style focus.

Black Mage: Take your pick, Wizard, arcanist, sorcerer etc...focus on evocation.

White Mage: usual healer stuffs: Cleric or Life mystery oracle.

Barrier Mage: Wizard focuses on abjuration. You might consider Thassalionist specialist.

Support Mage: Bard make good supports. Shaman and Witches make decent debuffer.

Generalist: Occultist or Medium.


The in-game elemental damage types are fire, water, wind, earth, shadow, and light. Would it be appropriate to use fire, cold, electricity, acid, and a harm-only version of negative and positive energy for the sword master (magus)?

Sovereign Court

I wouldn't bother with adding new damage type for Shadow and Light. Shadow and Light in PFRPG are already part of the game check out their descriptors.

But well, as most games, usually shadow and light ends up being Holy/Unholy type of things...so all these things already exist in the game.

You can feel free to add new damage type of course, in general, I prefer to go with work what's already available.

Simple and quick solution:

Lower the requirement of the Bane magus arcana...it will basically be the same as light/shadow blade.


I saw blue dragon and though you were talking about the anime and the vastly different manga it was based on (Ral-Grad)

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