Mesmerist False Flanker / Solo Tactics


Rules Questions


Mesmerist False Flanker: the mesmerist can trigger this trick when the subject moves into or begins her turn in a square where she threatens an enemy. An illusory duplicate of the mesmerist appears in any unoccupied space adjacent to that enemy. This duplicate counts as threatening the enemy for the purposes of determining flanking, but can’t actually make attacks.

Inquisitor Solo Tactics: all of the inquisitor’s allies are treated as if they possessed the same teamwork feats as the inquisitor for the purpose of determining whether the inquisitor receives a bonus from her teamwork feats

Would the illusion created trigger the Inquisitors Solo Tactics assuming the other feat requirements were met. I would say yes, but I am looking for some confirmation on my understanding.

example feats:
Outflank: Whenever you and an ally who also has this feat are flanking the same creature, your flanking bonus on attack rolls increases to +4. In addition, whenever you score a critical hit against the flanked creature, it provokes an attack of opportunity from your ally.

Precise Strike: Whenever you and an ally who also has this feat are flanking the same the creature, you deal an additional 1d6 points of precision damage with each successful melee attack. This bonus damage stacks with other sources of precision damage, such as sneak attack.

Liberty's Edge

PRD wrote:


False Flanker: ... This is an illusion (figment) effect,

Figment: A figment spell creates a false sensation.

The False Flanker is a sensation, not a creature. A sensation can't be an ally, so solo tactics don't work.

Generally spell and abilities do only what they say they do. You should always doubt the idea of giving them extra powers that aren't in the ability/spell description.


Thanks.

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