Using UMD


Pathfinder First Edition General Discussion


Out of curiosity, what are the most popular UMD scrolls/wands/etc? I would imagine enlarge person and grease, as well as ill omen familiar shenanigans, any other popular ones?


Cure Light Wounds


Pathfinder Maps, Starfinder Maps, Starfinder Roleplaying Game Subscriber

Enlarge Person works better as a potion since drinking a potion only takes a standard action.

I prefer to use wands for things that don't give a saving throw such as comprehend languages, endure elements, shield, mage armor, and lucky number. There are a number of threads already covering this.


magispitt wrote:
Cure Light Wounds

This seems to be the single most favorite wand for UMD in PFS, at least where I play. I've seen many non-casters buy a CLW wand as soon as they can afford it, then ask another PC to use it on them between fights to conserve the healer's precious spell slots. And if we lack a healer, they ask the rogue or investigator to use UMD.


Lead Blades, Gravity Bow, Strong Jaw

Scarab Sages

Mage armor, longstrider, longarm


Actually, does CLW keep its popularity across the scale, or do higher level characters switch to more powerful spells as they go up?


Nah just melt your CLW wands, it's cool. They are the most cost efficient method of healing at any level.


ah... cost efficiency, I must admit I've never calculated the cost efficiency between a want of cure light and a wand of cure serious.


Klorox wrote:
ah... cost efficiency, I must admit I've never calculated the cost efficiency between a want of cure light and a wand of cure serious.

Technically, Infernal Healing is the reigning monarch of out-of-combat healing cost efficiency, but since Horror Adventures, casting it now also costs you your alignment.

You could use Celestial Healing instead, but it sucks.


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Rajnish Umbra, Shadow Caller wrote:
Klorox wrote:
ah... cost efficiency, I must admit I've never calculated the cost efficiency between a want of cure light and a wand of cure serious.

Technically, Infernal Healing is the reigning monarch of out-of-combat healing cost efficiency, but since Horror Adventures, casting it now also costs you your alignment.

You could use Celestial Healing instead, but it sucks.

Just out of curiosity, How would the cost compare between a 2X CLW wands vs 1X Infernal + 1X Celestial (to balance the alignment scales) ...?

750 gp per wand = 15gp per charge.

CLW = 1d8+1 = ~5.5 per charge, so ...
2X CLW = ~11hp for 30gp

Infernal Healing = 10hp per charge
Celestial Healing = 0hp per charge (is that right? so bad -_-)
CH + IH = 10hp for 30gp

If you rule that Celestial Healing has a minimum duration of 1 round then the average out the same.
Even if they don't, this could be worthwhile for a character that has Infernal & Celestial Healing on their spell list, but not Cure Light Wounds and wants to keep their alignment up (bloodrager, magus, sorcerer/wizard, summoner, possibly others).

If your character isn't worried about alignment stuff (or your GM doesn't enforce that stuff) then Infernal wins by a lot (20hp for 30gp).


Actually, about the alignment stuff, wouldn't that cost be paid by the original caster/wand maker rather than by the wand user or the spell's beneficiary?


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
Klorox wrote:
Actually, about the alignment stuff, wouldn't that cost be paid by the original caster/wand maker rather than by the wand user or the spell's beneficiary?

That's a slippery slope there.

If that's the case, then you could use a wand of animate dead to create an army of undead with impunity. I doubt very much that, that is the intent.

Both the maker and the user likely need to be paying the "alignment cost."


Ravingdork wrote:
Klorox wrote:
Actually, about the alignment stuff, wouldn't that cost be paid by the original caster/wand maker rather than by the wand user or the spell's beneficiary?

That's a slippery slope there.

If that's the case, then you could use a wand of animate dead to create an army of undead with impunity. I doubt very much that, that is the intent.

Both the maker and the user likely need to be paying the "alignment cost."

I have to admit - if I had to pick the one thing Paizo changed for the worse - it's alignment as a whole - every time they touch it - it gets worse to the point that I just ignore it now.


using a wand is like casting a spell. The activator has the act cause they are the one doing the "evil thing"


My Summer has a number of Pages of Spell Knowledge for spells not on his list that he uses UMD for.


Dr Styx wrote:
My Summer has a number of Pages of Spell Knowledge for spells not on his list that he uses UMD for.

That doesn't actually work.

Page of Spell Knowledge wrote:
If the bearer is a spontaneous spellcaster and has that spell on her class spell list, she may use her spell slots to cast that spell as if it were one of her spells known.

The only even sort of relevant thing for UMD purposes is Emulate a Class Feature.

UMD wrote:
Emulate a Class Feature: Sometimes you need to use a class feature to activate a magic item. In this case, your effective level in the emulated class equals your Use Magic Device check result minus 20. This skill does not let you actually use the class feature of another class. It just lets you activate items as if you had that class feature. If the class whose feature you are emulating has an alignment requirement, you must meet it, either honestly or by emulating an appropriate alignment with a separate Use Magic Device check (see above).

You don't "activate" a Page of Spell Knowledge, so there's nothing to actually emulate here. If you somehow could emulate the spell casting of some other class, all that would do it allow you to put the spell on your list for spells of that other class and cast that spell with your nonexistent spell slots from that other class.

It's a common mistake, but I guess it's a fun house rule if your GM allows it.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

Rings of spell knowledge, on the other hand, allow a limited form of cross-list casting, if I'm not mistaken. They use up extremely valuable ring slots, however.


My sorcerers usually buy a wand of Bestow Grace.

Add your charisma modifier to your saves for four minutes for 120 gold per charge. Yes please! Only fails save on a nat 1.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
MichaelCullen wrote:

My sorcerers usually buy a wand of Bestow Grace.

Add your charisma modifier to your saves for four minutes for 120 gold per charge. Yes please! Only fails save on a nat 1.

Nice!


Paladins cast level 2 spells at level 7, right? So Bestow Grace lasts for 7 minutes?
Either way, adding to the list!

Sovereign Court

Pathfinder Starfinder Society Subscriber
Paladin, Spells wrote:
Through 3rd level, a paladin has no caster level. At 4th level and higher, her caster level is equal to her paladin level – 3

Paladins and Rangers both have a reduced caster level.


Ravingdork wrote:
MichaelCullen wrote:

My sorcerers usually buy a wand of Bestow Grace.

Add your charisma modifier to your saves for four minutes for 120 gold per charge. Yes please! Only fails save on a nat 1.

Nice!

That spell alone can make it worth being good vice true nuetral. It works great on oracles as well.

The four minute duration means that you won't have it up all day, but will last plenty long enough if you suspect you may be in a fight soon.


Plausible Pseudonym wrote:

You don't "activate" a Page of Spell Knowledge, so there's nothing to actually emulate here. If you somehow could emulate the spell casting of some other class, all that would do it allow you to put the spell on your list for spells of that other class and cast that spell with your nonexistent spell slots from that other class.

It's a common mistake, but I guess it's a fun house rule if your GM allows it.

To my knowledge there is only Arcane, Divine, and Psychic spells.

Summer is a spontaneous Arcane spell caster...
Is using his Arcane spell slot to cast that spell if it were one of his Arcane spells known...

So yes he would not be able to cast Divine or Psychic spells, but Arcane would be possible.

You are using Emulate a Class Feature (spell list) to use the page to put it on your known spells.


Dr Styx wrote:

...

You are using Emulate a Class Feature (spell list) to use the page to put it on your known spells.

*ahem*

Quote:

No. Adding a spell to your list of spells known does not add it to the spell list of that class unless they are added by a class feature of that same class.

...
The spell slots of a class can only be used to cast spells that appear on the spell list of that class.

Grand Lodge

Longstrider

Expeditious retreat (better to cast and move then to double move or run)

Blade lash (one of the best ways to trip)

Bless of you don't have some one to cast it

Feather step

Lucky numbers

Keep watch

Mage armor good for everyone when there are ghosts

Mudball

Protection from________

Swift Girding heavy armor users at night

Any spell you want in a Cracked vibrant violet prism. Shield, aspect of the falcon, cheetah's sprint, feather fall, truestrike.

.

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