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I've recently gotten my hands on a ratling boonsheet for PFS, and have been playing around with ideas, one of which is a ratling gun cleric (re: equilibrium) using the Gulch Gunner racial archtype. The goal would be to fight adjacent to enemies and purposefully trigger attacks of opportunity (using a high AC to avoid getting hit) while providing combat bonuses to allies. Here are the concepts I'm looking to include so far... I'd love some input on how to make it more effective, or other fun flavor additions I haven't considered!
P.S. I know that the viability of this build gets a bit shaky in higher levels, but that's not the point. I want to see what the upper limits are here, so I can evaluate if it'll still be a viable build for non-seeker PFS play.
1) Gulch Gunner Ratfolk racial archtype - switches out a lot of early deeds for the ability to regain grit via AoO's against myself and several adjacent damage bonuses. One allows you to spend a grit to get a +4 to AC vs. a target!
2) Armor Trick (light) - for Reactive and Reflective Mobility features (requires Dodge, Mobility, Nimble Moves, and Combat Reflexes for both).
3) Buff up that light armor - More AC
4) Level Distribution - 5 Gulch Gunner, 1 Mouser, 6 Fighter (in this order)
My goal is to remain hard to hit, provide allies good bonuses (mouser) and basically flit around the battlefield shooting people in the face TWF with pistols. Problems I'm encountering include...
1) Reloading - I could just use pepperboxes...
2) Getting my AC to levels where it will reliably allow me to keep from getting skooshed like a bug - I've considered a level of wizard or arcanist to allow me to shield up.
3) Feat starved build - man, I want to do so much but priorities are tight. The Armor Trick shinanigans will help, but I'm not sure if it's worth all those feats, or if there isn't a better way.

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Cool concept but I'm not sure why you call him a cleric.
The movie Equilibrium has "Gun Clerics" that are like martial artists, but with guns, using katas to maximize odds to hit and dodge (literally using statistics to inform kata moves). It's an amazing movie, and a character concept I'm sure more than a few have attempted around here, but I didn't find anything similar to the build I'm going for.