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![Chief Sootscale](http://cdn.paizo.com/image/avatar/PZO9031-Kobold.jpg)
Alright, the Ectoplasm master archetype adds all necromancy sorc/wiz spells up to level 6 to your alch spell list. I have a few questions about interactions.
-Clearly,personal and touch range buffs that you use on yourself do not need infusion
-how about things like animate dead? You're not actually having the infusion leave your person while you administer it (via syringe?) and the like, does it not work?
-Attack spells, such as vampiric touch, same idea, you are not actually having the extract leave her person, is infusion needed?
-how do attack spells with range, like ray of enfeeblement work? does it become touch range? can you just not use it? If you have to throw it, that would require infusion
-does not having infusion have the effects of the extract itself end if it's not on you? I dont think so since it just says the extract itself become inert, not its effects.
-do you have to roll to beat SR with an extract of vampiric touch, for example?
Sorry if some of these are obvious to you, I'm honestly struggling to mesh these two systems, and their ability description doesnt define how anything works.
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![Chief Sootscale](http://cdn.paizo.com/image/avatar/PZO9031-Kobold.jpg)
From what I can tell, My example of Vampiric touch is a bad one. I looked back over it a few times and since drinking the extract would use the vampiric touch spell on you, the spell is then active, and can be used normally. SO I guess a more apt example would be something like Slay living, or ghoul touch.
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Outlaw Corwin |
![Undead](http://cdn.paizo.com/image/avatar/PZO9239-Cover.jpg)
- Touch Injection + Animate Dead should work on a single corpse.
- Making them infusions won't help much, simply due to the lack of spell options. Most the spells gained have detrimental effects, and enemies aren't likely to drink extracts of Bestow Curse & the like.
- No, you can't throw them. You can't target anything. They're basically potions & gotta be consumed.
- You'd have to deal with spell resistance IF delivering via Touch Injection, assuming the spell delivered allows it.
From what I've researched the archetype is borderline useless except when combined with Touch Injection. So I don't think highly of the archetype, since every extract level is more precious than the last & get used up fast. The most useful necromancy spells you might deliver with Touch Injection will take up those precious high level slots.
It's like, levels 1-3? Useless. Level 4? Sure I can blow both my second level slots on Touch Injection & Stricken Heart. Great. I'd much rather nab Defending Bone & Barkskin. Maybe if you bought a wand of TI somehow. The 1st level spells gained... Chill Touch, Ray of Enfeeblement, Cause Fear, etc - everything would just affect your character. Making them extracts treats would make whoever drinks it the target.
As you imply with the spells in your last post, at mid or high levels the archetype may pay off. Combine Blood Money with Stoneskin... wait, no. Still a St Act to drink the BM extract. Not possible. Things like Touch Injection + Enervation I guess. But hey, since all the archetype loses is Brew Potion, we can't expect any huge benefits.
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![Chief Sootscale](http://cdn.paizo.com/image/avatar/PZO9031-Kobold.jpg)
Syringe spear works with infusion discovery, yes. Good thought there, might be great for a half elf or human that can get proficiency with ease.
Poisoner's Gloves works for sure, and outright states with infusions. Shame about the 2/day use. The cost of making them touch attacks.
Ah only infusions, not extracts without the infusion property, damn. Wait a second, where does it say 2/day? does it say once each glove? I thought it just let you do it. hmm