
Warpriest_Guy |

I do not understand this feat at all, so any help would be appreciated, even if you don't fully understand the feat yourself or can't answer all my questions.
All I can figure out is that I am supposed to begin a "mounted charge" as normal by travelling 10ft in a straight charge lane, then I just don't know.
1. Can I travel 10ft towards my opponent and then just turn 90 degrees and "charge" away from the opponent? If not, what rule(s) prevent me from doing so?
2. Can I make a normal mounted charge, use ride-by attack to continue moving, then use wheeling charge to make a turn during the post-charge movement allowed from ride-by attack?
3. If yes to #2, can I make that turn towards the opponent and attack them again?
4. Can I turn in the last square of a normal charge or do I have to attack/forfeit my attack if I enter this square?
5. Does the attack allowed by this feat extend to the mount as well?
6. If not too much trouble could someone please translate this feat into the clearest language possible, explaining its interaction (or lack thereof) with ride-by attack?

Jhaeman |

The simplest way to think about this feat is that instead of having to move in a straight line while charging and being unable to charge through allies' squares (the normal rules), you get one free change of direction (up to 90 degrees) and can move through allies' spaces. So it's useful for crowded battlefields when terrain, allies, or other obstacles would make a straight-line charge impossible.

Warpriest_Guy |

My current interpretation is that I can change direction after 10ft of a normal charge, and can either keep moving up to double speed, or end my charge in a space where my mount and I can attack the opponent, then we can use ride-by to keep moving straight. I imagine the feat isn't usable in the post-charge movement granted by ride-by. Is any of that wrong?

Jhaeman |

Your total movement can't be more than twice your speed, whether you're doing a normal charge, have Ride-by Attack, or have Wheeling Charge. All Ride-by attack changes is that you don't have to stop when you make your attack and can keep moving in a straight line; Wheeling Charge allows you to make 1 turn during that charge (before or after the attack).

Gauss |

1) No, that is not a charge.
2) Yes
3) No, 90degrees is the maximum turn, you can't do 180 and even if you could, you wouldn't be able to attack again (until your next turn obviously).
4) Turning is something that is combined with movement. You have no facing.
5) The feat Wheeling Charge does not grant an attack, it only modifies how you move during a mounted charge attack.
6) Move 10' (minimum), then you can turn, and then move another 10' (minimum). At some point during all of this movement you may make your charge attack.
Here is an image with a few attack sequences.
Red is: move 10+ feet, attack, turn up to 90degrees, move 10+ feet.
Blue is: move 10+ feet, turn up to 90degrees, move 10+ feet, attack, keep moving (via ride by attack)
Green is: move 10+ feet, attack, keep moving (via ride by attack), turn up to 90degrees, move 10+ feet.

Warpriest_Guy |

Thanks to you both! So for those following at home:
"your mount can make one turn of up to 90 degrees as part of the move"
You are not required to begin your charge as normal. You may begin your charge by moving in any direction, so long as you can still make a turn (max 90 degrees), head towards the opponent, and enter a square which threatens them. You can then strike and ride-by. You also have the option of charging normally, striking, and turning at any point during the ride-by movement (even immediately following the strike)
"You may make an attack during any part of this move"
This does not mean the rider gets an extra attack. This refers to the normal attack from the charge. The purpose of the feat is to allow the player to either take an alternate route to the opponent, or to turn during the ride-by movement.

Jhaeman |

Thanks to you both! So for those following at home:
"your mount can make one turn of up to 90 degrees as part of the move"
You are not required to begin your charge as normal. You may begin your charge by moving in any direction, so long as you can still make a turn (max 90 degrees), head towards the opponent, and enter a square which threatens them. You can then strike and ride-by. You also have the option of charging normally, striking, and turning at any point during the ride-by movement (even immediately following the strike)
"You may make an attack during any part of this move"
This does not mean the rider gets an extra attack. This refers to the normal attack from the charge. The purpose of the feat is to allow the player to either take an alternate route to the opponent, or to turn during the ride-by movement.
Yep, you got it!

![]() |

If I understood Gauss correctly with his point 4), you can turn as much as you like at the beginning of your turn before you move out of your first square. Also, at the end of your charge, you can tuen 180 degrees, so as to be facing the direction of your likely next turn's charge.
Is that correct? No facing meanings you start moving in any direction you choose.

Gauss |

If I understood Gauss correctly with his point 4), you can turn as much as you like at the beginning of your turn before you move out of your first square. Also, at the end of your charge, you can tuen 180 degrees, so as to be facing the direction of your likely next turn's charge.
Is that correct? No facing meanings you start moving in any direction you choose.
Sort of correct.
You are not turning at the beginning of your turn, there are no facings. You are facing any direction and no direction thus there is no 'turn to face a direction'.
You have to divorce yourself from the idea that people are facing a specific direction. Each turn (6 seconds) they are facing all directions because combat is an abstract system.
When Wheeling Charge references turning, it is not talking about the facing of the character (since facing does not exist) but a turn in the direction of movement.
So yes, you can move any direction you choose.
Then, when charging and after moving 10', you can make a 90 degree turn in the direction of travel.
At the end of all this, again, you have no facing so there is no 'turning 180degrees to face in a likely direction for next turn'.