
Selu |
So, for a while now I've started to grow curious about DMing for Pathfinder. While I love being the player, it's exceptionally difficult to find a game these days, and a lot of DMs that I've come across aren't very open to things that I'd like to see done. Because of this, I've been considering running a game for a little while now but after having looked at some APs they seem... Kind of strange. The flow doesn't quite seem like what DMs bring to the table and I'm worried that I'd just be a fumbling mess. Does anyone have any advice regarding first time DMers?

Kileanna |

What kind of game would you like to have? You might rather start GMing a couple short stories before getting into a longer AP to get used to GMing. Maybe have some chained short stories to practice a bit and them jump to something longer when you feel more confident.
You shouldn't be afraid of trying, even if the first time it doesn't come out perfect the practice is what will make you better at it. As long as you feel secure at it, you enjoy it and your players enjoy, you'll be doing right.
You can look for some low level modules insread of an AP, there are very good ones.

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1. Don't be too hard on yourself--everyone makes mistakes all the time,
2. Understand what your players think is fun, and make sure you enable that--don't say "no" if you can help it, say "sure, you can try that..." and have a reaction ready,
3. Prepare more than you think you should. No matter how good you are, a lack of preparation always shows, and
4. Be up-front, consistent, and fair with your players. Be clear about playstyles, what's allowed and what's not, and try to treat everyone by the same rules.
Beyond that, it's a pretty meaty topic. PFS, since it's somewhat constrained in what the GM is able to do, is a very good way to get your feet wet.
Books have literally been written on how to be a good DM or GM or Storyteller or whatever name you want to give it. Nobody knows everything, and people figure out different solutions to the same problem all the time. Don't be afraid to learn from other people, and don't be afraid to try new things and mix it up.
Because I see a lot of GMs design the campaign they want to play in and ignore what their players want, I tend to emphasize the idea that you should enable your players. Even though that's important, you also need to enjoy what you're doing so you have fun and don't burn out. Keep working to find a group of people with a similar playstyle, and induct people to that group regularly to keep it fresh.