
Guardianlord |

I am currently in the planning stages of a homebrew campaign.
My players and I have attempted to run kingmaker, but find it is not our style.
I would like to allow the players some influence in the larger political struggles, without having to run a massive meta game.
Is there some way to simplify the politics between a planned 3 factions, allowing the players to change influence of their preferred faction with quests or direct diplomacy if they want?
Is there something published I can draw from? or is it possible to design a simple system to represent all of the intrigue, backstabbing, bribery, alliances, and other things so I as GM need only roll some die and add the players contributions to determine the balance?
Some background: This is in the Katapesh region in a small city. The City is run by a council of nobles, there are 2 equal factions in power (land based, vs the sea based), and 1 faction trying to take over. The taxes/markets/select merchants will change with whomever is in power, thus indirectly affecting the players for the later acts of the campaign.

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I would recommend a point system showing which faction has greater influence at the current time. x result in an adventure adds points to faction x. if the players spend downtime resources from ultimate campaign, assign a point value towards one of the factions as appropriate. the largest point value is the faction in charge at the time.