Hunger Oracle Mystery


Homebrew and House Rules


So I have decided to try and come up with a tanking Mystery for the Oracle that is also somewhat vampiric themed. The problem is that I have a hard time coming up with two more Revelations for the mystery, even after I stole a few from the Death Mystery. My question for you my fine people, is what your ideas for the final two Revelations may be?
Link


Also forgive me for the overall edginess of the Mystery. I like vampires quite a bit.


You might want to change the name to indicate the vampire theme. A "hunger" curse should have less to do with drinking blood and more to do with being insatiably hungry.


Well, the whole idead behind naming it "Hunger" was that it was going a step above vampires. As in, it goes just from drinking someone's blood to eating their soul/life force/whatever. However that is not to say there wouldn't be powers that would be vampiric inspired (such as drinking someone's blood to restore hit points.
That and mystery's for Oracle's I've noticed are more or less concepts, ones that inspire their revelations. So "Hunger" was the most suitably appropriate, as it was clear enough to get a message across yet vague enough to leave some room for interpretation.


Isn't there already a 'hunger' curse?

EDIT: Yep.

Hunger Curse wrote:
Ravenous hunger wracks your body in stressful situations. You gain none of the benefits from spells or magic items that provide nourishment, such as goodberry, heroes’ feast, or a ring of sustenance. You also gain a bite attack that deals an amount of piercing damage appropriate for your size (1d8 for a Large creature, 1d6 for Medium, 1d4 for Small) as a secondary natural attack. You begin each combat with the sickened condition until you deal damage with your bite attack. At 5th level, you gain the grab monster special ability on bite attacks against creatures smaller than yourself. At 10th level, your bite attack deals damage as if you were one size category larger. At 15th level, you gain the blood drain monster special ability with your bite, dealing 1d2 points of Constitution damage at the end of a turn if you grapple a foe.

It's from the Inner Sea Monster Codex.

There's a vampire one as well.

Quote:
You crave the taste of fresh, warm blood. You take damage from positive energy and heal from negative energy as if you were undead. At 5th level, you gain channel resistance +4. At 10th level, you add vampiric touch to your list of 3rd-level oracle spells known and undead anatomy II to your list of 5th-level oracle spells known. At 15th level, you gain damage reduction 5/magic.

Grand Lodge

I do like this revelation and, in fact, this is just another way I can play my favorite class in PF. There are just a couple of things.

First of is this ability:

<quote> Surge of Death (Su): Anytime a living creature dies that took negative energy damage from you within the past minute, or is suffering from a bleed effects of yours, you gain a +2 bonus to Strength and temporary hit points equal to your Oracle level for 1 minute. The bonus to Strength increase to +4 and the temporary hitpoints gained increases to 1 ½ your Oracle level at 8th level. At 14th level, the Strength bonus increases to +6, and the temporary hit points increase to twice your Oracle level. </quote>

Just ripe for abuse. I'm thinking a bunch of players with just bring bags of bleeding poultry for an easy bonus. I'd honestly do one of two things for balance: (1) reduce the initial amount and the incremental increase from +2 Str and +1/2 - 2x on hp to +1 Str and maybe just 1.5X for hp at some point OR (2) make this ability available at 7th or 11th level and not a moment before.

<quote> Vitality Drain (Su): When you confirm a critical hit against a target, you may choose to omit the bonus damage, and instead deal 2 points of Strength, Dexterity, or Constitution damage, and you gain the ability damage you dealt as a bonus for a number of rounds equal to your Oracle level. For every increment of critical damage, the ability damage increases by 2 (x3 becomes 4 points of damage, and so on). </quote>

This ability is interesting but I doubt it's harmony with the theme of 'hunger'. I'd like to see this ability become something that adds feats or become incrementally better like some of the other revelations (weapon mastery for the Battle Oracle for example). I also think this isn't really 'hunger' themed and more of a debilitation theme.

These are just suggestions off the top of my head.


Alright, so I made some changes.
Firstly, I changed Surge of Death's bonus to strength to +1 in the first increment, +2 at the second, and plus +4 at the third. I also made it require to be at least 7th level to take it and I made the increments scale up every five levels.
Secondly I believe the Vitality Drain power was worded weirdly. The point of the power was for the Oracle to gain the bonus they took for a bit. I reworded it a bit and I hope it is easier to understand.
Thirdly I added a pair of new revelations, but I still need another one (each Mystery has 10 revelations total, I like to try and be as consistent with official rules as much as possible). Here they are:
Life Link (Su): As a move action, you may touch a friendly or hostile creature to establish a link between your souls. Whenever either one of you is within 30 ft of each other and take hit point damage, you may either take the damage instead, or have the other creature take the damage if you took the initial hit, whichever is you decide at the time of the hit. At 5th level, this includes ability drain or damage. At 10th level this includes negative levels and level drain. At 15th level, any time you or the creature you have performed Life Link with have a spell casted on either one of you, you may choose which one of you gains the benefit of the spell (e.g. if the creature you have life linked with is affected by Cure Light Wounds you may choose to gain the benefits instead, or have the creature gain the benefits instead of you if it was initially casted on you). The effects of Life Link last for a number of rounds equal to your Oracle level plus your Charisma modifier. You may use this ability once a day plus an additional time per day for every five Oracle levels you possess.
Master of the Harvest (Ex): You gain proficiency with scythes. You treat any scythe you wield as if its critical threat range were one higher. At 3rd level you gain Cleave and Weapon Focus (Scythes) as bonus feats. At 6th level you gain Greater Cleave as a bonus feat. At 12th level you treat your reach as if it were 10ft when wielding a scythe, unlike weapons with the reach property, you may still attack targets within adjacent to you.

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