
fevian |
Hey, everyone! I apologize in advance if this is not the right place to pose this question, but I figured it might be, as it is more of a general gameplay question rather than one for a specific product...
In any case, in Pathfinder Modules, Adventure Paths, and the like, after the completion of a quest/event/roleplay, there is often a Story Award for the PC party -- an experience reward for completing said quest/event/roleplay. These Story Awards vary in amount of experience, seemingly related to how much of a challenge the event was or how high the stakes were.
For example, in the Daughters of Fury module (great module by the way), which is for characters of 3rd level, the players are awarded 800 XP for speaking with the mayor of the town about their situation/exchanging information about the goings-on, and 1200 XP for getting out of an under-attack tavern.
My questions are this:
1. Is there any exact mathematics that go into generating these numbers, and more importantly...
2. Is this Story Award number for EACH character, or a total that must be divided among the members of the party?
I have done research and cross-checked experience gains in the module with the expected character levels at certain times, as listed in the front of the book, but I can't find any definitive proof either way. I appreciate any answers or help! (Please do not say ditch using experience... My players want to and I want to oblige them.)
Thanks in advance!

Dasrak |
1 person marked this as a favorite. |

1) Where the story-award is awarded instead of an equivalent combat encounter, the XP award is generally made equal to the combat encounter (so sneaking into a castle gets you the same XP as fighting your way in). Otherwise it's a subjective amount set by the author.
2) It's divided among the party.

dragonhunterq |

Story Awards: Feel free to award Story Awards when players conclude a major storyline or make an important accomplishment. These awards should be worth double the amount of experience points for a CR equal to the APL. Particularly long or difficult story arcs might award even more, at your discretion as GM.