
wintersrage |
wintersrage wrote:blood rager doesnt get spells till 4th level but gets a caster level per bloodrager level only ranger and paladin specify that they get caster level of level -3 at 4th level if you want them to be full levels in casting just dont put in the level -3 caster level partLady-J wrote:wintersrage wrote:I think i have developed this class as far as i can now, i would like a way to have dimensional agility earlier, but i don't think there are any other powers that would work with the feat.since your going into home brew anyway make a 1st level power that is a very limited dimention dooresk spell, also side note 4th level casters get their spells starting at 4th level instead of at level 1 just thought i would give you a heads upI understand your reasoning about the spells at level 4 instead of level 1 but i wanted them to be a full manifester and if i was to give them their powers at level 4 they would be a manifester of 17th level, i want to to be able to gain the full benefits of spells, like metaphysical weapon and the like.
I don't see how i could justify making them a full caster and only starting their spells at level 4.
Anyhow, i took a page from 5th edition and gave the class their powers at 1st level even though they are only considered to be a half caster, when determining how their spells stack for multi-casting, of in this case multi manifester.
I know this is not 5th edition, but it was the only reason i could justify giving them psionic powers at 1st level.
I have fixed it to be more like the blood rager.

Lady-J |
Lady-J wrote:i also personally think they should just update the paladin and ranger and just remove the level -3 caster levels bitI completely agree.
Also what do you think of the class now.
while im still unfaliliar with psyonics it looks pretty good and probably ready for play testing

wintersrage |
wintersrage wrote:while im still unfaliliar with psyonics it looks pretty good and probably ready for play testingLady-J wrote:i also personally think they should just update the paladin and ranger and just remove the level -3 caster levels bitI completely agree.
Also what do you think of the class now.
Do you think allowing this class to add wisdom modifier to attack rolls and damage while using Flurry of blows is to Powerful?

Lady-J |
Lady-J wrote:Do you think allowing this class to add wisdom modifier to attack rolls and damage while using Flurry of blows is to Powerful?wintersrage wrote:while im still unfaliliar with psyonics it looks pretty good and probably ready for play testingLady-J wrote:i also personally think they should just update the paladin and ranger and just remove the level -3 caster levels bitI completely agree.
Also what do you think of the class now.
depends how you want to do it if its a power that allows you for one round to add wis to hit and damage should be manageable if its a permanent replacement for using wis instead of str you may need to find something to trade out

wintersrage |
wintersrage wrote:depends how you want to do it if its a power that allows you for one round to add wis to hit and damage should be manageable if its a permanent replacement for using wis instead of str you may need to find something to trade outLady-J wrote:Do you think allowing this class to add wisdom modifier to attack rolls and damage while using Flurry of blows is to Powerful?wintersrage wrote:while im still unfaliliar with psyonics it looks pretty good and probably ready for play testingLady-J wrote:i also personally think they should just update the paladin and ranger and just remove the level -3 caster levels bitI completely agree.
Also what do you think of the class now.
Rogues get Dex to attack rolls and damage with 3 weapons, I would only get it during a flurry of blows. I should say that is the pathfinder unbound d rogue.

Lady-J |
Lady-J wrote:Rogues get Dex to attack rolls and damage with 3 weapons, I would only get it during a flurry of blows. I should say that is the pathfinder unbound d rogue.wintersrage wrote:depends how you want to do it if its a power that allows you for one round to add wis to hit and damage should be manageable if its a permanent replacement for using wis instead of str you may need to find something to trade outLady-J wrote:Do you think allowing this class to add wisdom modifier to attack rolls and damage while using Flurry of blows is to Powerful?wintersrage wrote:while im still unfaliliar with psyonics it looks pretty good and probably ready for play testingLady-J wrote:i also personally think they should just update the paladin and ranger and just remove the level -3 caster levels bitI completely agree.
Also what do you think of the class now.
personally i think using str to hit and damage would be better with a power that lets you add wisdom ontop of str similar to a short duration smite

wintersrage |
wintersrage wrote:personally i think using str to hit and damage would be better with a power that lets you add wisdom ontop of str similar to a short duration smiteLady-J wrote:Rogues get Dex to attack rolls and damage with 3 weapons, I would only get it during a flurry of blows. I should say that is the pathfinder unbound d rogue.wintersrage wrote:depends how you want to do it if its a power that allows you for one round to add wis to hit and damage should be manageable if its a permanent replacement for using wis instead of str you may need to find something to trade outLady-J wrote:Do you think allowing this class to add wisdom modifier to attack rolls and damage while using Flurry of blows is to Powerful?wintersrage wrote:while im still unfaliliar with psyonics it looks pretty good and probably ready for play testingLady-J wrote:i also personally think they should just update the paladin and ranger and just remove the level -3 caster levels bitI completely agree.
Also what do you think of the class now.
I could make a power called intuit action or something like that costing 1 power points as an immidate action you do you can add your Wisdom modifier to hit and damage for a number or rounds equal to your level, this is in addition to your strength.
How does that sound.

wintersrage |
Lady-J wrote:wintersrage wrote:personally i think using str to hit and damage would be better with a power that lets you add wisdom ontop of str similar to a short duration smiteLady-J wrote:Rogues get Dex to attack rolls and damage with 3 weapons, I would only get it during a flurry of blows. I should say that is the pathfinder unbound d rogue.wintersrage wrote:depends how you want to do it if its a power that allows you for one round to add wis to hit and damage should be manageable if its a permanent replacement for using wis instead of str you may need to find something to trade outLady-J wrote:Do you think allowing this class to add wisdom modifier to attack rolls and damage while using Flurry of blows is to Powerful?wintersrage wrote:while im still unfaliliar with psyonics it looks pretty good and probably ready for play testingLady-J wrote:i also personally think they should just update the paladin and ranger and just remove the level -3 caster levels bitI completely agree.
Also what do you think of the class now.
I could make a power called intuit action or something like that costing 1 power points as an immidate action you do you can add your Wisdom modifier to hit and damage for a number or rounds equal to your level, this is in addition to your strength.
How does that sound.
Here is the power
Psychometabolism
Level: Unbound Monk 1
Display: visual
Manifesting Time: 1 imiditate action
Target: You
Duration: 1 round per level
Power Points: 1
Saving Throw: Will harmless, Power Resistance: no
You surround your hands in pure psionic ectoplasm. You are hitting the target with your combined physical and mental might. This allows you to add your Wisdom bonus to Attack rolls and Damage rolls as well as your strength.
Augment: If you spend 3 power points the power last for 1 minute per level.
if you spend 5 power points the power last for 10 minutes per level.
if you spend 7 power points the power lasts for 1 hour per level.
if you spend 13 power points this power lasts for 24 hours.

wintersrage |
think it should be a swift action instead and make it a flat 3 or 5 power point cost but keep the duration at 2 rounds per level
That would make it a second level power, i want to be able to use is as early, i could just build it into unarmed strike, that says if you spend 3 power points you can add your wisdom bonus as well as strength to hit and damage for 2 round per level.
I am going to have to change it so you gain power points for high ability score at level 1 though. but you gain no actual power points from the class.
Actually how about a flat 1 point and make it so it lasts 1 minute flat, no increase over level, just 1 minute.

wintersrage |
1 person marked this as a favorite. |

Ciaran Barnes |

Alignment
Its really not a big deal at all, because I'd rather have minimal alignment restrictions in the game, but I think that all monks in the past have had a lawful alignment requirement.
Skills
Jump and Search are not skills in the Pathfinder system. There is no need to say how many skill points are given at 1st level, and then again at each additional level. Take a look at any class in a Paizo book. There is a format that is used on every class. See if you can follow it. The number of class skills you have is a little thin. I think adding one Charisma-based skill and one more Knowledge skill would be a good thing.
Powers Known
The class feature description does not match what appears on the table. One say you get a power each level, the other says that you get your first two powers at 4th level.
Ascetic's Path
Why is a bonus class skill listed here instead of in the class skills? All unbound monks gain it at 1st level after all. I don't see the purpose of putting three full fledged class features as a subset of this one class feature. Improved Unarmed Strike, Flurry of Blows, and Sixth Sense are important enough that they should just be 1st level class features and appear on the table. The only reason I can think of to not do this is if there is some other path to follow.
Expanded Path
Not only have you squeezed three features into one, but you there is another 3rd level feature that is squeezed into Ascetic's Path.
Martial Power
I'm unclear how this works because it's vague, but if it works the way it appears to then at 6th level I can use one full-round action to make three attacks and to use three psionic powers. Was that your intent? Seems too good.
I feel like you have crammed an awful lot into the class. This was present in your previous drafts, but not the class table shows fewer of them. My opinion is that you should put everything on the table so you can see how much is there, and then go through and remove some of the less important stuff.

Lady-J |
Alignment
Its really not a big deal at all, because I'd rather have minimal alignment restrictions in the game, but I think that all monks in the past have had a lawful alignment requirement.Skills
Jump and Search are not skills in the Pathfinder system. There is no need to say how many skill points are given at 1st level, and then again at each additional level. Take a look at any class in a Paizo book. There is a format that is used on every class. See if you can follow it. The number of class skills you have is a little thin. I think adding one Charisma-based skill and one more Knowledge skill would be a good thing.Powers Known
The class feature description does not match what appears on the table. One say you get a power each level, the other says that you get your first two powers at 4th level.Ascetic's Path
Why is a bonus class skill listed here instead of in the class skills? All unbound monks gain it at 1st level after all. I don't see the purpose of putting three full fledged class features as a subset of this one class feature. Improved Unarmed Strike, Flurry of Blows, and Sixth Sense are important enough that they should just be 1st level class features and appear on the table. The only reason I can think of to not do this is if there is some other path to follow.Expanded Path
Not only have you squeezed three features into one, but you there is another 3rd level feature that is squeezed into Ascetic's Path.Martial Power
I'm unclear how this works because it's vague, but if it works the way it appears to then at 6th level I can use one full-round action to make three attacks and to use three psionic powers. Was that your intent? Seems too good.I feel like you have crammed an awful lot into the class. This was present in your previous drafts, but not the class table shows fewer of them. My opinion is that you should put everything on the table so you can see how much is there, and then go through and remove some of the less important stuff.
alignment restrictions are garbage only time it should be a thing is if something has to be with in x of the deity they worship else there should be no alignment restrictions

wintersrage |
Alignment
Its really not a big deal at all, because I'd rather have minimal alignment restrictions in the game, but I think that all monks in the past have had a lawful alignment requirement.Skills
Jump and Search are not skills in the Pathfinder system. There is no need to say how many skill points are given at 1st level, and then again at each additional level. Take a look at any class in a Paizo book. There is a format that is used on every class. See if you can follow it. The number of class skills you have is a little thin. I think adding one Charisma-based skill and one more Knowledge skill would be a good thing.Powers Known
The class feature description does not match what appears on the table. One say you get a power each level, the other says that you get your first two powers at 4th level.Ascetic's Path
Why is a bonus class skill listed here instead of in the class skills? All unbound monks gain it at 1st level after all. I don't see the purpose of putting three full fledged class features as a subset of this one class feature. Improved Unarmed Strike, Flurry of Blows, and Sixth Sense are important enough that they should just be 1st level class features and appear on the table. The only reason I can think of to not do this is if there is some other path to follow.Expanded Path
Not only have you squeezed three features into one, but you there is another 3rd level feature that is squeezed into Ascetic's Path.Martial Power
I'm unclear how this works because it's vague, but if it works the way it appears to then at 6th level I can use one full-round action to make three attacks and to use three psionic powers. Was that your intent? Seems too good.I feel like you have crammed an awful lot into the class. This was present in your previous drafts, but not the class table shows fewer of them. My opinion is that you should put everything on the table so you can see how much is there, and then go through and remove some of the less important stuff.
I did it that way so that the class chart would fit one the page and be readable, as well you might think I was trying to hide some of the abilities but I was not.
I did fix the other issues you noticed.
The martial Power ability was only supposed to be used once per turn, I think I might create a limited list of powers it will work with as well.
Looking at monk he gains all these abilities of the ascetic path at first level, expanded Path on the other hand he gains 1 additional power, it just gives him some flexibility in if he wants an armor bonus or dodge bonus to AC, I'm going to change it from a competence bonus to armor bonus.

Ciaran Barnes |

I don't know how powerful the psionics are, but I do know that spellcasting is more than just a class feature. Its more like getting a new class feature every 2-3 levels. Its why the wizard and cleric have a bunch of dead levels. I understand that the unbound monk is more like a spontaneous caster than a prepared caster, but these powers should still be seen as a series of class features rather than just one.
Maybe Martial Power should work like the magus's spell combat?
And Athletics is not a skill in Pathfinder.

wintersrage |
I don't know how powerful the psionics are, but I do know that spellcasting is more than just a class feature. Its more like getting a new class feature every 2-3 levels. Its why the wizard and cleric have a bunch of dead levels. I understand that the unbound monk is more like a spontaneous caster than a prepared caster, but these powers should still be seen as a series of class features rather than just one.
Maybe Martial Power should work like the magus's spell combat?
And Athletics is not a skill in Pathfinder.
I like the idea of the spell combat, I will incorporate it into the class in place of what I have for the martial Power.

wintersrage |
1 person marked this as a favorite. |
I don't know how powerful the psionics are, but I do know that spellcasting is more than just a class feature. Its more like getting a new class feature every 2-3 levels. Its why the wizard and cleric have a bunch of dead levels. I understand that the unbound monk is more like a spontaneous caster than a prepared caster, but these powers should still be seen as a series of class features rather than just one.
Maybe Martial Power should work like the magus's spell combat?
And Athletics is not a skill in Pathfinder.
How is this and feel free to change any of the wording for it to make more sense, but please post the changes here.

Ciaran Barnes |

In the case of athletics I think you mean consolidated skills. But your list of class skills is not using consolidated or grouped skills. You have a mixture. Why would someone put skill points into both swim and athletics? If you are writing a class then you should use the standard skills. Consolidated and group skills are alternate rules.
The psionic spell combat looks fine, but some of the language is clunky.

wintersrage |
1 person marked this as a favorite. |
In the case of athletics I think you mean consolidated skills. But your list of class skills is not using consolidated or grouped skills. You have a mixture. Why would someone put skill points into both swim and athletics? If you are writing a class then you should use the standard skills. Consolidated and group skills are alternate rules.
The psionic spell combat looks fine, but some of the language is clunky.
How does it look now.

Lazaryus |
1 person marked this as a favorite. |

In the case of athletics I think you mean consolidated skills. But your list of class skills is not using consolidated or grouped skills. You have a mixture. Why would someone put skill points into both swim and athletics? If you are writing a class then you should use the standard skills. Consolidated and group skills are alternate rules.
The psionic spell combat looks fine, but some of the language is clunky.
Argh, of course I'd get them mixed up. At least they both bundle skills into somewhat sensible packages. :/

wintersrage |

wintersrage |
So 6th sense applies to touch attacks and when he is flanked? That needs to be defined better. Does it apply to any other attacks? What if he is immobilized or helpless? Is armor a factor?
Sorry for wording it that way, i was tired when i wrote it, but it should make more sense now.

Ciaran Barnes |

What you have now:
Sixth Sense (Ex): When unarmored and unencumbered, an ascetic psychic adds his Wisdom bonus (if any) to his AC and CMD in addition to his dexterity.
This bonus to AC apply even against touch attacks or when the monk is flat-footed. She loses these bonuses when she is immobilized or helpless, when she wears any armor, when she carries a shield, or when she carries a medium or heavy load. Also the Ascetic psychic needs to maintain psionic focus for this bonus to be applied.
***
Your document have a lot of blank lines in between sentences, as though they are new paragraphs. In many cases I find it distracting. In the case of Sixth Sense, I see no reason for the blank line. The original monk feature has a blank line, but then again the monk feature has two more sentences.

wintersrage |
What you have now:
Sixth Sense (Ex): When unarmored and unencumbered, an ascetic psychic adds his Wisdom bonus (if any) to his AC and CMD in addition to his dexterity.This bonus to AC apply even against touch attacks or when the monk is flat-footed. She loses these bonuses when she is immobilized or helpless, when she wears any armor, when she carries a shield, or when she carries a medium or heavy load. Also the Ascetic psychic needs to maintain psionic focus for this bonus to be applied.
***
Your document have a lot of blank lines in between sentences, as though they are new paragraphs. In many cases I find it distracting. In the case of Sixth Sense, I see no reason for the blank line. The original monk feature has a blank line, but then again the monk feature has two more sentences.
Should I just remove all the blank lines, I think if I did it would make it look jumbled. I will remove the blank lines and see what it looks like.

wintersrage |
What you have now:
Sixth Sense (Ex): When unarmored and unencumbered, an ascetic psychic adds his Wisdom bonus (if any) to his AC and CMD in addition to his dexterity.This bonus to AC apply even against touch attacks or when the monk is flat-footed. She loses these bonuses when she is immobilized or helpless, when she wears any armor, when she carries a shield, or when she carries a medium or heavy load. Also the Ascetic psychic needs to maintain psionic focus for this bonus to be applied.
***
Your document have a lot of blank lines in between sentences, as though they are new paragraphs. In many cases I find it distracting. In the case of Sixth Sense, I see no reason for the blank line. The original monk feature has a blank line, but then again the monk feature has two more sentences.
I have removed all the blank lines in the same ability, does it read better now.