
KingGramJohnson |

what does the apocalypse stone do? there's an effective neutron bomb equivalent in the technology guide
The adventure in AD&D is an end of the world scenario. The stone (if removed from it's resting place) will destroy literally everything...all planes, and there's no escape. It's an epic apocalyptical adventure that is nearly impossible to finish due to it's difficulty (it has a tarrasque in it, and not as the final battle either).
I was just wondering if anyone had ever converted it to 3.5 or PFRPG rules.

KingGramJohnson |

Sounds like a plot device so there is really no need to convert anything.
maybe the adventure could be converted, but the specific stone wouldn't really need it
Oh, I know the stone doesn't need to be converted. It IS just a plot device. "The Apocalypse Stone" is the name of the module, not the stone itself (it's called something else). I was wondering if the module had been converted. Sorry, I guess I should have made that clear in my OP.

Haladir |
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I've run PFRPG conversions of AD&D modules. (So far, I've done I6: Ravenloft, U1: The Sinister Secret of Saltmarsh, and L1: The Secret of Bone Hill.) That said, I'm not familar with The Apocalypse Stone at all... this is the first I'd heard of it.
I usually keep it pretty simple: I just run the AD&D module straight, and simply substitute in the PFRPG version of any monsters, items, or traps.
If there are monsters or items for which there are no PFRPG versions (usually due to TSR/WotC Product Identity), then I'll use their D&D 3.5 stats instead...usually increasing monster hp by about 50%, as 3.5 monsters are slightly underpowered vis-a-vis their PFRPG equivalents.
For stuff that can't be directly converted... I pretty much just ad hoc something and/or wing it.
Sometimes I will monkey with the AD&D version a little, if there are PFRPG concepts that didn't exist when the module was written which would be thematically appropriate. For example, I added a bunch of haunts of my own design when I ran I6: Ravenloft in Pathfinder.
Good luck!

KingGramJohnson |

I've run PFRPG conversions of AD&D modules. (So far, I've done I6: Ravenloft, U1: The Sinister Secret of Saltmarsh, and L1: The Secret of Bone Hill.) That said, I'm not familar with The Apocalypse Stone at all... this is the first I'd heard of it.
I usually keep it pretty simple: I just run the AD&D module straight, and simply substitute in the PFRPG version of any monsters, items, or traps.
If there are monsters or items for which there are no PFRPG versions (usually due to TSR/WotC Product Identity), then I'll use their D&D 3.5 stats instead...usually increasing monster hp by about 50%, as 3.5 monsters are slightly underpowered vis-a-vis their PFRPG equivalents.
For stuff that can't be directly converted... I pretty much just ad hoc something and/or wing it.
Sometimes I will monkey with the AD&D version a little, if there are PFRPG concepts that didn't exist when the module was written which would be thematically appropriate. For example, I added a bunch of haunts of my own design when I ran I6: Ravenloft in Pathfinder.
Good luck!
Thank you very much for the advice. I might just do that at some point (it's something I'd like to run at some point).
It's one of the later 2e AD&D modules, published in 2000.
https://en.wikipedia.org/wiki/The_Apocalypse_Stone
I had heard about it via a review, and I have a copy of the PDF, I was just looking for a conversion if one existed.
The advice you gave is good and I may spend some time converting it myself.
Thank you!