
TheWaskally |

Here's my incomplete submission of Jostin Cailean, mighty godling of Cayden Cailean. As a 1st-level character, he's ready. I still need to add this 20-level advancement mockup and mythic progression. That I will be doing over the weekend, so by Monday, he should be complete.

TheWaskally |

In an excitement bordering on manic, Jostin Cailean is complete. Let me know if you have any questions.

Faere Avhii |

Shalm, what would be your answer to the whole Calculated Bribe feat for myself? Would you allow it, and which Silksworn slots would the "extravagant noble's clothes" cover? This is honestly more for flavour than mechanics; in this game it'd be no different from me taking another trait and spending 40 GP on the slots myself.
Speaking of those slots, may I perhaps fill one of them with a Masterwork Tool? Such as spectacles to count for vision-based Perception checks or a Circlet for Intimidate, I mean. It'd be good way to make use of a class feature while making use of my starting wealth, which I'm regrettably to be rid of as described above for backstory reasons.

TheSilverDreamer |

Alright, I have an idea finally, which before I built it I wanted to ask. Bloodrager; the Bloodrage class feature is functionally identical to Rage, has the same progression as a Barbarian's Rage, and interacts with feats and spells the same way. Since you specified Unchained, should I modify the Bloodrage to the Unchained version with static bonuses to attack, damage, and temporary HPs, or should I keep the old version, with morale bonuses to Strength and Constitution?

Derz |

I have finished production of one Erik Bjornson.
Half-orc slayer (grave warden) 1 (Pathfinder RPG Advanced Class Guide 53, 120)
LN Medium humanoid (human, orc)
Init +2; Senses darkvision 60 ft.; Perception +4
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Defense
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AC 16, touch 12, flat-footed 14 (+4 armor, +2 Dex)
hp 13 (1d10+3)
Fort +4, Ref +4, Will +0; +2 racial bonus vs. disease, ingested poisons, nauseated, or sickened
Resist plagueborn[APG]
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee greataxe +5 (1d12+6/×3)
Ranged longbow +3 (1d8/×3)
Special Attacks studied target +1 (1st, move action)
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Statistics
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Str 18, Dex 14, Con 14, Int 12, Wis 11, Cha 12
Base Atk +1; CMB +5; CMD 17
Feats Breadth Of Experience[APG], Power Attack
Traits child of the temple, friend in every town
Skills Acrobatics +4 (+0 to jump), Diplomacy +6, Intimidate +5, Knowledge (religion) +8, Perception +4, Sense Motive +4, Stealth +4
Languages Common, Orc
SQ orc blood, track +1
Combat Gear holy weapon balm[ACG] (2); Other Gear armored coat[APG], arrows (20), greataxe, longbow, backpack, bedroll, belt pouch, flint and steel, hemp rope (50 ft.), manacles, mess kit[UE], pot, torch (10), trail rations (5), waterskin, 12 gp
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Special Abilities
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Darkvision (60 feet) You can see in the dark (black and white only).
Orc Blood Half-orcs count as both humans and orcs for any effect related to race.
Plagueborn +2 save vs. disease, ingested poison, nauseated, sickened.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Studied Target +1 (move action, 1 at a time) (Ex) Study foe as a Move action, gain +1 to att/dam & some skills vs. them.
Track +1 Add the listed bonus to survival checks made to track.
Whilst on such an expedition my immediate companions and I were separated from the larger group by falling into a crevasse that opened up beneath us during one of the occasional earthquakes that explorers must prepare for. Unfortunately though we had survived we weren’t able to get out so we started walking, eventually coming upon a strange ruin under the ice.
Within the ruins we found many old references to both this world of Golarion and a something called a lich. Now I had been favored by the god Dwarag, called Gorum on this plane, for much of my adult life, and saw many references to people with abilities similar to my own: those favored by the gods leaping to catch rocs from the air, or moving faster than mortals ought to be able to. It seemed this lich was seeking a means of delivering that power to himself.
The lich, who we learned was named Lugh, had opened a portal to the negative energy plane and attempted to use that portal to resonate with his own undead energies and amplify his power to ascend to demigodhood. His portal had opened to a particular place in the planes where the nightshades rule and shadow death and entropy are the greatest forces. As one might imagine eventually a small light shining through a doorway into such a dark place attracted attention. The nightshades came after we had done battle with Lugh, and I and my companions perished nearly to a man closing the gate. I had died fighting a pair of nightwalkers and found myself in a world not unlike what you call the Boneyard. I was taken not to the realm of Elysium or to Gorum’s domain, but my life of battles against the undead had gotten me a place in the armies of Marfeldom: the goddess of death. I fought against seemingly endless raids by demons and daemons seeking the souls of the dead. Years past as I spent my afterlife fighting against forces of entropy and the end of all things as I had spent the last days of my life.
After 15 years my surviving companions had made it home and had me resurrected. I found myself a mortal once again. My home had changed drastically as I had been gone. My proud nationalistic compatriots were nearly conquered by the aggressors from the expansionistic Hegemony of Donden-Harr. Ruled by numerous ambitious Wizard-Kings, Donden-Harr had been mounting a series of campaigns against each of its neighbors in seemingly random fashions, gaining small and seemingly inconsequential amounts of territory that didn’t make sense as a trade for the amount of resources they were spending to acquire them, including small territories within the holdings of several clans of Uberlestein.
The clans had not been successful in pushes back into Donden-Harr or to take back the ancestral lands that had been taken from us by magical power and sudden strikes. My former companions and a few of our Jarls split up to both build alliances against Donden-Harr and to enter enemy territory to find out what their end goal was.
The Wizard-Kings had seen things the rest of us could not: the places they were acquiring were both of sufficient population to fuel magical rituals with their life force and were magically attuned to a small plane called the Dimension of Time, a place where the Wizard-Kings would have been able to enter the timeline at any point within their long, elven lives. The ability to move anywhere within the centuries would make them virtually omniscient and subject the entire world of Uberlestein to rule by the Hegemony.
We killed the Wizard-Kings in varying ways, assuming that the rigors and demands of the afterlife would be sufficient to keep them from entering the Dimension of Time and achieving their vile ends.
Upon our return I retired from the violent life of fighting abroad and founded a noble house within the lands of Donden-Harr. My house of Svihelen is still going strong to my knowledge, and my son Axel is a fully capable Jarl based on what I saw after I retired from that as well. I died for the second time surrounded by my children and grandchildren shortly before my 100th birthday. The courtly life didn’t suit me well and I think I am now ready for another adventure.

Faere Avhii |

In absence of an answer, I've elected to just take the initiative myself. :) I'm assuming that everything I've asked is okay, but if not then I can alter as needed. To be reasonable I'm taking my Extravagant Noble's Clothes to account for the chest, gloves and feet slot, but not the head, eyes, neck or wrists slot.
I will also assume that we know much of our old lives, but our specific memories will be hazy and our knowledge will be patchy.
Lady Avhii had been a god, or something close to it. Practitioners of the Occult are known bind mere outsiders to their will, while she bound the politics of entire continents. Nations would fall because she told them to, and armies would lay down their weapons at her mere suggestion. She was worshipped, and that's no exaggeration; she commanded such power that her followers could use their devotion to her to wreak mighty magic of their own; while she could not approve of such heresy, she could not help but be flattered.
She ruled no kingdoms in any official capacity, but she had her own invisible empire composed of the lands of others. Many rulers were at her beck and call, and she would often play two warring nations against each other for the good of her people as a whole. They knew who to trust, and Faere never let them down.
It was often said by those in power, when these kings and queens thought that she could not hear, that she commanded all of this through sheer force of personality, rather than any wit of her own. She was a figurehead, a pretty face. There had to be an adviser, a husband, a scholar, a priest or a knight behind her power. Faere enjoyed these rumours, fed and played with them as pets; no-one guessed just how much of her power came from calculating intellect alone, how she supplemented her social graces with her genius through methods physical, psychological and arcane.
She was no perfect soul, of course. She was vain, materialistic and all too manipulative... but she did her best to work for the good of everyone, within the law where possible but not restricted by it. She envied the pure romantic love of Shelyn and strove to attain it, but couldn't help using her razor intellect to play with the minds of others as if they were toys. No-one could truly challenge her in the field of social combat, and she was no slouch in the physical arena either. She was never physically powerful, but her dazzling radiance had other uses beyond just wowing the crowd... do not admire the sun for too long lest it burn you.
But alas, this lady of birth noble and lifetime radiant did, eventually, die. Surrounded by cohorts, followers, kings, queens and her people of lesser birth, many of whom made a pilgrimage to see her in her palace before she died.. She lived happily, but it was never enough. She could never truly change the course of reality as she had wished... she was a drop in the pond of history, no matter how many lives she changed through her centuries of rule. She intended to ascend, intended to take the Test of the Starstone when she was ready to truly bring the world forth into a better age, but she never felt herself truly powerful enough... and it became too late. It was her only regret.
But of course, she did not start as a ruler above all... she was merely a girl. She was known as the Sun-Kissed Child because she glowed with warm youth and barely seemed to age. By the time she had matured, her parents had died of their age and her childhood sweetheart was already on his deathbed. She had a life of wealth and luxury, of impersonal adoration and ease. She wanted for nothing, and she spent her days playing with her suitors who were a third her age but far too old for her even so.
She was a clever girl, a genius in fact, though her intelligence was given little use. She learned many languages from books and crafted exquisite jewellery as a hobby. Mostly she toyed with others, naively playing them off each other, teasing cluelessly at the strings binding the nobility of her homeland. She was unaware of the deaths she caused, though she could have worked it out if she'd thought for five seconds.
This, of course, made her a target. She was kidnapped from her chambers, her unpractised evocations no match for the skill of her assailants. She was brought to a tower, a helpless damsel in the utmost distress. She knew the stories, and she waited for her knight.
He did not come.
She was underfed, but as the guard brought her meagre gruel she slowly realised that she could still entice him with her narrowing body and her all-too-pleasant wiles. She was careful not to show her intelligence, and would frequently ask him how bits and pieces of his gear functioned, playing the young fool. She was also careful to keep her exhaustion concealed, becoming a ball of unintelligent wonder and energy while her captor was there. She was entrancing him slowly but surely with her energy, her unconsciously developing magic and her physicality, and one day when she was sure that she was seen as no threat, she asked to see his crossbow.
The next day, she set off from the castle. Weak, sickly, with only her noble accoutrements and the guard's equipment to her name, she began to change the world.
That is how she began, and that is how she will begin again.

Shiruba Sanshiro |

I had thought to play my lazy, yet powerful dragon-slaying Warder but I remembered a game I recently applied for. The concept was legendary warriors being called out of retirement and back into action. Mine was a pervy, old martial artist heavily based off of Master Roshi. I imagined what would happen if he got a young body again and thought that would be a lot more fun. It would also be part of his test for godhood. Could he control himself, or would he go nuts. Here is the original character. I though the backstory was pretty funny. Still need to know if Path of War is legal though.

Faere Avhii |

Why thank you, Kolret. I hope for the same, although I have to get my physical abilities down in an appreciable fashion. Sadly life is getting rather in the way of this sort of thing, although that should clear up by the time this campaign goes live.
I do find myself rather wondering about the state of social relations in this campaign; given that it is described as a "Megadungeon".

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Oooh! I have a character just sitting around, wanting to be a god through magical means somewhere. But of course, he -is- a god! He...he was a god! Oh, how they treated him like a god...
Anyway. He uses the Spheres of Power and I would love to get to play him, so I will have to ask if the Spheres of Power are legal for this game. Also, there's nothing like recreating Heart of Darkness.

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Frak dangit, life... well, I haven't had a chance to so much work on the stat block. I'll be travelling for the next two days, so I'll hopefully be able to show something at that point. Until then, here's my character sheet so far at least:
I hope I'm not out of the running from the slowness. I swear, you fail ONE Will save...